12,447 research outputs found
Depth mapping of integral images through viewpoint image extraction with a hybrid disparity analysis algorithm
Integral imaging is a technique capable of displaying 3–D images with continuous parallax in full natural color. It is one of the most promising methods for producing smooth 3–D images. Extracting depth information from integral image has various applications ranging from remote inspection, robotic vision, medical imaging, virtual reality, to content-based image coding and manipulation for integral imaging based 3–D TV. This paper presents a method of generating a depth map from unidirectional integral images through viewpoint image extraction and using a hybrid disparity analysis algorithm combining multi-baseline, neighbourhood constraint and relaxation strategies. It is shown that a depth map having few areas of uncertainty can be obtained from both computer and photographically generated integral images using this approach. The acceptable depth maps can be achieved from photographic captured integral images containing complicated object scene
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Holoscopic 3D image depth estimation and segmentation techniques
This thesis was submitted for the award of Doctor of Philosophy and was awarded by Brunel University LondonToday’s 3D imaging techniques offer significant benefits over conventional 2D imaging techniques. The presence of natural depth information in the scene affords the observer an overall improved sense of reality and naturalness. A variety of systems attempting to reach this goal have been designed by many independent research groups, such as stereoscopic and auto-stereoscopic systems. Though the images displayed by such systems tend to cause eye strain, fatigue and headaches after prolonged viewing as users are required to focus on the screen plane/accommodation to converge their eyes to a point in space in a different plane/convergence. Holoscopy is a 3D technology that targets overcoming the above limitations of current 3D technology and was recently developed at Brunel University. This work is part W4.1 of the 3D VIVANT project that is funded by the EU under the ICT program and coordinated by Dr. Aman Aggoun at Brunel University, West London, UK. The objective of the work described in this thesis is to develop estimation and segmentation techniques that are capable of estimating precise 3D depth, and are applicable for holoscopic 3D imaging system. Particular emphasis is given to the task of automatic techniques i.e. favours algorithms with broad generalisation abilities, as no constraints are placed on the setting. Algorithms that provide invariance to most appearance based variation of objects in the scene (e.g. viewpoint changes, deformable objects, presence of noise and changes in lighting). Moreover, have the ability to estimate depth information from both types of holoscopic 3D images i.e. Unidirectional and Omni-directional which gives horizontal parallax and full parallax (vertical and horizontal), respectively. The main aim of this research is to develop 3D depth estimation and 3D image segmentation techniques with great precision. In particular, emphasis on automation of thresholding techniques and cues identifications for development of robust algorithms. A method for depth-through-disparity feature analysis has been built based on the existing correlation between the pixels at a one micro-lens pitch which has been exploited to extract the viewpoint images (VPIs). The corresponding displacement among the VPIs has been exploited to estimate the depth information map via setting and extracting reliable sets of local features. ii Feature-based-point and feature-based-edge are two novel automatic thresholding techniques for detecting and extracting features that have been used in this approach. These techniques offer a solution to the problem of setting and extracting reliable features automatically to improve the performance of the depth estimation related to the generalizations, speed and quality. Due to the resolution limitation of the extracted VPIs, obtaining an accurate 3D depth map is challenging. Therefore, sub-pixel shift and integration is a novel interpolation technique that has been used in this approach to generate super-resolution VPIs. By shift and integration of a set of up-sampled low resolution VPIs, the new information contained in each viewpoint is exploited to obtain a super resolution VPI. This produces a high resolution perspective VPI with wide Field Of View (FOV). This means that the holoscopic 3D image system can be converted into a multi-view 3D image pixel format. Both depth accuracy and a fast execution time have been achieved that improved the 3D depth map. For a 3D object to be recognized the related foreground regions and depth information map needs to be identified. Two novel unsupervised segmentation methods that generate interactive depth maps from single viewpoint segmentation were developed. Both techniques offer new improvements over the existing methods due to their simple use and being fully automatic; therefore, producing the 3D depth interactive map without human interaction. The final contribution is a performance evaluation, to provide an equitable measurement for the extent of the success of the proposed techniques for foreground object segmentation, 3D depth interactive map creation and the generation of 2D super-resolution viewpoint techniques. The no-reference image quality assessment metrics and their correlation with the human perception of quality are used with the help of human participants in a subjective manner
A Multicamera System for Gesture Tracking With Three Dimensional Hand Pose Estimation
The goal of any visual tracking system is to successfully detect then follow an object of interest through a sequence of images. The difficulty of tracking an object depends on the dynamics, the motion and the characteristics of the object as well as on the environ ment. For example, tracking an articulated, self-occluding object such as a signing hand has proven to be a very difficult problem. The focus of this work is on tracking and pose estimation with applications to hand gesture interpretation. An approach that attempts to integrate the simplicity of a region tracker with single hand 3D pose estimation methods is presented. Additionally, this work delves into the pose estimation problem. This is ac complished by both analyzing hand templates composed of their morphological skeleton, and addressing the skeleton\u27s inherent instability. Ligature points along the skeleton are flagged in order to determine their effect on skeletal instabilities. Tested on real data, the analysis finds the flagging of ligature points to proportionally increase the match strength of high similarity image-template pairs by about 6%. The effectiveness of this approach is further demonstrated in a real-time multicamera hand tracking system that tracks hand gestures through three-dimensional space as well as estimate the three-dimensional pose of the hand
Depth Enhancement and Surface Reconstruction with RGB/D Sequence
Surface reconstruction and 3D modeling is a challenging task, which has been explored for decades by the computer vision, computer graphics, and machine learning communities. It is fundamental to many applications such as robot navigation, animation and scene understanding, industrial control and medical diagnosis. In this dissertation, I take advantage of the consumer depth sensors for surface reconstruction. Considering its limited performance on capturing detailed surface geometry, a depth enhancement approach is proposed in the first place to recovery small and rich geometric details with captured depth and color sequence. In addition to enhancing its spatial resolution, I present a hybrid camera to improve the temporal resolution of consumer depth sensor and propose an optimization framework to capture high speed motion and generate high speed depth streams. Given the partial scans from the depth sensor, we also develop a novel fusion approach to build up complete and watertight human models with a template guided registration method. Finally, the problem of surface reconstruction for non-Lambertian objects, on which the current depth sensor fails, is addressed by exploiting multi-view images captured with a hand-held color camera and we propose a visual hull based approach to recovery the 3D model
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