32 research outputs found

    Cross-surface:challenges and opportunities of spatial and proxemic interaction

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    In this workshop, we will review and discuss open issues, technical challenges and conceptual models for multi-device spatial or proxemic interaction. We aim to bring together researchers, students and practitioners working on technical infrastructures, studies and designs of spatial interfaces, or domain specific multi-device applications that use space as a unit of analysis. We focus specifically on analysing how such interfaces, tools and tracking technology can be deployed "in the wild". The workshop will facilitate knowledge exchange about the current state of spatial and proxemic interactive systems, identify application domains and enabling technologies for cross-surface interactions in the wild, and establish a research community to develop effective strategies for successful design of cross-device interactions

    Cross-surface:challenges and opportunities of spatial and proxemic interaction

    Get PDF
    In this workshop, we will review and discuss open issues, technical challenges and conceptual models for multi-device spatial or proxemic interaction. We aim to bring together researchers, students and practitioners working on technical infrastructures, studies and designs of spatial interfaces, or domain specific multi-device applications that use space as a unit of analysis. We focus specifically on analysing how such interfaces, tools and tracking technology can be deployed "in the wild". The workshop will facilitate knowledge exchange about the current state of spatial and proxemic interactive systems, identify application domains and enabling technologies for cross-surface interactions in the wild, and establish a research community to develop effective strategies for successful design of cross-device interactions

    Nimbus A Novel Multi-Device Operating System Shell

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    Web technologies have advanced considerably in the last decade. With the introduction of HTML5 and CSS3 web standards, websites are no longer static documents, but rich applications that are capable of rivaling those written in native code. Similarly, internet infrastructure and adoption has reached a point where always connected and cross-platform applications such as Facebook, Twitter, Google Drive, Spotify, Dropbox, and Youtube are becoming dominant. While these web applications have acclimated users to cross-platform and cross-device experiences, operating systems have lagged behind, offering subpar experiences across devices. We present the design, prototype implementation, and evaluation of Nimbus, an operating system shell built on web technologies that aims to provide a compelling cross-platform and cross-device OS experience. We demonstrate how Nimbus can be used to create a seamless user experiences across platforms through realtime synchronization of application data and UI interactions. We also examine the advantages and disadvantages of implementing Nimbus as an OS shell, rather than a standalone cloud operating system, such as Jolicloud or Google Chrome. Nimbus is a disruptive approach to designing an operating system shell that allows developers to easily create multi-device applications that provide seamless experiences for users across all of their devices

    Designing Ad-Hoc Cross Device Collaborations For Small Groups

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    The curation of historic documents is a difficult task as it requires to combine information and raw material from many different sources. Digital tools can support such a sensemaking task and group collaboration can help the discovery of knowledge. While most of people’s personal devices (such as phones, tablets and laptops) are connected to the internet, they are not aware of each other’s presence or relationship when in close proximity. Leveraging people’s personal devices and other devices in their surroundings provides an opportunity to support the curation of historic documents in ad hoc small group scenarios. I describe my motivation and a selection of related work, leading to requirements for such a system. I then state how I am planning to address these challenges and my current state of research, following two parallel tracks: building and testing technology as well as conducting observational studies and interviews to inform my designs

    CurationSpace: Cross-Device Content Curation Using Instrumental Interaction

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    For digital content curation of historical artefacts, curators collaboratively collect, analyze and edit documents, images, and other digital resources in order to display and share new representations of that information to an audience. Despite their increasing reliance on digital documents and tools, current technologies provide little support for these specific collaborative content curation activities. We introduce CurationSpace – a novel cross-device system – to provide more expressive tools for curating and composing digital historical artefacts. Based on the concept of Instrumental Interaction, CurationSpace allows users to interact with digital curation artefacts on shared interactive surfaces using personal smartwatches as selectors for instruments or modifiers (applied to either the whole curation space, individual documents, or fragments). We introduce a range of novel interaction techniques that allow individuals or groups of curators to more easily create, navigate and share resources during content curation. We report insights from our user study about people’s use of instruments and modifiers for curation activities

    CurationSpace:Cross-Device Content Curation Using Instrumental Interaction

    Get PDF
    For digital content curation of historical artefacts, curators collaboratively collect, analyze and edit documents, images, and other digital resources in order to display and share new representations of that information to an audience. Despite their increasing reliance on digital documents and tools, current technologies provide little support for these specific collaborative content curation activities. We introduce CurationSpace - a novel cross-device system - to provide more expressive tools for curating and composing digital historical artefacts. Based on the concept of Instrumental Interaction, CurationSpace allows users to interact with digital curation artefacts on shared interactive surfaces using personal smartwatches as selectors for instruments or modifiers (applied to either the whole curation space, individual documents, or fragments). We introduce a range of novel interaction techniques that allow individuals or groups of curators to more easily create, navigate and share resources during content curation. We report insights from our user study about people's use of instruments and modifiers for curation activities

    Spatial Mixer:Cross-Device Interaction for Music Mixing

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    Continuity in Multi-Device Interaction:An Online Study

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