108,462 research outputs found

    Music Generation by Deep Learning - Challenges and Directions

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    In addition to traditional tasks such as prediction, classification and translation, deep learning is receiving growing attention as an approach for music generation, as witnessed by recent research groups such as Magenta at Google and CTRL (Creator Technology Research Lab) at Spotify. The motivation is in using the capacity of deep learning architectures and training techniques to automatically learn musical styles from arbitrary musical corpora and then to generate samples from the estimated distribution. However, a direct application of deep learning to generate content rapidly reaches limits as the generated content tends to mimic the training set without exhibiting true creativity. Moreover, deep learning architectures do not offer direct ways for controlling generation (e.g., imposing some tonality or other arbitrary constraints). Furthermore, deep learning architectures alone are autistic automata which generate music autonomously without human user interaction, far from the objective of interactively assisting musicians to compose and refine music. Issues such as: control, structure, creativity and interactivity are the focus of our analysis. In this paper, we select some limitations of a direct application of deep learning to music generation, analyze why the issues are not fulfilled and how to address them by possible approaches. Various examples of recent systems are cited as examples of promising directions.Comment: 17 pages. arXiv admin note: substantial text overlap with arXiv:1709.01620. Accepted for publication in Special Issue on Deep learning for music and audio, Neural Computing & Applications, Springer Nature, 201

    CanvasGAN: A simple baseline for text to image generation by incrementally patching a canvas

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    We propose a new recurrent generative model for generating images from text captions while attending on specific parts of text captions. Our model creates images by incrementally adding patches on a "canvas" while attending on words from text caption at each timestep. Finally, the canvas is passed through an upscaling network to generate images. We also introduce a new method for generating visual-semantic sentence embeddings based on self-attention over text. We compare our model's generated images with those generated Reed et. al.'s model and show that our model is a stronger baseline for text to image generation tasks.Comment: CVC 201

    Deep Learning Techniques for Music Generation -- A Survey

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    This paper is a survey and an analysis of different ways of using deep learning (deep artificial neural networks) to generate musical content. We propose a methodology based on five dimensions for our analysis: Objective - What musical content is to be generated? Examples are: melody, polyphony, accompaniment or counterpoint. - For what destination and for what use? To be performed by a human(s) (in the case of a musical score), or by a machine (in the case of an audio file). Representation - What are the concepts to be manipulated? Examples are: waveform, spectrogram, note, chord, meter and beat. - What format is to be used? Examples are: MIDI, piano roll or text. - How will the representation be encoded? Examples are: scalar, one-hot or many-hot. Architecture - What type(s) of deep neural network is (are) to be used? Examples are: feedforward network, recurrent network, autoencoder or generative adversarial networks. Challenge - What are the limitations and open challenges? Examples are: variability, interactivity and creativity. Strategy - How do we model and control the process of generation? Examples are: single-step feedforward, iterative feedforward, sampling or input manipulation. For each dimension, we conduct a comparative analysis of various models and techniques and we propose some tentative multidimensional typology. This typology is bottom-up, based on the analysis of many existing deep-learning based systems for music generation selected from the relevant literature. These systems are described and are used to exemplify the various choices of objective, representation, architecture, challenge and strategy. The last section includes some discussion and some prospects.Comment: 209 pages. This paper is a simplified version of the book: J.-P. Briot, G. Hadjeres and F.-D. Pachet, Deep Learning Techniques for Music Generation, Computational Synthesis and Creative Systems, Springer, 201

    Hydroelectric power plant management relying on neural networks and expert system integration

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    The use of Neural Networks (NN) is a novel approach that can help in taking decisions when integrated in a more general system, in particular with expert systems. In this paper, an architecture for the management of hydroelectric power plants is introduced. This relies on monitoring a large number of signals, representing the technical parameters of the real plant. The general architecture is composed of an Expert System and two NN modules: Acoustic Prediction (NNAP) and Predictive Maintenance (NNPM). The NNAP is based on Kohonen Learning Vector Quantization (LVQ) Networks in order to distinguish the sounds emitted by electricity-generating machine groups. The NNPM uses an ART-MAP to identify different situations from the plant state variables, in order to prevent future malfunctions. In addition, a special process to generate a complete training set has been designed for the ART-MAP module. This process has been developed to deal with the absence of data about abnormal plant situations, and is based on neural nets trained with the backpropagation algorithm.Publicad

    Multilingual NMT with a language-independent attention bridge

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    In this paper, we propose a multilingual encoder-decoder architecture capable of obtaining multilingual sentence representations by means of incorporating an intermediate {\em attention bridge} that is shared across all languages. That is, we train the model with language-specific encoders and decoders that are connected via self-attention with a shared layer that we call attention bridge. This layer exploits the semantics from each language for performing translation and develops into a language-independent meaning representation that can efficiently be used for transfer learning. We present a new framework for the efficient development of multilingual NMT using this model and scheduled training. We have tested the approach in a systematic way with a multi-parallel data set. We show that the model achieves substantial improvements over strong bilingual models and that it also works well for zero-shot translation, which demonstrates its ability of abstraction and transfer learning

    Exploiting Unlabeled Data in CNNs by Self-supervised Learning to Rank

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    For many applications the collection of labeled data is expensive laborious. Exploitation of unlabeled data during training is thus a long pursued objective of machine learning. Self-supervised learning addresses this by positing an auxiliary task (different, but related to the supervised task) for which data is abundantly available. In this paper, we show how ranking can be used as a proxy task for some regression problems. As another contribution, we propose an efficient backpropagation technique for Siamese networks which prevents the redundant computation introduced by the multi-branch network architecture. We apply our framework to two regression problems: Image Quality Assessment (IQA) and Crowd Counting. For both we show how to automatically generate ranked image sets from unlabeled data. Our results show that networks trained to regress to the ground truth targets for labeled data and to simultaneously learn to rank unlabeled data obtain significantly better, state-of-the-art results for both IQA and crowd counting. In addition, we show that measuring network uncertainty on the self-supervised proxy task is a good measure of informativeness of unlabeled data. This can be used to drive an algorithm for active learning and we show that this reduces labeling effort by up to 50%.Comment: Accepted at TPAMI. (Keywords: Learning from rankings, image quality assessment, crowd counting, active learning). arXiv admin note: text overlap with arXiv:1803.0309
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