9,795 research outputs found

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Distributed Relay Selection for Heterogeneous UAV Communication Networks Using A Many-to-Many Matching Game Without Substitutability

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    This paper proposes a distributed multiple relay selection scheme to maximize the satisfaction experiences of unmanned aerial vehicles (UAV) communication networks. The multi-radio and multi-channel (MRMC) UAV communication system is considered in this paper. One source UAV can select one or more relay radios, and each relay radio can be shared by multiple source UAVs equally. Without the center controller, source UAVs with heterogeneous requirements compete for channels dominated by relay radios. In order to optimize the global satisfaction performance, we model the UAV communication network as a many-to-many matching market without substitutability. We design a potential matching approach to address the optimization problem, in which the optimizing of local matching process will lead to the improvement of global matching results. Simulation results show that the proposed distributed matching approach yields good matching performance of satisfaction, which is close to the global optimum result. Moreover, the many-to-many potential matching approach outperforms existing schemes sufficiently in terms of global satisfaction within a reasonable convergence time.Comment: 6 pages, 4 figures, conferenc
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