14,324 research outputs found

    Whole-Body MPC for a Dynamically Stable Mobile Manipulator

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    Autonomous mobile manipulation offers a dual advantage of mobility provided by a mobile platform and dexterity afforded by the manipulator. In this paper, we present a whole-body optimal control framework to jointly solve the problems of manipulation, balancing and interaction as one optimization problem for an inherently unstable robot. The optimization is performed using a Model Predictive Control (MPC) approach; the optimal control problem is transcribed at the end-effector space, treating the position and orientation tasks in the MPC planner, and skillfully planning for end-effector contact forces. The proposed formulation evaluates how the control decisions aimed at end-effector tracking and environment interaction will affect the balance of the system in the future. We showcase the advantages of the proposed MPC approach on the example of a ball-balancing robot with a robotic manipulator and validate our controller in hardware experiments for tasks such as end-effector pose tracking and door opening

    Imprecise dynamic walking with time-projection control

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    We present a new walking foot-placement controller based on 3LP, a 3D model of bipedal walking that is composed of three pendulums to simulate falling, swing and torso dynamics. Taking advantage of linear equations and closed-form solutions of the 3LP model, our proposed controller projects intermediate states of the biped back to the beginning of the phase for which a discrete LQR controller is designed. After the projection, a proper control policy is generated by this LQR controller and used at the intermediate time. This control paradigm reacts to disturbances immediately and includes rules to account for swing dynamics and leg-retraction. We apply it to a simulated Atlas robot in position-control, always commanded to perform in-place walking. The stance hip joint in our robot keeps the torso upright to let the robot naturally fall, and the swing hip joint tracks the desired footstep location. Combined with simple Center of Pressure (CoP) damping rules in the low-level controller, our foot-placement enables the robot to recover from strong pushes and produce periodic walking gaits when subject to persistent sources of disturbance, externally or internally. These gaits are imprecise, i.e., emergent from asymmetry sources rather than precisely imposing a desired velocity to the robot. Also in extreme conditions, restricting linearity assumptions of the 3LP model are often violated, but the system remains robust in our simulations. An extensive analysis of closed-loop eigenvalues, viable regions and sensitivity to push timings further demonstrate the strengths of our simple controller

    Push recovery with stepping strategy based on time-projection control

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    In this paper, we present a simple control framework for on-line push recovery with dynamic stepping properties. Due to relatively heavy legs in our robot, we need to take swing dynamics into account and thus use a linear model called 3LP which is composed of three pendulums to simulate swing and torso dynamics. Based on 3LP equations, we formulate discrete LQR controllers and use a particular time-projection method to adjust the next footstep location on-line during the motion continuously. This adjustment, which is found based on both pelvis and swing foot tracking errors, naturally takes the swing dynamics into account. Suggested adjustments are added to the Cartesian 3LP gaits and converted to joint-space trajectories through inverse kinematics. Fixed and adaptive foot lift strategies also ensure enough ground clearance in perturbed walking conditions. The proposed structure is robust, yet uses very simple state estimation and basic position tracking. We rely on the physical series elastic actuators to absorb impacts while introducing simple laws to compensate their tracking bias. Extensive experiments demonstrate the functionality of different control blocks and prove the effectiveness of time-projection in extreme push recovery scenarios. We also show self-produced and emergent walking gaits when the robot is subject to continuous dragging forces. These gaits feature dynamic walking robustness due to relatively soft springs in the ankles and avoiding any Zero Moment Point (ZMP) control in our proposed architecture.Comment: 20 pages journal pape

    Motion Planning and Control of Dynamic Humanoid Locomotion

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    Inspired by human, humanoid robots has the potential to become a general-purpose platform that lives along with human. Due to the technological advances in many field, such as actuation, sensing, control and intelligence, it finally enables humanoid robots to possess human comparable capabilities. However, humanoid locomotion is still a challenging research field. The large number of degree of freedom structure makes the system difficult to coordinate online. The presence of various contact constraints and the hybrid nature of locomotion tasks make the planning a harder problem to solve. Template model anchoring approach has been adopted to bridge the gap between simple model behavior and the whole-body motion of humanoid robot. Control policies are first developed for simple template models like Linear Inverted Pendulum Model (LIPM) or Spring Loaded Inverted Pendulum(SLIP), the result controlled behaviors are then been mapped to the whole-body motion of humanoid robot through optimization-based task-space control strategies. Whole-body humanoid control framework has been verified on various contact situations such as unknown uneven terrain, multi-contact scenarios and moving platform and shows its generality and versatility. For walking motion, existing Model Predictive Control approach based on LIPM has been extended to enable the robot to walk without any reference foot placement anchoring. It is kind of discrete version of \u201cwalking without thinking\u201d. As a result, the robot could achieve versatile locomotion modes such as automatic foot placement with single reference velocity command, reactive stepping under large external disturbances, guided walking with small constant external pushing forces, robust walking on unknown uneven terrain, reactive stepping in place when blocked by external barrier. As an extension of this proposed framework, also to increase the push recovery capability of the humanoid robot, two new configurations have been proposed to enable the robot to perform cross-step motions. For more dynamic hopping and running motion, SLIP model has been chosen as the template model. Different from traditional model-based analytical approach, a data-driven approach has been proposed to encode the dynamics of the this model. A deep neural network is trained offline with a large amount of simulation data based on the SLIP model to learn its dynamics. The trained network is applied online to generate reference foot placements for the humanoid robot. Simulations have been performed to evaluate the effectiveness of the proposed approach in generating bio-inspired and robust running motions. The method proposed based on 2D SLIP model can be generalized to 3D SLIP model and the extension has been briefly mentioned at the end

