4,534 research outputs found

    A greedy approach for resource allocation in Virtual Sensor Networks

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    Virtual Sensor Networks (VSNs) envision the creation of general purpose wireless sensor networks which can be easily adapted and configured to support multifold applications with heterogeneous requirements, in contrast with the classical approach of wireless sensor networks vertically optimized on one specific task/service. The very heart of VSNs' vision is the capability to dynamically allocate shared physical resources (processing power, bandwidth, storage) to multiple incoming applications. In this context, we tackle the problem of optimally allocating shared resources in VSNs by proposing an efficient greedy heuristic that aims to maximize the total revenue out of the deployment of multiple concurrent applications while considering the inherent limitations of the shared physical resources. The proposed heuristic is tested on realistic network instances with notable performances in terms of execution time while keeping the gap with respect to the optimal solution limited (below 5% in the tested environments)

    Breaking the Legend: Maxmin Fairness notion is no longer effective

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    In this paper we analytically propose an alternative approach to achieve better fairness in scheduling mechanisms which could provide better quality of service particularly for real time application. Our proposal oppose the allocation of the bandwidth which adopted by all previous scheduling mechanism. It rather adopt the opposition approach be proposing the notion of Maxmin-charge which fairly distribute the congestion. Furthermore, analytical proposition of novel mechanism named as Just Queueing is been demonstrated.Comment: 8 Page

    Joint Channel Selection and Power Control in Infrastructureless Wireless Networks: A Multi-Player Multi-Armed Bandit Framework

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    This paper deals with the problem of efficient resource allocation in dynamic infrastructureless wireless networks. Assuming a reactive interference-limited scenario, each transmitter is allowed to select one frequency channel (from a common pool) together with a power level at each transmission trial; hence, for all transmitters, not only the fading gain, but also the number of interfering transmissions and their transmit powers are varying over time. Due to the absence of a central controller and time-varying network characteristics, it is highly inefficient for transmitters to acquire global channel and network knowledge. Therefore a reasonable assumption is that transmitters have no knowledge of fading gains, interference, and network topology. Each transmitting node selfishly aims at maximizing its average reward (or minimizing its average cost), which is a function of the action of that specific transmitter as well as those of all other transmitters. This scenario is modeled as a multi-player multi-armed adversarial bandit game, in which multiple players receive an a priori unknown reward with an arbitrarily time-varying distribution by sequentially pulling an arm, selected from a known and finite set of arms. Since players do not know the arm with the highest average reward in advance, they attempt to minimize their so-called regret, determined by the set of players' actions, while attempting to achieve equilibrium in some sense. To this end, we design in this paper two joint power level and channel selection strategies. We prove that the gap between the average reward achieved by our approaches and that based on the best fixed strategy converges to zero asymptotically. Moreover, the empirical joint frequencies of the game converge to the set of correlated equilibria. We further characterize this set for two special cases of our designed game
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