18,428 research outputs found

    Cloud-based desktop services for thin clients

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    Cloud computing and ubiquitous network availability have renewed people's interest in the thin client concept. By executing applications in virtual desktops on cloud servers, users can access any application from any location with any device. For this to be a successful alternative to traditional offline applications, however, researchers must overcome important challenges. The thin client protocol must display audiovisual output fluidly, and the server executing the virtual desktop should have sufficient resources and ideally be close to the user's current location to limit network delay. From a service provider viewpoint, cost reduction is also an important issue

    MOSDEN: A Scalable Mobile Collaborative Platform for Opportunistic Sensing Applications

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    Mobile smartphones along with embedded sensors have become an efficient enabler for various mobile applications including opportunistic sensing. The hi-tech advances in smartphones are opening up a world of possibilities. This paper proposes a mobile collaborative platform called MOSDEN that enables and supports opportunistic sensing at run time. MOSDEN captures and shares sensor data across multiple apps, smartphones and users. MOSDEN supports the emerging trend of separating sensors from application-specific processing, storing and sharing. MOSDEN promotes reuse and re-purposing of sensor data hence reducing the efforts in developing novel opportunistic sensing applications. MOSDEN has been implemented on Android-based smartphones and tablets. Experimental evaluations validate the scalability and energy efficiency of MOSDEN and its suitability towards real world applications. The results of evaluation and lessons learned are presented and discussed in this paper.Comment: Accepted to be published in Transactions on Collaborative Computing, 2014. arXiv admin note: substantial text overlap with arXiv:1310.405

    Efficient Opportunistic Sensing using Mobile Collaborative Platform MOSDEN

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    Mobile devices are rapidly becoming the primary computing device in people's lives. Application delivery platforms like Google Play, Apple App Store have transformed mobile phones into intelligent computing devices by the means of applications that can be downloaded and installed instantly. Many of these applications take advantage of the plethora of sensors installed on the mobile device to deliver enhanced user experience. The sensors on the smartphone provide the opportunity to develop innovative mobile opportunistic sensing applications in many sectors including healthcare, environmental monitoring and transportation. In this paper, we present a collaborative mobile sensing framework namely Mobile Sensor Data EngiNe (MOSDEN) that can operate on smartphones capturing and sharing sensed data between multiple distributed applications and users. MOSDEN follows a component-based design philosophy promoting reuse for easy and quick opportunistic sensing application deployments. MOSDEN separates the application-specific processing from the sensing, storing and sharing. MOSDEN is scalable and requires minimal development effort from the application developer. We have implemented our framework on Android-based mobile platforms and evaluate its performance to validate the feasibility and efficiency of MOSDEN to operate collaboratively in mobile opportunistic sensing applications. Experimental outcomes and lessons learnt conclude the paper

    Designing a VM-level vertical scalability service in current cloud platforms: A new hope for wearable computers

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    The file attached to this record is the author's final peer reviewed version. The Publisher's final version can be found by following the DOI link.Public clouds are becoming ripe for enterprise adoption. Many companies, including large enterprises, are increasingly relying on public clouds as a substitute for, or a supplement to, their own computing infrastructures. On the other hand, cloud storage service has attracted over 625 million users. However, apart from the storage service, other cloud services, such as the computing service, have not yet attracted the end users’ interest for economic and technical reasons. Cloud service providers offers horizontal scalability to make their services scalable and economical for enterprises while it is still not economical for the individual users to use their computing services due to the lack of vertical scalability. Moreover, current virtualization technologies and operating systems, specifically the guest operating systems installed on virtual machines, do not support the concept of vertical scalability. In addition, network remote access protocols are meant to administer remote machines but they are unable to run the non-administrative tasks such as playing heavy games and watching high quality videos remotely in a way that makes the users feel as if they are sitting locally on their personal machines. On the other hand, the industry is yet unable to make efficient wearable computers a reality due to the limited size of the wearable devices, where it is infeasible to place efficient processors and big enough hard disks. This paper aims to highlight the need for the vertical scalability service and design the appropriate cloud, virtualization layer, and operating system services to incorporate vertical scalability in current cloud platforms in a way that will make it economically and technically efficient for the end users to use cloud virtual machines as if they are using their personal laptops. Through these services, the cloud takes wearable computing to the next stage and makes wearable computers a reality
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