9,856 research outputs found

    Fall Prediction and Prevention Systems: Recent Trends, Challenges, and Future Research Directions.

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    Fall prediction is a multifaceted problem that involves complex interactions between physiological, behavioral, and environmental factors. Existing fall detection and prediction systems mainly focus on physiological factors such as gait, vision, and cognition, and do not address the multifactorial nature of falls. In addition, these systems lack efficient user interfaces and feedback for preventing future falls. Recent advances in internet of things (IoT) and mobile technologies offer ample opportunities for integrating contextual information about patient behavior and environment along with physiological health data for predicting falls. This article reviews the state-of-the-art in fall detection and prediction systems. It also describes the challenges, limitations, and future directions in the design and implementation of effective fall prediction and prevention systems

    A Virtual Conversational Agent for Teens with Autism: Experimental Results and Design Lessons

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    We present the design of an online social skills development interface for teenagers with autism spectrum disorder (ASD). The interface is intended to enable private conversation practice anywhere, anytime using a web-browser. Users converse informally with a virtual agent, receiving feedback on nonverbal cues in real-time, and summary feedback. The prototype was developed in consultation with an expert UX designer, two psychologists, and a pediatrician. Using the data from 47 individuals, feedback and dialogue generation were automated using a hidden Markov model and a schema-driven dialogue manager capable of handling multi-topic conversations. We conducted a study with nine high-functioning ASD teenagers. Through a thematic analysis of post-experiment interviews, identified several key design considerations, notably: 1) Users should be fully briefed at the outset about the purpose and limitations of the system, to avoid unrealistic expectations. 2) An interface should incorporate positive acknowledgment of behavior change. 3) Realistic appearance of a virtual agent and responsiveness are important in engaging users. 4) Conversation personalization, for instance in prompting laconic users for more input and reciprocal questions, would help the teenagers engage for longer terms and increase the system's utility

    Creating Full Individual-level Location Timelines from Sparse Social Media Data

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    In many domain applications, a continuous timeline of human locations is critical; for example for understanding possible locations where a disease may spread, or the flow of traffic. While data sources such as GPS trackers or Call Data Records are temporally-rich, they are expensive, often not publicly available or garnered only in select locations, restricting their wide use. Conversely, geo-located social media data are publicly and freely available, but present challenges especially for full timeline inference due to their sparse nature. We propose a stochastic framework, Intermediate Location Computing (ILC) which uses prior knowledge about human mobility patterns to predict every missing location from an individual's social media timeline. We compare ILC with a state-of-the-art RNN baseline as well as methods that are optimized for next-location prediction only. For three major cities, ILC predicts the top 1 location for all missing locations in a timeline, at 1 and 2-hour resolution, with up to 77.2% accuracy (up to 6% better accuracy than all compared methods). Specifically, ILC also outperforms the RNN in settings of low data; both cases of very small number of users (under 50), as well as settings with more users, but with sparser timelines. In general, the RNN model needs a higher number of users to achieve the same performance as ILC. Overall, this work illustrates the tradeoff between prior knowledge of heuristics and more data, for an important societal problem of filling in entire timelines using freely available, but sparse social media data.Comment: 10 pages, 8 figures, 2 table

    Symbol Emergence in Robotics: A Survey

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    Humans can learn the use of language through physical interaction with their environment and semiotic communication with other people. It is very important to obtain a computational understanding of how humans can form a symbol system and obtain semiotic skills through their autonomous mental development. Recently, many studies have been conducted on the construction of robotic systems and machine-learning methods that can learn the use of language through embodied multimodal interaction with their environment and other systems. Understanding human social interactions and developing a robot that can smoothly communicate with human users in the long term, requires an understanding of the dynamics of symbol systems and is crucially important. The embodied cognition and social interaction of participants gradually change a symbol system in a constructive manner. In this paper, we introduce a field of research called symbol emergence in robotics (SER). SER is a constructive approach towards an emergent symbol system. The emergent symbol system is socially self-organized through both semiotic communications and physical interactions with autonomous cognitive developmental agents, i.e., humans and developmental robots. Specifically, we describe some state-of-art research topics concerning SER, e.g., multimodal categorization, word discovery, and a double articulation analysis, that enable a robot to obtain words and their embodied meanings from raw sensory--motor information, including visual information, haptic information, auditory information, and acoustic speech signals, in a totally unsupervised manner. Finally, we suggest future directions of research in SER.Comment: submitted to Advanced Robotic
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