3 research outputs found
Real-Time WebRTC based Mobile Surveillance System
The rapid growth that has taken place in Computer Vision has been instrumental in driving the advancement of Image processing techniques and drawing inferences from them. Combined with the enormous capabilities that Deep Neural networks bring to the table, computers can be efficiently trained to automate the tasks and yield accurate and robust results quickly thus optimizing the process. Technological growth has enabled us to bring such computationally intensive tasks to lighter and lower-end mobile devices thus opening up a wide range of possibilities. WebRTC-the open-source web standard enables us to send multimedia-based data from peer to peer paving the way for Real-time Communication over the Web. With this project, we aim to build on one such opportunity that can enable us to perform custom object detection through an android based application installed on our mobile phones. Therefore, our problem statement is to be able to capture real-time feeds, perform custom object detection, generate inference results, and appropriately send intruder alerts when needed. To implement this, we propose a mobile-based over-the-cloud solution that can capitalize on the enormous and encouraging features of the YOLO algorithm and incorporate the functionalities of OpenCV’s DNN module for providing us with fast and correct inferences. Coupled with a good and intuitive UI, we can ensure ease of use of our application
Genet: A Quickly Scalable Fat-Tree Overlay for Personal Volunteer Computing using WebRTC
WebRTC enables browsers to exchange data directly but the number of possible
concurrent connections to a single source is limited. We overcome the
limitation by organizing participants in a fat-tree overlay: when the maximum
number of connections of a tree node is reached, the new participants connect
to the node's children. Our design quickly scales when a large number of
participants join in a short amount of time, by relying on a novel scheme that
only requires local information to route connection messages: the destination
is derived from the hash value of the combined identifiers of the message's
source and of the node that is holding the message. The scheme provides
deterministic routing of a sequence of connection messages from a single source
and probabilistic balancing of newer connections among the leaves. We show that
this design puts at least 83% of nodes at the same depth as a deterministic
algorithm, can connect a thousand browser windows in 21-55 seconds in a local
network, and can be deployed for volunteer computing to tap into 320 cores in
less than 30 seconds on a local network to increase the total throughput on the
Collatz application by two orders of magnitude compared to a single core
Pando: Personal Volunteer Computing in Browsers
The large penetration and continued growth in ownership of personal
electronic devices represents a freely available and largely untapped source of
computing power. To leverage those, we present Pando, a new volunteer computing
tool based on a declarative concurrent programming model and implemented using
JavaScript, WebRTC, and WebSockets. This tool enables a dynamically varying
number of failure-prone personal devices contributed by volunteers to
parallelize the application of a function on a stream of values, by using the
devices' browsers. We show that Pando can provide throughput improvements
compared to a single personal device, on a variety of compute-bound
applications including animation rendering and image processing. We also show
the flexibility of our approach by deploying Pando on personal devices
connected over a local network, on Grid5000, a French-wide computing grid in a
virtual private network, and seven PlanetLab nodes distributed in a wide area
network over Europe.Comment: 14 pages, 12 figures, 2 table