17,480 research outputs found

    Learning Speech-driven 3D Conversational Gestures from Video

    Get PDF
    We propose the first approach to automatically and jointly synthesize both the synchronous 3D conversational body and hand gestures, as well as 3D face and head animations, of a virtual character from speech input. Our algorithm uses a CNN architecture that leverages the inherent correlation between facial expression and hand gestures. Synthesis of conversational body gestures is a multi-modal problem since many similar gestures can plausibly accompany the same input speech. To synthesize plausible body gestures in this setting, we train a Generative Adversarial Network (GAN) based model that measures the plausibility of the generated sequences of 3D body motion when paired with the input audio features. We also contribute a new way to create a large corpus of more than 33 hours of annotated body, hand, and face data from in-the-wild videos of talking people. To this end, we apply state-of-the-art monocular approaches for 3D body and hand pose estimation as well as dense 3D face performance capture to the video corpus. In this way, we can train on orders of magnitude more data than previous algorithms that resort to complex in-studio motion capture solutions, and thereby train more expressive synthesis algorithms. Our experiments and user study show the state-of-the-art quality of our speech-synthesized full 3D character animations

    Learning Speech-driven {3D} Conversational Gestures from Video

    Get PDF
    We propose the first approach to automatically and jointly synthesize both the synchronous 3D conversational body and hand gestures, as well as 3D face and head animations, of a virtual character from speech input. Our algorithm uses a CNN architecture that leverages the inherent correlation between facial expression and hand gestures. Synthesis of conversational body gestures is a multi-modal problem since many similar gestures can plausibly accompany the same input speech. To synthesize plausible body gestures in this setting, we train a Generative Adversarial Network (GAN) based model that measures the plausibility of the generated sequences of 3D body motion when paired with the input audio features. We also contribute a new way to create a large corpus of more than 33 hours of annotated body, hand, and face data from in-the-wild videos of talking people. To this end, we apply state-of-the-art monocular approaches for 3D body and hand pose estimation as well as dense 3D face performance capture to the video corpus. In this way, we can train on orders of magnitude more data than previous algorithms that resort to complex in-studio motion capture solutions, and thereby train more expressive synthesis algorithms. Our experiments and user study show the state-of-the-art quality of our speech-synthesized full 3D character animations

    Expressive TTS Driven by Natural Language Prompts Using Few Human Annotations

    Full text link
    Expressive text-to-speech (TTS) aims to synthesize speeches with human-like tones, moods, or even artistic attributes. Recent advancements in expressive TTS empower users with the ability to directly control synthesis style through natural language prompts. However, these methods often require excessive training with a significant amount of style-annotated data, which can be challenging to acquire. Moreover, they may have limited adaptability due to fixed style annotations. In this work, we present FreeStyleTTS (FS-TTS), a controllable expressive TTS model with minimal human annotations. Our approach utilizes a large language model (LLM) to transform expressive TTS into a style retrieval task. The LLM selects the best-matching style references from annotated utterances based on external style prompts, which can be raw input text or natural language style descriptions. The selected reference guides the TTS pipeline to synthesize speeches with the intended style. This innovative approach provides flexible, versatile, and precise style control with minimal human workload. Experiments on a Mandarin storytelling corpus demonstrate FS-TTS's proficiency in leveraging LLM's semantic inference ability to retrieve desired styles from either input text or user-defined descriptions. This results in synthetic speeches that are closely aligned with the specified styles.Comment: 5 pages,3 figures, submitted to ICASSP 202

    Mandarin Singing Voice Synthesis Based on Harmonic Plus Noise Model and Singing Expression Analysis

    Full text link
    The purpose of this study is to investigate how humans interpret musical scores expressively, and then design machines that sing like humans. We consider six factors that have a strong influence on the expression of human singing. The factors are related to the acoustic, phonetic, and musical features of a real singing signal. Given real singing voices recorded following the MIDI scores and lyrics, our analysis module can extract the expression parameters from the real singing signals semi-automatically. The expression parameters are used to control the singing voice synthesis (SVS) system for Mandarin Chinese, which is based on the harmonic plus noise model (HNM). The results of perceptual experiments show that integrating the expression factors into the SVS system yields a notable improvement in perceptual naturalness, clearness, and expressiveness. By one-to-one mapping of the real singing signal and expression controls to the synthesizer, our SVS system can simulate the interpretation of a real singer with the timbre of a speaker.Comment: 8 pages, technical repor
    • …
    corecore