621,882 research outputs found

    AGENDA: A NEW TOOL FOR SUSTAINABLE FARM MANAGEMENT, INTEGRATED IN THE AGRI-ENVIRONMENTAL POLICY OF THE EU

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    AGeNDA is an Italian acronym which stands for Analysis and Integrated Management of the Farm (Analisi e GEstione iNtegrata Dell'Azienda agraria). It denominates a new software developed by a research project carried out at the Department of Agronomy, Environment and Crop Production (DAAPV, University of Padova) in collaboration with the Environmental Protection Agency of the Veneto Region (ARPAV). Although developed from scratch, the software originates from a past joint research carried out by the two above mentioned institutions in collaboration with the Department of Agricultural Economics and the Center for Farm Financial Management (CFFM) of the University of Minnesota. The joint research started in the early 1990's, focussing on the Planetor software and, in particular, on the evaluation of its potentials for Italy and the development of an Italian version. The source codes and the elaboration procedures of the old and new software tools have nothing in common. Nevertheless, the methodological approach of the two tools is very similar and so is the input structure of the databases. AGeNDA, in fact adopts an approach similar to that of the previous software in utilising an extensive knowledge base about the environment and the production processes (crops and livestock) saved on databases, which are browsed (and edited if required) at the moment of the practical on farm implementation. The paper presents the results, current activities and future prospects of the AGeNDA Project, with the aim of informing the Italian - American group and stimulating possible new collaborations in the future.Farm management, Agri-environmental policy, Software, Environmental Economics and Policy, Farm Management,

    Benchmarking of project planning and success in selected industries

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    Purpose - To identify the industry in which projects are best planned and executed and use it as a benchmark for improving project planning in other industries. Design/methodology/approach - Based on data collected from 280 project managers, project success and quality of project planning were evaluated and analyzed for four industries - construction and engineering, software and communications, services, and production and maintenance. Findings - Quality of project planning was found to be the highest in construction and engineering organizations and the lowest in manufacturing organizations. This is a result of a few factors, among them the intensive organizational support which is offered to project managers working in construction and engineering organizations. The other three industries limit their support mostly to tactical aspects, such as the purchasing of project management software. The high quality of project planning in the construction and engineering organizations resulted in their ability to complete projects by almost half the cost and schedule overruns, as compared to organizations belonging to the other industries. Finally, results of the industries in Israel and Japan are compared and analyzed. Research limitations/implications - Findings are limited to the four industries included in the study. Practical implications - If organizations, not belonging to the construction industry, wish to improve the probability of success in project planning and execution, they should follow methodologies commonly used in the construction industry. Originality/value - This paper introduces a valid field study, exploring project management practices in four industries and identifies the one which may be used as a benchmark for the others. It also identifies specific strengths and weaknesses in project management within the explored industries

    Towards a model for software project estimating

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    The use and development of software is an integral and critical part of modern industrial society. The outcomes of many software development and maintenance projects have been less than satisfactory with significant numbers being over schedule, lacking in functionality and over budget. These problems are the result of poor management of both the process and the product. One of the major problems to overcome in the management of software development projects is the ability to predict the outcomes early in the project when there are a large number of unknowns. The ability to reliably predict the outcomes in a repeatable manner requires accurate estimating techniques that are theoretically sound, practical to use, relevant to the current situation and can cope with all the project variables. Whilst a number of estimating techniques have been developed they are poor in their predictive abilities, do not to take a total project approach and are not used by practitioners. This proposal is to define a model that will build on the strengths of the current estimating techniques, account for their weaknesses and provide a framework for the development of practical techniques that encompass all aspects of a software development project

    Exploring Win-Win Contracts: An Appreciative Inquiry into IT Project Management

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    IT project management research largely adopts a negative approach with an emphasis on risks, problems and failures. Although that approach has led to important theoretical and practical insights, this study adopts a positive approach to explore complementary ways to improve current practices. Accordingly, we report from a small software firm, TelSoft, in which we applied appreciative inquiry (AI) to identify “win-win contracts” as generative metaphor for IT project management and to develop action strategies to manage scope, time, cost, and quality in TelSoft’s IT projects. As a contribution to the IT project management literature, we show how the generative metaphor and related action strategies were developed at TelSoft and discuss relationships to existing theory, most notably Theory W. In addition, as a contribution to the participatory change literature within the Information Systems discipline, we show how AI and the four steps of initiating, inquiring, imagining, and innovating were applied at TelSoft to learn about existing strengths in IT project management and to improve current practices through a series of workshops for project managers. We present the AI process in detail and discuss our experiences in relation to other approaches to participatory change

