2 research outputs found

    Designing a Battlefield Fire Support System Using Adaptive Neuro-Fuzzy Inference System Based Model

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    Fire support of the maneuver operation is a continuous process. It begins with the receiving the task by the maneuver commander and continues until the mission is completed. Yet it is a key issue in combat in the way gain success. Therefore, a real-time mannered solution to fire support problem is a vital component of tactical warfare to the sequence that auxiliary forces or logistic support arrives at the theatre. A new method for deciding on combat fire support is proposed using adaptive neuro-fuzzy inference system (ANFIS) in this paper. This study addresses the design of an ANFIS as an efficient tool for real-time decision-making in order to produce the best fire support plan in battlefield. Initially, criteria that are determined for the problem are formed by applying ANFIS method. Then, the ANFIS structure is built up by using the data related to selected criteria. The proposed method is illustrated by a sample fire support planning in combat. Results showed us that ANFIS is valid especially for small unit fire support planning and is useful to decrease the decision time in battlefield.Defence Science Journal, 2013, 63(5), pp.497-501, DOI:http://dx.doi.org/10.14429/dsj.63.371

    Centralized Versus Decentralized Team Coordination Using Dynamic Scripting

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    Computer generated forces (CGFs) must display realistic behavior for tactical training simulations to yield an effective training experience. Tradionally, the behavior of CGFs is scripted. However, there are three drawbacks, viz. (1) scripting limits the adaptive behavior of CGFs, (2) creating scripts is difficult and (3) it requires scarce domain expertise. A promising machine learning technique is the dynamic scripting of CGF behavior. In simulating air combat scenarios, team behavior is important, both with and without communication. While dynamic scripting has been reported to be effective in creating behavior for single fighters, it has not often been used for team coordination. The dynamic scripting technique is sufficiently flexible to be used for different team coordination methods. In this paper, we report the first results on centralized coordination of dynamically scripted air combat teams, and compare these results to a decentralized approach from earlier work. We find that using the centralized approach leads to higher performance and more efficient learning, although creativity of the solutions seems bounded by the reduced complexity
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