14,739 research outputs found

    Ontology of core data mining entities

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    In this article, we present OntoDM-core, an ontology of core data mining entities. OntoDM-core defines themost essential datamining entities in a three-layered ontological structure comprising of a specification, an implementation and an application layer. It provides a representational framework for the description of mining structured data, and in addition provides taxonomies of datasets, data mining tasks, generalizations, data mining algorithms and constraints, based on the type of data. OntoDM-core is designed to support a wide range of applications/use cases, such as semantic annotation of data mining algorithms, datasets and results; annotation of QSAR studies in the context of drug discovery investigations; and disambiguation of terms in text mining. The ontology has been thoroughly assessed following the practices in ontology engineering, is fully interoperable with many domain resources and is easy to extend

    Artificial Intelligence and Systems Theory: Applied to Cooperative Robots

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    This paper describes an approach to the design of a population of cooperative robots based on concepts borrowed from Systems Theory and Artificial Intelligence. The research has been developed under the SocRob project, carried out by the Intelligent Systems Laboratory at the Institute for Systems and Robotics - Instituto Superior Tecnico (ISR/IST) in Lisbon. The acronym of the project stands both for "Society of Robots" and "Soccer Robots", the case study where we are testing our population of robots. Designing soccer robots is a very challenging problem, where the robots must act not only to shoot a ball towards the goal, but also to detect and avoid static (walls, stopped robots) and dynamic (moving robots) obstacles. Furthermore, they must cooperate to defeat an opposing team. Our past and current research in soccer robotics includes cooperative sensor fusion for world modeling, object recognition and tracking, robot navigation, multi-robot distributed task planning and coordination, including cooperative reinforcement learning in cooperative and adversarial environments, and behavior-based architectures for real time task execution of cooperating robot teams

    Logic-Based Specification Languages for Intelligent Software Agents

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    The research field of Agent-Oriented Software Engineering (AOSE) aims to find abstractions, languages, methodologies and toolkits for modeling, verifying, validating and prototyping complex applications conceptualized as Multiagent Systems (MASs). A very lively research sub-field studies how formal methods can be used for AOSE. This paper presents a detailed survey of six logic-based executable agent specification languages that have been chosen for their potential to be integrated in our ARPEGGIO project, an open framework for specifying and prototyping a MAS. The six languages are ConGoLog, Agent-0, the IMPACT agent programming language, DyLog, Concurrent METATEM and Ehhf. For each executable language, the logic foundations are described and an example of use is shown. A comparison of the six languages and a survey of similar approaches complete the paper, together with considerations of the advantages of using logic-based languages in MAS modeling and prototyping.Comment: 67 pages, 1 table, 1 figure. Accepted for publication by the Journal "Theory and Practice of Logic Programming", volume 4, Maurice Bruynooghe Editor-in-Chie

    Learning to infer: RL-based search for DNN primitive selection on Heterogeneous Embedded Systems

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    Deep Learning is increasingly being adopted by industry for computer vision applications running on embedded devices. While Convolutional Neural Networks' accuracy has achieved a mature and remarkable state, inference latency and throughput are a major concern especially when targeting low-cost and low-power embedded platforms. CNNs' inference latency may become a bottleneck for Deep Learning adoption by industry, as it is a crucial specification for many real-time processes. Furthermore, deployment of CNNs across heterogeneous platforms presents major compatibility issues due to vendor-specific technology and acceleration libraries. In this work, we present QS-DNN, a fully automatic search based on Reinforcement Learning which, combined with an inference engine optimizer, efficiently explores through the design space and empirically finds the optimal combinations of libraries and primitives to speed up the inference of CNNs on heterogeneous embedded devices. We show that, an optimized combination can achieve 45x speedup in inference latency on CPU compared to a dependency-free baseline and 2x on average on GPGPU compared to the best vendor library. Further, we demonstrate that, the quality of results and time "to-solution" is much better than with Random Search and achieves up to 15x better results for a short-time search

    Concurrent Design of Embedded Control Software

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    Embedded software design for mechatronic systems is becoming an increasingly time-consuming and error-prone task. In order to cope with the heterogeneity and complexity, a systematic model-driven design approach is needed, where several parts of the system can be designed concurrently. There is however a trade-off between concurrency efficiency and integration efficiency. In this paper, we present a case study on the development of the embedded control software for a real-world mechatronic system in order to evaluate how we can integrate concurrent and largely independent designed embedded system software parts in an efficient way. The case study was executed using our embedded control system design methodology which employs a concurrent systematic model-based design approach that ensures a concurrent design process, while it still allows a fast integration phase by using automatic code synthesis. The result was a predictable concurrently designed embedded software realization with a short integration time

    Towards Consistency Management for a Business-Driven Development of SOA

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    The usage of the Service Oriented Architecture (SOA) along with the Business Process Management has emerged as a valuable solution for the complex (business process driven) system engineering. With a Model Driven Engineering where the business process models drive the supporting service component architectures, less effort is gone into the Business/IT alignment during the initial development activities, and the IT developers can rapidly proceed with the SOA implementation. However, the difference between the design principles of the emerging domainspecific languages imposes serious challenges in the following re-design phases. Moreover, enabling evolutions on the business process models while keeping them synchronized with the underlying software architecture models is of high relevance to the key elements of any Business Driven Development (BDD). Given a business process update, this paper introduces an incremental model transformation approach that propagates this update to the related service component configurations. It, therefore, supports the change propagation among heterogenous domainspecific languages, e.g., the BPMN and the SCA. As a major contribution, our approach makes model transformation more tractable to reconfigure system architecture without disrupting its structural consistency. We propose a synchronizer that provides the BPMN-to-SCA model synchronization with the help of the conditional graph rewriting
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