589 research outputs found

    A survey on intelligent computation offloading and pricing strategy in UAV-Enabled MEC network: Challenges and research directions

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    The lack of resource constraints for edge servers makes it difficult to simultaneously perform a large number of Mobile Devices’ (MDs) requests. The Mobile Network Operator (MNO) must then select how to delegate MD queries to its Mobile Edge Computing (MEC) server in order to maximize the overall benefit of admitted requests with varying latency needs. Unmanned Aerial Vehicles (UAVs) and Artificial Intelligent (AI) can increase MNO performance because of their flexibility in deployment, high mobility of UAV, and efficiency of AI algorithms. There is a trade-off between the cost incurred by the MD and the profit received by the MNO. Intelligent computing offloading to UAV-enabled MEC, on the other hand, is a promising way to bridge the gap between MDs' limited processing resources, as well as the intelligent algorithms that are utilized for computation offloading in the UAV-MEC network and the high computing demands of upcoming applications. This study looks at some of the research on the benefits of computation offloading process in the UAV-MEC network, as well as the intelligent models that are utilized for computation offloading in the UAV-MEC network. In addition, this article examines several intelligent pricing techniques in different structures in the UAV-MEC network. Finally, this work highlights some important open research issues and future research directions of Artificial Intelligent (AI) in computation offloading and applying intelligent pricing strategies in the UAV-MEC network

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Review on Radio Resource Allocation Optimization in LTE/LTE-Advanced using Game Theory

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    Recently, there has been a growing trend toward ap-plying game theory (GT) to various engineering fields in order to solve optimization problems with different competing entities/con-tributors/players. Researches in the fourth generation (4G) wireless network field also exploited this advanced theory to overcome long term evolution (LTE) challenges such as resource allocation, which is one of the most important research topics. In fact, an efficient de-sign of resource allocation schemes is the key to higher performance. However, the standard does not specify the optimization approach to execute the radio resource management and therefore it was left open for studies. This paper presents a survey of the existing game theory based solution for 4G-LTE radio resource allocation problem and its optimization

    QoE Driven Multimedia Service Schemes in Wireless Networks Resource Allocation: Evolution from Optimization, Game Theory, to Economics

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    In order to deal with the Quality of Experience (QoE) improvement issue in the wireless networks services. In this dissertation we first investigated the Device to Device (D2D) relaying approach in the conventional Base Station (BS) to User Equipment (UE) two entities multimedia service system. In this part, the Multiple Input Multiple Output (MIMO) technology will be implemented in the D2D communication. Furthermore, factors such as the multimedia content distribution (i.e., Quad-tree fractal image compression method), the power allocation strategy, and modulation size are jointly considered to improve the QoE performance and energy efficiency. In addition, the emerging Non-Orthogonal Multiple Access (NOMA) transmission method is becoming very popular and being considered as one of the most potential technologies for the next generation of wireless networks. For the purpose of improving the QoE of UE in the wireless multimedia service, the power allocation method and the corresponding limitations are studied in detail in the wireless system where the traditional Orthogonal Multiple Access (OMA) technology and the promising NOMA technology are compared. At last, facing the real business model in the wireless network services, where the Content Provider (CP), Wireless Carrier (WC), and UE are included, we extend on work from the conventional BS-UE two entities research model to the CP-WC-UE three entities model. More specifically, a generalized best response Smart Media Pricing (SMP) method is studied in this dissertation. In our work, the CP and WC are treated as the service provider alliance. The SMP approach and the game theory are utilized to determine the data length of UE and the data price rate determined by the CP-WC union. It is worth pointing out that the concavity of utility function is no longer necessary for seeking the game equilibrium under the proposed best response game solution. Numerical simulation results also validate the system performance improvement of our proposed transmission schemes
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