492 research outputs found

    Lower body design of the ‘iCub’ a human-baby like crawling robot

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    The development of robotic cognition and a greater understanding of human cognition form two of the current greatest challenges of science. Within the RobotCub project the goal is the development of an embodied robotic child (iCub) with the physical and ultimately cognitive abilities of a 2frac12 year old human baby. The ultimate goal of this project is to provide the cognition research community with an open human like platform for understanding of cognitive systems through the study of cognitive development. In this paper the design of the mechanisms adopted for lower body and particularly for the leg and the waist are outlined. This is accompanied by discussion on the actuator group realisation in order to meet the torque requirements while achieving the dimensional and weight specifications. Estimated performance measures of the iCub are presented

    A Developmental Neuro-Robotics Approach for Boosting the Recognition of Handwritten Digits

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    Developmental psychology and neuroimaging research identified a close link between numbers and fingers, which can boost the initial number knowledge in children. Recent evidence shows that a simulation of the children's embodied strategies can improve the machine intelligence too. This article explores the application of embodied strategies to convolutional neural network models in the context of developmental neurorobotics, where the training information is likely to be gradually acquired while operating rather than being abundant and fully available as the classical machine learning scenarios. The experimental analyses show that the proprioceptive information from the robot fingers can improve network accuracy in the recognition of handwritten Arabic digits when training examples and epochs are few. This result is comparable to brain imaging and longitudinal studies with young children. In conclusion, these findings also support the relevance of the embodiment in the case of artificial agents’ training and show a possible way for the humanization of the learning process, where the robotic body can express the internal processes of artificial intelligence making it more understandable for humans

    Markerless visual servoing on unknown objects for humanoid robot platforms

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    To precisely reach for an object with a humanoid robot, it is of central importance to have good knowledge of both end-effector, object pose and shape. In this work we propose a framework for markerless visual servoing on unknown objects, which is divided in four main parts: I) a least-squares minimization problem is formulated to find the volume of the object graspable by the robot's hand using its stereo vision; II) a recursive Bayesian filtering technique, based on Sequential Monte Carlo (SMC) filtering, estimates the 6D pose (position and orientation) of the robot's end-effector without the use of markers; III) a nonlinear constrained optimization problem is formulated to compute the desired graspable pose about the object; IV) an image-based visual servo control commands the robot's end-effector toward the desired pose. We demonstrate effectiveness and robustness of our approach with extensive experiments on the iCub humanoid robot platform, achieving real-time computation, smooth trajectories and sub-pixel precisions

    Towards Active Event Recognition

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    Directing robot attention to recognise activities and to anticipate events like goal-directed actions is a crucial skill for human-robot interaction. Unfortunately, issues like intrinsic time constraints, the spatially distributed nature of the entailed information sources, and the existence of a multitude of unobservable states affecting the system, like latent intentions, have long rendered achievement of such skills a rather elusive goal. The problem tests the limits of current attention control systems. It requires an integrated solution for tracking, exploration and recognition, which traditionally have been seen as separate problems in active vision.We propose a probabilistic generative framework based on a mixture of Kalman filters and information gain maximisation that uses predictions in both recognition and attention-control. This framework can efficiently use the observations of one element in a dynamic environment to provide information on other elements, and consequently enables guided exploration.Interestingly, the sensors-control policy, directly derived from first principles, represents the intuitive trade-off between finding the most discriminative clues and maintaining overall awareness.Experiments on a simulated humanoid robot observing a human executing goal-oriented actions demonstrated improvement on recognition time and precision over baseline systems

    Online Spatio-Temporal Gaussian Process Experts with Application to Tactile Classification

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    Design and development of robust hands for humanoid robots

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    Design and development of robust hands for humanoid robot
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