7,643 research outputs found

    A Pair-oriented Requirements Engineering Approach for Analysing Multi-lingual Requirements

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    Requirements written in multiple languages can lead to errorproneness,inconsistency and incorrectness. In a Malaysian setting, software engineers are exposed to both Malay and English requirements. This can be a challenging task for them especially when capturing and analyzing requirements. Further, they face difficulties to model requirements using semi-formal or formal models. This paper introduces a new approach, Pair-Oriented Requirements Engineering (PORE) that uses an Essential Use Case (EUC) model to capture and analyze multi-lingual requirements. This approach is intended to assist practitioners in developing correct and consistent requirements as well as developing teamwork skills. Two quasi-experiment studies involving 80 participants in the first study and 38 participants in a subsequent study were conducted to evaluate the effectiveness of this approach with respect to correctness and time spent in capturing multi-lingual requirements. It was found that PORE improves accuracy and hence helps users perform better in developing high quality requirements models

    Introductory programming: a systematic literature review

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    As computing becomes a mainstream discipline embedded in the school curriculum and acts as an enabler for an increasing range of academic disciplines in higher education, the literature on introductory programming is growing. Although there have been several reviews that focus on specific aspects of introductory programming, there has been no broad overview of the literature exploring recent trends across the breadth of introductory programming. This paper is the report of an ITiCSE working group that conducted a systematic review in order to gain an overview of the introductory programming literature. Partitioning the literature into papers addressing the student, teaching, the curriculum, and assessment, we explore trends, highlight advances in knowledge over the past 15 years, and indicate possible directions for future research

    Students with Learning Disabilities, Pair Programming And Situational Motivation

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    Persons with learning disabilities (LD) are underrepresented in computer science and information technology fields despite the explosion of related career opportunities and interest. In this study, we examine the use of pair programming as a collaborative intervention in with computer programming and compare students with learning disabilities to students who do not have learning disabilities. We concentrate on situational motivation constructs which tap into the desire to meet goals and acquire skills. We find that students with LD and similar students without LD fare the same. For the both groups, three of the four situational motivation subscales increase after the introduction of pair programming. The use of pair programming holds promises as an educational intervention for all students including those with learning disabilities

    Enhancing Software Development in the MIS Curriculum using Pair Programming

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    Management Information Systems (MIS) majors often must perfect their programming skills with one course which can be a daunting task. In an effort to enhance the software development abilities of MIS majors a pair programming lab experiment was conducted in an introductory software development course to determine if that technique would produce benefits for the MIS curriculum. Pair programming experiments are often performed with Computer Science majors but rarely with MIS majors. The researchers’ observations as well as participant’s responses to a survey questionnaire were analyzed after the experiment. The results indicated that pair programming may be beneficial as a pedagogical tool to a MIS students’ ability to create programs using high-level concepts. Additionally, researcher observations revealed pairs worked collaboratively to produce the program while actively communicating and enjoying the process

    HeTM: Transactional Memory for Heterogeneous Systems

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    Modern heterogeneous computing architectures, which couple multi-core CPUs with discrete many-core GPUs (or other specialized hardware accelerators), enable unprecedented peak performance and energy efficiency levels. Unfortunately, though, developing applications that can take full advantage of the potential of heterogeneous systems is a notoriously hard task. This work takes a step towards reducing the complexity of programming heterogeneous systems by introducing the abstraction of Heterogeneous Transactional Memory (HeTM). HeTM provides programmers with the illusion of a single memory region, shared among the CPUs and the (discrete) GPU(s) of a heterogeneous system, with support for atomic transactions. Besides introducing the abstract semantics and programming model of HeTM, we present the design and evaluation of a concrete implementation of the proposed abstraction, which we named Speculative HeTM (SHeTM). SHeTM makes use of a novel design that leverages on speculative techniques and aims at hiding the inherently large communication latency between CPUs and discrete GPUs and at minimizing inter-device synchronization overhead. SHeTM is based on a modular and extensible design that allows for easily integrating alternative TM implementations on the CPU's and GPU's sides, which allows the flexibility to adopt, on either side, the TM implementation (e.g., in hardware or software) that best fits the applications' workload and the architectural characteristics of the processing unit. We demonstrate the efficiency of the SHeTM via an extensive quantitative study based both on synthetic benchmarks and on a porting of a popular object caching system.Comment: The current work was accepted in the 28th International Conference on Parallel Architectures and Compilation Techniques (PACT'19

    Agile Processes in Software Engineering and Extreme Programming

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    This open access book constitutes the proceedings of the 22nd International Conference on Agile Software Development, XP 2021, which was held virtually during June 14-18, 2021. XP is the premier agile software development conference combining research and practice. It is a unique forum where agile researchers, practitioners, thought leaders, coaches, and trainers get together to present and discuss their most recent innovations, research results, experiences, concerns, challenges, and trends.  XP conferences provide an informal environment to learn and trigger discussions and welcome both people new to agile and seasoned agile practitioners. This year’s conference was held with the theme “Agile Turns Twenty While the World Goes Online”. The 11 full and 2 short papers presented in this volume were carefully reviewed and selected from 38 submissions. They were organized in topical sections named: agile practices; process assessment; large-scale agile; and short contributions
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