93,967 research outputs found
What Can Artificial Intelligence Do for Scientific Realism?
The paper proposes a synthesis between human scientists and artificial representation learning models as a way of augmenting epistemic warrants of realist theories against various anti-realist attempts. Towards this end, the paper fleshes out unconceived alternatives not as a critique of scientific realism but rather a reinforcement, as it rejects the retrospective interpretations of scientific progress, which brought about the problem of alternatives in the first place. By utilising adversarial machine learning, the synthesis explores possibility spaces of available evidence for unconceived alternatives providing modal knowledge of what is possible therein. As a result, the epistemic warrant of synthesised realist theories should emerge bolstered as the underdetermination by available evidence gets reduced. While shifting the realist commitment away from theoretical artefacts towards modalities of the possibility spaces, the synthesis comes out as a kind of perspectival modelling
Reinforcement Learning: A Survey
This paper surveys the field of reinforcement learning from a
computer-science perspective. It is written to be accessible to researchers
familiar with machine learning. Both the historical basis of the field and a
broad selection of current work are summarized. Reinforcement learning is the
problem faced by an agent that learns behavior through trial-and-error
interactions with a dynamic environment. The work described here has a
resemblance to work in psychology, but differs considerably in the details and
in the use of the word ``reinforcement.'' The paper discusses central issues of
reinforcement learning, including trading off exploration and exploitation,
establishing the foundations of the field via Markov decision theory, learning
from delayed reinforcement, constructing empirical models to accelerate
learning, making use of generalization and hierarchy, and coping with hidden
state. It concludes with a survey of some implemented systems and an assessment
of the practical utility of current methods for reinforcement learning.Comment: See http://www.jair.org/ for any accompanying file
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Towards Informed Exploration for Deep Reinforcement Learning
In this thesis, we discuss various techniques for improving exploration for deep reinforcement learning. We begin with a brief review of reinforcement learning (RL) and the fundamental v.s. exploitation trade-off. Then we review how deep RL has improved upon classical and summarize six categories of the latest exploration methods for deep RL, in the order increasing usage of prior information. We then explore representative works in three categories discuss their strengths and weaknesses. The first category, represented by Soft Q-learning, uses regularization to encourage exploration. The second category, represented by count-based via hashing, maps states to hash codes for counting and assigns higher exploration to less-encountered states. The third category utilizes hierarchy and is represented by modular architecture for RL agents to play StarCraft II. Finally, we conclude that exploration by prior knowledge is a promising research direction and suggest topics of potentially impact
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