258 research outputs found

    Locomoção de humanoides robusta e versátil baseada em controlo analítico e física residual

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    Humanoid robots are made to resemble humans but their locomotion abilities are far from ours in terms of agility and versatility. When humans walk on complex terrains or face external disturbances, they combine a set of strategies, unconsciously and efficiently, to regain stability. This thesis tackles the problem of developing a robust omnidirectional walking framework, which is able to generate versatile and agile locomotion on complex terrains. We designed and developed model-based and model-free walk engines and formulated the controllers using different approaches including classical and optimal control schemes and validated their performance through simulations and experiments. These frameworks have hierarchical structures that are composed of several layers. These layers are composed of several modules that are connected together to fade the complexity and increase the flexibility of the proposed frameworks. Additionally, they can be easily and quickly deployed on different platforms. Besides, we believe that using machine learning on top of analytical approaches is a key to open doors for humanoid robots to step out of laboratories. We proposed a tight coupling between analytical control and deep reinforcement learning. We augmented our analytical controller with reinforcement learning modules to learn how to regulate the walk engine parameters (planners and controllers) adaptively and generate residuals to adjust the robot’s target joint positions (residual physics). The effectiveness of the proposed frameworks was demonstrated and evaluated across a set of challenging simulation scenarios. The robot was able to generalize what it learned in one scenario, by displaying human-like locomotion skills in unforeseen circumstances, even in the presence of noise and external pushes.Os robôs humanoides são feitos para se parecerem com humanos, mas suas habilidades de locomoção estão longe das nossas em termos de agilidade e versatilidade. Quando os humanos caminham em terrenos complexos ou enfrentam distúrbios externos combinam diferentes estratégias, de forma inconsciente e eficiente, para recuperar a estabilidade. Esta tese aborda o problema de desenvolver um sistema robusto para andar de forma omnidirecional, capaz de gerar uma locomoção para robôs humanoides versátil e ágil em terrenos complexos. Projetámos e desenvolvemos motores de locomoção sem modelos e baseados em modelos. Formulámos os controladores usando diferentes abordagens, incluindo esquemas de controlo clássicos e ideais, e validámos o seu desempenho por meio de simulações e experiências reais. Estes frameworks têm estruturas hierárquicas compostas por várias camadas. Essas camadas são compostas por vários módulos que são conectados entre si para diminuir a complexidade e aumentar a flexibilidade dos frameworks propostos. Adicionalmente, o sistema pode ser implementado em diferentes plataformas de forma fácil. Acreditamos que o uso de aprendizagem automática sobre abordagens analíticas é a chave para abrir as portas para robôs humanoides saírem dos laboratórios. Propusemos um forte acoplamento entre controlo analítico e aprendizagem profunda por reforço. Expandimos o nosso controlador analítico com módulos de aprendizagem por reforço para aprender como regular os parâmetros do motor de caminhada (planeadores e controladores) de forma adaptativa e gerar resíduos para ajustar as posições das juntas alvo do robô (física residual). A eficácia das estruturas propostas foi demonstrada e avaliada em um conjunto de cenários de simulação desafiadores. O robô foi capaz de generalizar o que aprendeu em um cenário, exibindo habilidades de locomoção humanas em circunstâncias imprevistas, mesmo na presença de ruído e impulsos externos.Programa Doutoral em Informátic

    A Model Predictive Capture Point Control Framework for Robust Humanoid Balancing via Ankle, Hip, and Stepping Strategies

