2,759 research outputs found

    Tree-based Coarsening and Partitioning of Complex Networks

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    Many applications produce massive complex networks whose analysis would benefit from parallel processing. Parallel algorithms, in turn, often require a suitable network partition. For solving optimization tasks such as graph partitioning on large networks, multilevel methods are preferred in practice. Yet, complex networks pose challenges to established multilevel algorithms, in particular to their coarsening phase. One way to specify a (recursive) coarsening of a graph is to rate its edges and then contract the edges as prioritized by the rating. In this paper we (i) define weights for the edges of a network that express the edges' importance for connectivity, (ii) compute a minimum weight spanning tree TmT^m with respect to these weights, and (iii) rate the network edges based on the conductance values of TmT^m's fundamental cuts. To this end, we also (iv) develop the first optimal linear-time algorithm to compute the conductance values of \emph{all} fundamental cuts of a given spanning tree. We integrate the new edge rating into a leading multilevel graph partitioner and equip the latter with a new greedy postprocessing for optimizing the maximum communication volume (MCV). Experiments on bipartitioning frequently used benchmark networks show that the postprocessing already reduces MCV by 11.3%. Our new edge rating further reduces MCV by 10.3% compared to the previously best rating with the postprocessing in place for both ratings. In total, with a modest increase in running time, our new approach reduces the MCV of complex network partitions by 20.4%

    Theoretically Efficient Parallel Graph Algorithms Can Be Fast and Scalable

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    There has been significant recent interest in parallel graph processing due to the need to quickly analyze the large graphs available today. Many graph codes have been designed for distributed memory or external memory. However, today even the largest publicly-available real-world graph (the Hyperlink Web graph with over 3.5 billion vertices and 128 billion edges) can fit in the memory of a single commodity multicore server. Nevertheless, most experimental work in the literature report results on much smaller graphs, and the ones for the Hyperlink graph use distributed or external memory. Therefore, it is natural to ask whether we can efficiently solve a broad class of graph problems on this graph in memory. This paper shows that theoretically-efficient parallel graph algorithms can scale to the largest publicly-available graphs using a single machine with a terabyte of RAM, processing them in minutes. We give implementations of theoretically-efficient parallel algorithms for 20 important graph problems. We also present the optimizations and techniques that we used in our implementations, which were crucial in enabling us to process these large graphs quickly. We show that the running times of our implementations outperform existing state-of-the-art implementations on the largest real-world graphs. For many of the problems that we consider, this is the first time they have been solved on graphs at this scale. We have made the implementations developed in this work publicly-available as the Graph-Based Benchmark Suite (GBBS).Comment: This is the full version of the paper appearing in the ACM Symposium on Parallelism in Algorithms and Architectures (SPAA), 201

    Dense subgraph mining with a mixed graph model

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    In this paper we introduce a graph clustering method based on dense bipartite subgraph mining. The method applies a mixed graph model (both standard and bipartite) in a three-phase algorithm. First a seed mining method is applied to find seeds of clusters, the second phase consists of refining the seeds, and in the third phase vertices outside the seeds are clustered. The method is able to detect overlapping clusters, can handle outliers and applicable without restrictions on the degrees of vertices or the size of the clusters. The running time of the method is polynomial. A theoretical result is introduced on density bounds of bipartite subgraphs with size and local density conditions. Test results on artificial datasets and social interaction graphs are also presented

    Massively Parallel Algorithms for Distance Approximation and Spanners

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    Over the past decade, there has been increasing interest in distributed/parallel algorithms for processing large-scale graphs. By now, we have quite fast algorithms -- usually sublogarithmic-time and often poly(loglogn)poly(\log\log n)-time, or even faster -- for a number of fundamental graph problems in the massively parallel computation (MPC) model. This model is a widely-adopted theoretical abstraction of MapReduce style settings, where a number of machines communicate in an all-to-all manner to process large-scale data. Contributing to this line of work on MPC graph algorithms, we present poly(logk)poly(loglogn)poly(\log k) \in poly(\log\log n) round MPC algorithms for computing O(k1+o(1))O(k^{1+{o(1)}})-spanners in the strongly sublinear regime of local memory. To the best of our knowledge, these are the first sublogarithmic-time MPC algorithms for spanner construction. As primary applications of our spanners, we get two important implications, as follows: -For the MPC setting, we get an O(log2logn)O(\log^2\log n)-round algorithm for O(log1+o(1)n)O(\log^{1+o(1)} n) approximation of all pairs shortest paths (APSP) in the near-linear regime of local memory. To the best of our knowledge, this is the first sublogarithmic-time MPC algorithm for distance approximations. -Our result above also extends to the Congested Clique model of distributed computing, with the same round complexity and approximation guarantee. This gives the first sub-logarithmic algorithm for approximating APSP in weighted graphs in the Congested Clique model

    GBMST: An Efficient Minimum Spanning Tree Clustering Based on Granular-Ball Computing

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    Most of the existing clustering methods are based on a single granularity of information, such as the distance and density of each data. This most fine-grained based approach is usually inefficient and susceptible to noise. Therefore, we propose a clustering algorithm that combines multi-granularity Granular-Ball and minimum spanning tree (MST). We construct coarsegrained granular-balls, and then use granular-balls and MST to implement the clustering method based on "large-scale priority", which can greatly avoid the influence of outliers and accelerate the construction process of MST. Experimental results on several data sets demonstrate the power of the algorithm. All codes have been released at https://github.com/xjnine/GBMST
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