    Scrum Game: An Agile Software Management Game

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    For the past few years, in their attempt to avoid the heavyweight bureaucracy of traditional project management methods such as the Waterfall model, companies have started incorporating agile methods (e.g. Extreme Programming, Scrum, Crystal) for their project development. These methods are characterised by their incremental and iterative delivery, their ability to incorporate change at any stage of the project lifecycle, as well as their small and co-located teams. Even though these methods are included in the syllabus of many software engineering modules at university level, many students currently feel more confident with traditional, rather than agile methods. Many employers find that recent graduates are not equipped with the desired skills of a software engineer because, even though they are knowledgeable in the different software engineering practices, they lack practical experience of these methods. The combination of these two factors show that the university’s approach to teaching software management methods is only theoretical and it does not give students the opportunity to apply them to their projects so they can get a better understanding of their use. The project developed the prototype of a computer game that simulates the use of the Scrum method within different projects, named Scrum Game. The game is supplementary material for a lecture course, and its purpose is to guide students through the Scrum lifecycle. Students can thereby get a small glimpse of the different phases of Scrum, the way that the different Scrum roles interact with each other, and the way that Scrum is used to implement real projects. In addition, the Scrum Game has an administrator mode enabling lecturers to view a log of the progress of all their students in the game. They can use this mode to create new projects or to alter existing ones by adding new tasks or problems, thereby adjusting the level of difficulty to the level of their students, or so that it fits their teaching. The web-based system was developed using PHP, MySQL, HTML, CSS, JavaScript, AJAX (jQuery) and Google Charts API. The system was thoroughly tested against the initial requirements and other system tests. The Scrum Game was evaluated by 22 peer colleagues reading for an MSc in Software Engineering at the University of Southampton, to identify whether the system achieved its goal of introducing students to the Scrum methodology and reaching a deeper understanding of its practical use during project implementation. The results of a questionnaire showed that little prior knowledge was assumed during the game, and that 86% of the participants felt that the game helped them learn more about Scrum. When asked, “Do you think that if this game was part of your Project Management module, would you get a better understanding about Scrum?” an impressive 95% (21 out of 22 participants) agreed that the game would be helpful, and rated the system 8 out of 10 on average

    The Moderating Influence of Inherent Project Risk on the Relationship between Project Planning and Perceived Project Success

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    Project planning is considered to be a critical success factor for project success. However, recent literature questions whether planning has similar importance in various project contexts. This research investigates the effectiveness of project planning on project success in various project risk contexts of software development projects. A survey based research design was used to collect data to test the proposed model. The results reveal that various inherent project risks can moderate the effects of project planning on project success and in different ways for various success measures. More specifically, the results indicate that project planning makes a greater contribution to project success when there is a low level of inherent project risk and its positive impact on project success diminishes when there is a high level of inherent project risk. The results of this study contribute to a more acute understanding of the contingency approach to software project risk management. Practical implications of these results suggest that project managers should put more emphasis on less detailed formal planning in high risk project situations in order to meet project success