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    The robust balancing capability of humanoid robots against disturbances has been considered as one of the crucial requirements for their practical mobility in real-world environments. In particular, many studies have been devoted to the efficient implementation of the three balance strategies, inspired by human balance strategies involving ankle, hip, and stepping strategies, to endow humanoid robots with human-level balancing capability. In this paper, a robust balance control framework for humanoid robots is proposed. Firstly, a novel Model Predictive Control (MPC) framework is proposed for Capture Point (CP) tracking control, enabling the integration of ankle, hip, and stepping strategies within a single framework. Additionally, a variable weighting method is introduced that adjusts the weighting parameters of the Centroidal Angular Momentum (CAM) damping control over the time horizon of MPC to improve the balancing performance. Secondly, a hierarchical structure of the MPC and a stepping controller was proposed, allowing for the step time optimization. The robust balancing performance of the proposed method is validated through extensive simulations and real robot experiments. Furthermore, a superior balancing performance is demonstrated, particularly in the presence of disturbances, compared to a state-of-the-art Quadratic Programming (QP)-based CP controller that employs the ankle, hip, and stepping strategies. The supplementary video is available at https://youtu.be/CrD75UbYzdcComment: 19 pages,13 figure

    Online Bipedal Locomotion Adaptation for Stepping on Obstacles Using a Novel Foot Sensor

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    In this paper, we present a novel control architecture for the online adaptation of bipedal locomotion on inclined obstacles. In particular, we introduce a novel, cost-effective, and versatile foot sensor to detect the proximity of the robot's feet to the ground (bump sensor). By employing this sensor, feedback controllers are implemented to reduce the impact forces during the transition of the swing to stance phase or steeping on inclined unseen obstacles. Compared to conventional sensors based on contact reaction force, this sensor detects the distance to the ground or obstacles before the foot touches the obstacle and therefore provides predictive information to anticipate the obstacles. The controller of the proposed bump sensor interacts with another admittance controller to adjust leg length. The walking experiments show successful locomotion on the unseen inclined obstacle without reducing the locomotion speed with a slope angle of 12. Foot position error causes a hard impact with the ground as a consequence of accumulative error caused by links and connections' deflection (which is manufactured by university tools). The proposed framework drastically reduces the feet' impact with the ground.Comment: 6 pages, 2022 IEEE-RAS 21th International Conference on Humanoid Robots (Humanoids

    SISTEM KENDALI JALAN ROBOT HUMANOID PADA BIDANG TIDAK RATA MENGGUNAKAN LQR

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    AbstrakPengembangan robot humanoid memiliki keunggulan yaitu mobilisasi di lingkungan manusia yang baik karena strukturnya yang mirip manusia. Robot humanoid harus mampu berjalan seimbang pada bidang yang tidak rata. Bidang yang tidak rata menyebabkan adanya perubahan pola berjalan pada robot dan menybabkan robot terjatuh. Berbagai penelitian mengemukakan bahwa robot humanoid akan stabil berjalan ketika COM atau ZMP dari robot tetap berada di area telapak kaki. Kondisi tersebut dapat diwujudkan dengan menanamkan sistem kendali pada robot humanoid.Berbagai penelitian telah dilakukan untuk mendesain sistem kendali untuk robot humanoid ketika berjalan. Kendali LQR dan strategi pengenalan bidang dapat digunakan untuk menstabilkan robot humanoid namun terbatas pada permukaan bidan tertentu dan respon sistem yang tidak konsisten. Pada setiap variasi bentuk bidang jalan, robot akan memerlukan perlakuan yang berbeda.Pada penelitian ini akan dirancang kendali LQR dan strategi pengenalan bidang jalan untuk robot humanoid ketika berjalan pada bidang tidak rata. Metode LQR dipilih karena performa yang robust. Metode ini diharapkan dapat memberikan kemampuan robot humanoid untuk mengubah nilai umpan balik sistem kendali sesuai dengan keadaan robot sehingga robot dapat berjalan pada bidang tidak rata tanpa terjatuh

