6,870 research outputs found

    Interdiction Problems on Planar Graphs

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    Interdiction problems are leader-follower games in which the leader is allowed to delete a certain number of edges from the graph in order to maximally impede the follower, who is trying to solve an optimization problem on the impeded graph. We introduce approximation algorithms and strong NP-completeness results for interdiction problems on planar graphs. We give a multiplicative (1+ϵ)(1 + \epsilon)-approximation for the maximum matching interdiction problem on weighted planar graphs. The algorithm runs in pseudo-polynomial time for each fixed ϵ>0\epsilon > 0. We also show that weighted maximum matching interdiction, budget-constrained flow improvement, directed shortest path interdiction, and minimum perfect matching interdiction are strongly NP-complete on planar graphs. To our knowledge, our budget-constrained flow improvement result is the first planar NP-completeness proof that uses a one-vertex crossing gadget.Comment: 25 pages, 9 figures. Extended abstract in APPROX-RANDOM 201

    A Markov growth process for Macdonald's distribution on reduced words

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    We give an algorithmic-bijective proof of Macdonald's reduced word identity in the theory of Schubert polynomials, in the special case where the permutation is dominant. Our bijection uses a novel application of David Little's generalized bumping algorithm. We also describe a Markov growth process for an associated probability distribution on reduced words. Our growth process can be implemented efficiently on a computer and allows for fast sampling of reduced words. We also discuss various partial generalizations and links to Little's work on the RSK algorithm.Comment: 16 pages, 5 figure

    Recognizing and Drawing IC-planar Graphs

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    IC-planar graphs are those graphs that admit a drawing where no two crossed edges share an end-vertex and each edge is crossed at most once. They are a proper subfamily of the 1-planar graphs. Given an embedded IC-planar graph GG with nn vertices, we present an O(n)O(n)-time algorithm that computes a straight-line drawing of GG in quadratic area, and an O(n3)O(n^3)-time algorithm that computes a straight-line drawing of GG with right-angle crossings in exponential area. Both these area requirements are worst-case optimal. We also show that it is NP-complete to test IC-planarity both in the general case and in the case in which a rotation system is fixed for the input graph. Furthermore, we describe a polynomial-time algorithm to test whether a set of matching edges can be added to a triangulated planar graph such that the resulting graph is IC-planar

    Drawing Trees with Perfect Angular Resolution and Polynomial Area

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    We study methods for drawing trees with perfect angular resolution, i.e., with angles at each node v equal to 2{\pi}/d(v). We show: 1. Any unordered tree has a crossing-free straight-line drawing with perfect angular resolution and polynomial area. 2. There are ordered trees that require exponential area for any crossing-free straight-line drawing having perfect angular resolution. 3. Any ordered tree has a crossing-free Lombardi-style drawing (where each edge is represented by a circular arc) with perfect angular resolution and polynomial area. Thus, our results explore what is achievable with straight-line drawings and what more is achievable with Lombardi-style drawings, with respect to drawings of trees with perfect angular resolution.Comment: 30 pages, 17 figure

    Embedding Graphs under Centrality Constraints for Network Visualization

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    Visual rendering of graphs is a key task in the mapping of complex network data. Although most graph drawing algorithms emphasize aesthetic appeal, certain applications such as travel-time maps place more importance on visualization of structural network properties. The present paper advocates two graph embedding approaches with centrality considerations to comply with node hierarchy. The problem is formulated first as one of constrained multi-dimensional scaling (MDS), and it is solved via block coordinate descent iterations with successive approximations and guaranteed convergence to a KKT point. In addition, a regularization term enforcing graph smoothness is incorporated with the goal of reducing edge crossings. A second approach leverages the locally-linear embedding (LLE) algorithm which assumes that the graph encodes data sampled from a low-dimensional manifold. Closed-form solutions to the resulting centrality-constrained optimization problems are determined yielding meaningful embeddings. Experimental results demonstrate the efficacy of both approaches, especially for visualizing large networks on the order of thousands of nodes.Comment: Submitted to IEEE Transactions on Visualization and Computer Graphic

    Drawing Graphs within Restricted Area

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    We study the problem of selecting a maximum-weight subgraph of a given graph such that the subgraph can be drawn within a prescribed drawing area subject to given non-uniform vertex sizes. We develop and analyze heuristics both for the general (undirected) case and for the use case of (directed) calculation graphs which are used to analyze the typical mistakes that high school students make when transforming mathematical expressions in the process of calculating, for example, sums of fractions
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