34,660 research outputs found
Switcher-random-walks: a cognitive-inspired mechanism for network exploration
Semantic memory is the subsystem of human memory that stores knowledge of
concepts or meanings, as opposed to life specific experiences. The organization
of concepts within semantic memory can be understood as a semantic network,
where the concepts (nodes) are associated (linked) to others depending on
perceptions, similarities, etc. Lexical access is the complementary part of
this system and allows the retrieval of such organized knowledge. While
conceptual information is stored under certain underlying organization (and
thus gives rise to a specific topology), it is crucial to have an accurate
access to any of the information units, e.g. the concepts, for efficiently
retrieving semantic information for real-time needings. An example of an
information retrieval process occurs in verbal fluency tasks, and it is known
to involve two different mechanisms: -clustering-, or generating words within a
subcategory, and, when a subcategory is exhausted, -switching- to a new
subcategory. We extended this approach to random-walking on a network
(clustering) in combination to jumping (switching) to any node with certain
probability and derived its analytical expression based on Markov chains.
Results show that this dual mechanism contributes to optimize the exploration
of different network models in terms of the mean first passage time.
Additionally, this cognitive inspired dual mechanism opens a new framework to
better understand and evaluate exploration, propagation and transport phenomena
in other complex systems where switching-like phenomena are feasible.Comment: 9 pages, 3 figures. Accepted in "International Journal of
Bifurcations and Chaos": Special issue on "Modelling and Computation on
Complex Networks
The fallacy of general purpose bio-inspired computing
Bio-inspired computing comes in many flavours, inspired by biological systems from which salient features and/or organisational principles have been idealised and abstracted. These bio-inspired schemes have sometimes been demonstrated to be general purpose; able to approximate arbitrary dynamics, encode arbitrary structures, or even carry out universal computation. The generality of these abilities is typically (although often implicitly) reasoned to be an attractive and worthwhile trait. Here, it is argued that such reasoning is fallacious. Natural systems are nichiversal rather than universal, and we should expect the computational systems that they inspire to be similarly limited in their performance, even if they are ultimately capable of generality in their competence. Practical and methodological implications of this position for the use of bio-inspired computing within artificial life are outlined
Neurocognitive Informatics Manifesto.
Informatics studies all aspects of the structure of natural and artificial information systems. Theoretical and abstract approaches to information have made great advances, but human information processing is still unmatched in many areas, including information management, representation and understanding. Neurocognitive informatics is a new, emerging field that should help to improve the matching of artificial and natural systems, and inspire better computational algorithms to solve problems that are still beyond the reach of machines. In this position paper examples of neurocognitive inspirations and promising directions in this area are given
Pseudorehearsal in actor-critic agents with neural network function approximation
Catastrophic forgetting has a significant negative impact in reinforcement
learning. The purpose of this study is to investigate how pseudorehearsal can
change performance of an actor-critic agent with neural-network function
approximation. We tested agent in a pole balancing task and compared different
pseudorehearsal approaches. We have found that pseudorehearsal can assist
learning and decrease forgetting
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