    Motion Planning and Control of Dynamic Humanoid Locomotion

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    Inspired by human, humanoid robots has the potential to become a general-purpose platform that lives along with human. Due to the technological advances in many field, such as actuation, sensing, control and intelligence, it finally enables humanoid robots to possess human comparable capabilities. However, humanoid locomotion is still a challenging research field. The large number of degree of freedom structure makes the system difficult to coordinate online. The presence of various contact constraints and the hybrid nature of locomotion tasks make the planning a harder problem to solve. Template model anchoring approach has been adopted to bridge the gap between simple model behavior and the whole-body motion of humanoid robot. Control policies are first developed for simple template models like Linear Inverted Pendulum Model (LIPM) or Spring Loaded Inverted Pendulum(SLIP), the result controlled behaviors are then been mapped to the whole-body motion of humanoid robot through optimization-based task-space control strategies. Whole-body humanoid control framework has been verified on various contact situations such as unknown uneven terrain, multi-contact scenarios and moving platform and shows its generality and versatility. For walking motion, existing Model Predictive Control approach based on LIPM has been extended to enable the robot to walk without any reference foot placement anchoring. It is kind of discrete version of \u201cwalking without thinking\u201d. As a result, the robot could achieve versatile locomotion modes such as automatic foot placement with single reference velocity command, reactive stepping under large external disturbances, guided walking with small constant external pushing forces, robust walking on unknown uneven terrain, reactive stepping in place when blocked by external barrier. As an extension of this proposed framework, also to increase the push recovery capability of the humanoid robot, two new configurations have been proposed to enable the robot to perform cross-step motions. For more dynamic hopping and running motion, SLIP model has been chosen as the template model. Different from traditional model-based analytical approach, a data-driven approach has been proposed to encode the dynamics of the this model. A deep neural network is trained offline with a large amount of simulation data based on the SLIP model to learn its dynamics. The trained network is applied online to generate reference foot placements for the humanoid robot. Simulations have been performed to evaluate the effectiveness of the proposed approach in generating bio-inspired and robust running motions. The method proposed based on 2D SLIP model can be generalized to 3D SLIP model and the extension has been briefly mentioned at the end

    Motion Planning and Control for the Locomotion of Humanoid Robot

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    This thesis aims to contribute on the motion planning and control problem of the locomotion of humanoid robots. For the motion planning, various methods were proposed in different levels of model dependence. First, a model free approach was proposed which utilizes linear regression to estimate the relationship between foot placement and moving velocity. The data-based feature makes it quite robust to handle modeling error and external disturbance. As a generic control philosophy, it can be applied to various robots with different gaits. To reduce the risk of collecting experimental data of model-free method, based on the simplified linear inverted pendulum model, the classic planning method of model predictive control was explored to optimize CoM trajectory with predefined foot placements or optimize them two together with respect to the ZMP constraint. Along with elaborately designed re-planning algorithm and sparse discretization of trajectories, it is fast enough to run in real time and robust enough to resist external disturbance. Thereafter, nonlinear models are utilized for motion planning by performing forward simulation iteratively following the multiple shooting method. A walking pattern is predefined to fix most of the degrees of the robot, and only one decision variable, foot placement, is left in one motion plane and therefore able to be solved in milliseconds which is sufficient to run in real time. In order to track the planned trajectories and prevent the robot from falling over, diverse control strategies were proposed according to the types of joint actuators. CoM stabilizer was designed for the robots with position-controlled joints while quasi-static Cartesian impedance control and optimization-based full body torque control were implemented for the robots with torque-controlled joints. Various scenarios were set up to demonstrate the feasibility and robustness of the proposed approaches, like walking on uneven terrain, walking with narrow feet or straight leg, push recovery and so on

    Torque-Controlled Stepping-Strategy Push Recovery: Design and Implementation on the iCub Humanoid Robot

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    One of the challenges for the robotics community is to deploy robots which can reliably operate in real world scenarios together with humans. A crucial requirement for legged robots is the capability to properly balance on their feet, rejecting external disturbances. iCub is a state-of-the-art humanoid robot which has only recently started to balance on its feet. While the current balancing controller has proved successful in various scenarios, it still misses the capability to properly react to strong pushes by taking steps. This paper goes in this direction. It proposes and implements a control strategy based on the Capture Point concept [1]. Instead of relying on position control, like most of Capture Point related approaches, the proposed strategy generates references for the momentum-based torque controller already implemented on the iCub, thus extending its capabilities to react to external disturbances, while retaining the advantages of torque control when interacting with the environment. Experiments in the Gazebo simulator and on the iCub humanoid robot validate the proposed strategy
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