753 research outputs found

    Static 3D Triangle Mesh Compression Overview

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    3D triangle meshes are extremely used to model discrete surfaces, and almost always represented with two tables: one for geometry and another for connectivity. While the raw size of a triangle mesh is of around 200 bits per vertex, by coding cleverly (and separately) those two distinct kinds of information it is possible to achieve compression ratios of 15:1 or more. Different techniques must be used depending on whether single-rate vs. progressive bitstreams are sought; and, in the latter case, on whether or not hierarchically nested meshes are desirable during reconstructio

    Temporal scalability comparison of the H.264/SVC and distributed video codec

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    Fast Motion Estimation Algorithms for Block-Based Video Coding Encoders

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    The objective of my research is reducing the complexity of video coding standards in real-time scalable and multi-view applications
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