44 research outputs found

    Robust and cost-effective approach for discovering action rules

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    The main goal of Knowledge Discovery in Databases is to find interesting and usable patterns, meaningful in their domain. Actionable Knowledge Discovery came to existence as a direct respond to the need of finding more usable patterns called actionable patterns. Traditional data mining and algorithms are often confined to deliver frequent patterns and come short for suggesting how to make these patterns actionable. In this scenario the users are expected to act. However, the users are not advised about what to do with delivered patterns in order to make them usable. In this paper, we present an automated approach to focus on not only creating rules but also making the discovered rules actionable. Up to now few works have been reported in this field which lacking incomprehensibility to the user, overlooking the cost and not providing rule generality. Here we attempt to present a method to resolving these issues. In this paper CEARDM method is proposed to discover cost-effective action rules from data. These rules offer some cost-effective changes to transferring low profitable instances to higher profitable ones. We also propose an idea for improving in CEARDM method

    Evaluation and optimization of frequent association rule based classification

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    Deriving useful and interesting rules from a data mining system is an essential and important task. Problems such as the discovery of random and coincidental patterns or patterns with no significant values, and the generation of a large volume of rules from a database commonly occur. Works on sustaining the interestingness of rules generated by data mining algorithms are actively and constantly being examined and developed. In this paper, a systematic way to evaluate the association rules discovered from frequent itemset mining algorithms, combining common data mining and statistical interestingness measures, and outline an appropriated sequence of usage is presented. The experiments are performed using a number of real-world datasets that represent diverse characteristics of data/items, and detailed evaluation of rule sets is provided. Empirical results show that with a proper combination of data mining and statistical analysis, the framework is capable of eliminating a large number of non-significant, redundant and contradictive rules while preserving relatively valuable high accuracy and coverage rules when used in the classification problem. Moreover, the results reveal the important characteristics of mining frequent itemsets, and the impact of confidence measure for the classification task

    Measuring Interestingness – Perspectives on Anomaly Detection

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    We live in a data deluge. Our ability to gather, distribute, and store information has grown immensely over the past two decades. With this overabundance of data, the core knowledge discovery problem is no longer in the gathering of this data, but rather in the retrieving of relevant data efficiently. While the most common approach is to use rule interestingness to filter results of the association rule generation process, study of literature suggests that interestingness is difficult to define quantitatively and is best summarized as, “a record or pattern is interesting if it suggests a change in an established model.” In this paper we elaborate on the term interestingness, and the surrounding taxonomy of interestingness measures, anomalies, novelty and surprisingness. We review and summarize the current state of literature surrounding interestingness and associated approaches. Keywords: Interestingness, anomaly detection, rare-class mining, Interestingness measures, outliers, surprisingness, novelt

    A New Definition and Look at DNA Motif

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    Towards creative information exploration based on Koestler's concept of bisociation

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    Creative information exploration refers to a novel framework for exploring large volumes of heterogeneous information. In particular, creative information exploration seeks to discover new, surprising and valuable relationships in data that would not be revealed by conventional information retrieval, data mining and data analysis technologies. While our approach is inspired by work in the field of computational creativity, we are particularly interested in a model of creativity proposed by Arthur Koestler in the 1960s. Koestler’s model of creativity rests on the concept of bisociation. Bisociative thinking occurs when a problem, idea, event or situation is perceived simultaneously in two or more “matrices of thought” or domains. When two matrices of thought interact with each other, the result is either their fusion in a novel intellectual synthesis or their confrontation in a new aesthetic experience. This article discusses some of the foundational issues of computational creativity and bisociation in the context of creative information exploration

    Semantics-based classification of rule interestingness measures

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    Assessing rules with interestingness measures is the cornerstone of successful applications of association rule discovery. However, as numerous measures may be found in the literature, choosing the measures to be applied for a given application is a difficult task. In this chapter, the authors present a novel and useful classification of interestingness measures according to three criteria: the subject, the scope, and the nature of the measure. These criteria seem essential to grasp the meaning of the measures, and therefore to help the user to choose the ones (s)he wants to apply. Moreover, the classification allows one to compare the rules to closely related concepts such as similarities, implications, and equivalences. Finally, the classification shows that some interesting combinations of the criteria are not satisfied by any index
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