5,243 research outputs found
A Compact Representation of Random Phase and Gaussian Textures
In this paper, we are interested in the mathematical analysis of the micro-textures that have the property to be perceptually invariant under the randomization of the phases of their Fourier Transform. We propose a compact representation of these textures by considering a special instance of them: the one that has identically null phases, and we call it ''texton''. We show that this texton has many interesting properties, and in particular it is concentrated around the spatial origin. It appears to be a simple and useful tool for texture analysis and texture synthesis, and its definition can be extended to the case of color micro-textures
A Generative Model of Natural Texture Surrogates
Natural images can be viewed as patchworks of different textures, where the
local image statistics is roughly stationary within a small neighborhood but
otherwise varies from region to region. In order to model this variability, we
first applied the parametric texture algorithm of Portilla and Simoncelli to
image patches of 64X64 pixels in a large database of natural images such that
each image patch is then described by 655 texture parameters which specify
certain statistics, such as variances and covariances of wavelet coefficients
or coefficient magnitudes within that patch.
To model the statistics of these texture parameters, we then developed
suitable nonlinear transformations of the parameters that allowed us to fit
their joint statistics with a multivariate Gaussian distribution. We find that
the first 200 principal components contain more than 99% of the variance and
are sufficient to generate textures that are perceptually extremely close to
those generated with all 655 components. We demonstrate the usefulness of the
model in several ways: (1) We sample ensembles of texture patches that can be
directly compared to samples of patches from the natural image database and can
to a high degree reproduce their perceptual appearance. (2) We further
developed an image compression algorithm which generates surprisingly accurate
images at bit rates as low as 0.14 bits/pixel. Finally, (3) We demonstrate how
our approach can be used for an efficient and objective evaluation of samples
generated with probabilistic models of natural images.Comment: 34 pages, 9 figure
Phase Harmonic Correlations and Convolutional Neural Networks
A major issue in harmonic analysis is to capture the phase dependence of
frequency representations, which carries important signal properties. It seems
that convolutional neural networks have found a way. Over time-series and
images, convolutional networks often learn a first layer of filters which are
well localized in the frequency domain, with different phases. We show that a
rectifier then acts as a filter on the phase of the resulting coefficients. It
computes signal descriptors which are local in space, frequency and phase. The
non-linear phase filter becomes a multiplicative operator over phase harmonics
computed with a Fourier transform along the phase. We prove that it defines a
bi-Lipschitz and invertible representation. The correlations of phase harmonics
coefficients characterise coherent structures from their phase dependence
across frequencies. For wavelet filters, we show numerically that signals
having sparse wavelet coefficients can be recovered from few phase harmonic
correlations, which provide a compressive representationComment: 26 pages, 8 figure
A survey of exemplar-based texture synthesis
Exemplar-based texture synthesis is the process of generating, from an input
sample, new texture images of arbitrary size and which are perceptually
equivalent to the sample. The two main approaches are statistics-based methods
and patch re-arrangement methods. In the first class, a texture is
characterized by a statistical signature; then, a random sampling conditioned
to this signature produces genuinely different texture images. The second class
boils down to a clever "copy-paste" procedure, which stitches together large
regions of the sample. Hybrid methods try to combine ideas from both approaches
to avoid their hurdles. The recent approaches using convolutional neural
networks fit to this classification, some being statistical and others
performing patch re-arrangement in the feature space. They produce impressive
synthesis on various kinds of textures. Nevertheless, we found that most real
textures are organized at multiple scales, with global structures revealed at
coarse scales and highly varying details at finer ones. Thus, when confronted
with large natural images of textures the results of state-of-the-art methods
degrade rapidly, and the problem of modeling them remains wide open.Comment: v2: Added comments and typos fixes. New section added to describe
FRAME. New method presented: CNNMR
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