32,847 research outputs found

    Impromptu Deployment of Wireless Relay Networks: Experiences Along a Forest Trail

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    We are motivated by the problem of impromptu or as- you-go deployment of wireless sensor networks. As an application example, a person, starting from a sink node, walks along a forest trail, makes link quality measurements (with the previously placed nodes) at equally spaced locations, and deploys relays at some of these locations, so as to connect a sensor placed at some a priori unknown point on the trail with the sink node. In this paper, we report our experimental experiences with some as-you-go deployment algorithms. Two algorithms are based on Markov decision process (MDP) formulations; these require a radio propagation model. We also study purely measurement based strategies: one heuristic that is motivated by our MDP formulations, one asymptotically optimal learning algorithm, and one inspired by a popular heuristic. We extract a statistical model of the propagation along a forest trail from raw measurement data, implement the algorithms experimentally in the forest, and compare them. The results provide useful insights regarding the choice of the deployment algorithm and its parameters, and also demonstrate the necessity of a proper theoretical formulation.Comment: 7 pages, accepted in IEEE MASS 201

    Practical service placement approach for microservices architecture

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    Community networks (CNs) have gained momentum in the last few years with the increasing number of spontaneously deployed WiFi hotspots and home networks. These networks, owned and managed by volunteers, offer various services to their members and to the public. To reduce the complexity of service deployment, community micro-clouds have recently emerged as a promising enabler for the delivery of cloud services to community users. By putting services closer to consumers, micro-clouds pursue not only a better service performance, but also a low entry barrier for the deployment of mainstream Internet services within the CN. Unfortunately, the provisioning of the services is not so simple. Due to the large and irregular topology, high software and hardware diversity of CNs, it requires of aPeer ReviewedPostprint (author's final draft

    Resource Management in Heterogeneous Wireless Sensor Networks

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    We propose a first approach in the direction of a general framework for resource management in wireless sensor networks (WSN). The basic components of the approach are a model for WSNs and a task model. Based on these models, a first version of an algorithm for assigning tasks to a WSN is presented. The models and the algorithm are designed in such a way that an extension to more complex models is possible. Furthermore, the developed approach to solve the RM problem allows an easy adaptation, to fit more complex models. In this way, a flexible approach is achieved, which may form the base for many RM approaches.\ud The possibilities and limitations of the presented approach are tested on randomly generated instances. The aim of these tests is to show that the chosen models and algorithm form a proper starting point to design RM tools

    BriskStream: Scaling Data Stream Processing on Shared-Memory Multicore Architectures

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    We introduce BriskStream, an in-memory data stream processing system (DSPSs) specifically designed for modern shared-memory multicore architectures. BriskStream's key contribution is an execution plan optimization paradigm, namely RLAS, which takes relative-location (i.e., NUMA distance) of each pair of producer-consumer operators into consideration. We propose a branch and bound based approach with three heuristics to resolve the resulting nontrivial optimization problem. The experimental evaluations demonstrate that BriskStream yields much higher throughput and better scalability than existing DSPSs on multi-core architectures when processing different types of workloads.Comment: To appear in SIGMOD'1

    Sequential Decision Algorithms for Measurement-Based Impromptu Deployment of a Wireless Relay Network along a Line

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    We are motivated by the need, in some applications, for impromptu or as-you-go deployment of wireless sensor networks. A person walks along a line, starting from a sink node (e.g., a base-station), and proceeds towards a source node (e.g., a sensor) which is at an a priori unknown location. At equally spaced locations, he makes link quality measurements to the previous relay, and deploys relays at some of these locations, with the aim to connect the source to the sink by a multihop wireless path. In this paper, we consider two approaches for impromptu deployment: (i) the deployment agent can only move forward (which we call a pure as-you-go approach), and (ii) the deployment agent can make measurements over several consecutive steps before selecting a placement location among them (which we call an explore-forward approach). We consider a light traffic regime, and formulate the problem as a Markov decision process, where the trade-off is among the power used by the nodes, the outage probabilities in the links, and the number of relays placed per unit distance. We obtain the structures of the optimal policies for the pure as-you-go approach as well as for the explore-forward approach. We also consider natural heuristic algorithms, for comparison. Numerical examples show that the explore-forward approach significantly outperforms the pure as-you-go approach. Next, we propose two learning algorithms for the explore-forward approach, based on Stochastic Approximation, which asymptotically converge to the set of optimal policies, without using any knowledge of the radio propagation model. We demonstrate numerically that the learning algorithms can converge (as deployment progresses) to the set of optimal policies reasonably fast and, hence, can be practical, model-free algorithms for deployment over large regions.Comment: 29 pages. arXiv admin note: text overlap with arXiv:1308.068

    Information Structure Design in Team Decision Problems

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    We consider a problem of information structure design in team decision problems and team games. We propose simple, scalable greedy algorithms for adding a set of extra information links to optimize team performance and resilience to non-cooperative and adversarial agents. We show via a simple counterexample that the set function mapping additional information links to team performance is in general not supermodular. Although this implies that the greedy algorithm is not accompanied by worst-case performance guarantees, we illustrate through numerical experiments that it can produce effective and often optimal or near optimal information structure modifications
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