    London SynEx Demonstrator Site: Impact Assessment Report

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    The key ingredients of the SynEx-UCL software components are: 1. A comprehensive and federated electronic healthcare record that can be used to reference or to store all of the necessary healthcare information acquired from a diverse range of clinical databases and patient-held devices. 2. A directory service component to provide a core persons demographic database to search for and authenticate staff users of the system and to anchor patient identification and connection to their federated healthcare record. 3. A clinical record schema management tool (Object Dictionary Client) that enables clinicians or engineers to define and export the data sets mapping to individual feeder systems. 4. An expansible set of clinical management algorithms that provide prompts to the patient or clinician to assist in the management of patient care. CHIME has built up over a decade of experience within Europe on the requirements and information models that are needed to underpin comprehensive multiprofessional electronic healthcare records. The resulting architecture models have influenced new European standards in this area, and CHIME has designed and built prototype EHCR components based on these models. The demonstrator systems described here utilise a directory service and object-oriented engineering approach, and support the secure, mobile and distributed access to federated healthcare records via web-based services. The design and implementation of these software components has been founded on a thorough analysis of the clinical, technical and ethico-legal requirements for comprehensive EHCR systems, published through previous project deliverables and in future planned papers. The clinical demonstrator site described in this report has provided the solid basis from which to establish "proof of concept" verification of the design approach, and a valuable opportunity to install, test and evaluate the results of the component engineering undertaken during the EC funded project. Inevitably, a number of practical implementation and deployment obstacles have been overcome through this journey, each of those having contributed to the time taken to deliver the components but also to the richness of the end products. UCL is fortunate that the Whittington Hospital, and the department of cardiovascular medicine in particular, is committed to a long-term vision built around this work. That vision, outlined within this report, is shared by the Camden and Islington Health Authority and by many other purchaser and provider organisations in the area, and by a number of industrial parties. They are collectively determined to support the Demonstrator Site as an ongoing project well beyond the life of the EC SynEx Project. This report, although a final report as far as the EC project is concerned, is really a description of the first phase in establishing a centre of healthcare excellence. New EC Fifth Framework project funding has already been approved to enable new and innovative technology solutions to be added to the work already established in north London

    Records management capacity and compliance toolkits : a critical assessment.

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    This article seeks to present the results of a project that critically evaluated a series of toolkits for assessing records management capacity and/or compliance. These toolkits have been developed in different countries and sectors within the context of the e-environment and provide evidence of good corporate and information governance. Design/methodology/approach - A desk-based investigation of the tools was followed by an electronic Delphi with toolkit developers and performance measurement experts to develop a set of evaluation criteria. Different stakeholders then evaluated the toolkits against the criteria using cognitive walkthroughs and expert heuristic reviews. The results and the research process were reviewed via electronic discussion. Findings - Developed by recognised and highly respected organisations, three of the toolkits are software tools, whilst the fourth is a methodology. They are all underpinned by relevant national/international records management legislation, standards and good practice including, either implicitly or explicitly, ISO 15489. They all have strengths, complementing rather than competing with one another. They enable the involvement of other staff, thereby providing an opportunity for raising awareness of the importance of effective records management. Practical implications - These toolkits are potentially very powerful, flexible and of real value to organisations in managing their records. They can be used for a "quick and dirty" assessment of records management capacity or compliance as well as in-depth analysis. The most important criterion for selecting the appropriate one is to match the toolkit with the scenario. Originality/value - This paper aims to raise awareness of the range and nature of records management toolkits and their potential for varied use in practice to support more effective management of records

    Energy Efficiency and Quality of Services in Virtualized Cloud Radio Access Network

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    Cloud Radio Access Network (C-RAN) is being widely studied for soft and green fifth generation of Long Term Evolution - Advanced (LTE-A). The recent technology advancement in network virtualization function (NFV) and software defined radio (SDR) has enabled virtualization of Baseband Units (BBU) and sharing of underlying general purpose processing (GPP) infrastructure. Also, new innovations in optical transport network (OTN) such as Dark Fiber provides low latency and high bandwidth channels that can support C-RAN for more than forty-kilometer radius. All these advancements make C-RAN feasible and practical. Several virtualization strategies and architectures are proposed for C-RAN and it has been established that C-RAN offers higher energy efficiency and better resource utilization than the current decentralized radio access network (D-RAN). This project studies proposed resource utilization strategy and device a method to calculate power utilization. Then proposes and analyzes a new resource management and virtual BBU placement strategy for C-RAN based on demand prediction and inter-BBU communication load. The new approach is compared with existing state of art strategies with same input scenarios and load. The trade-offs between energy efficiency and quality of services is discussed. The project concludes with comparison between different strategies based on complexity of the system, performance in terms of service availability and optimization efficiency in different scenarios
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