    From walking to running: robust and 3D humanoid gait generation via MPC

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    Humanoid robots are platforms that can succeed in tasks conceived for humans. From locomotion in unstructured environments, to driving cars, or working in industrial plants, these robots have a potential that is yet to be disclosed in systematic every-day-life applications. Such a perspective, however, is opposed by the need of solving complex engineering problems under the hardware and software point of view. In this thesis, we focus on the software side of the problem, and in particular on locomotion control. The operativity of a legged humanoid is subordinate to its capability of realizing a reliable locomotion. In many settings, perturbations may undermine the balance and make the robot fall. Moreover, complex and dynamic motions might be required by the context, as for instance it could be needed to start running or climbing stairs to achieve a certain location in the shortest time. We present gait generation schemes based on Model Predictive Control (MPC) that tackle both the problem of robustness and tridimensional dynamic motions. The proposed control schemes adopt the typical paradigm of centroidal MPC for reference motion generation, enforcing dynamic balance through the Zero Moment Point condition, plus a whole-body controller that maps the generated trajectories to joint commands. Each of the described predictive controllers also feature a so-called stability constraint, preventing the generation of diverging Center of Mass trajectories with respect to the Zero Moment Point. Robustness is addressed by modeling the humanoid as a Linear Inverted Pendulum and devising two types of strategies. For persistent perturbations, a way to use a disturbance observer and a technique for constraint tightening (to ensure robust constraint satisfaction) are presented. In the case of impulsive pushes instead, techniques for footstep and timing adaptation are introduced. The underlying approach is to interpret robustness as a MPC feasibility problem, thus aiming at ensuring the existence of a solution for the constrained optimization problem to be solved at each iteration in spite of the perturbations. This perspective allows to devise simple solutions to complex problems, favoring a reliable real-time implementation. For the tridimensional locomotion, on the other hand, the humanoid is modeled as a Variable Height Inverted Pendulum. Based on it, a two stage MPC is introduced with particular emphasis on the implementation of the stability constraint. The overall result is a gait generation scheme that allows the robot to overcome relatively complex environments constituted by a non-flat terrain, with also the capability of realizing running gaits. The proposed methods are validated in different settings: from conceptual simulations in Matlab to validations in the DART dynamic environment, up to experimental tests on the NAO and the OP3 platforms

    Nonlinear Model Predictive Control for Motion Generation of Humanoids

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    Das Ziel dieser Arbeit ist die Untersuchung und Entwicklung numerischer Methoden zur Bewegungserzeugung von humanoiden Robotern basierend auf nichtlinearer modell-prädiktiver Regelung. Ausgehend von der Modellierung der Humanoiden als komplexe Mehrkörpermodelle, die sowohl durch unilaterale Kontaktbedingungen beschränkt als auch durch die Formulierung unteraktuiert sind, wird die Bewegungserzeugung als Optimalsteuerungsproblem formuliert. In dieser Arbeit werden numerische Erweiterungen basierend auf den Prinzipien der Automatischen Differentiation für rekursive Algorithmen, die eine effiziente Auswertung der dynamischen Größen der oben genannten Mehrkörperformulierung erlauben, hergeleitet, sodass sowohl die nominellen Größen als auch deren ersten Ableitungen effizient ausgewertet werden können. Basierend auf diesen Ideen werden Erweiterungen für die Auswertung der Kontaktdynamik und der Berechnung des Kontaktimpulses vorgeschlagen. Die Echtzeitfähigkeit der Berechnung von Regelantworten hängt stark von der Komplexität der für die Bewegungerzeugung gewählten Mehrkörperformulierung und der zur Verfügung stehenden Rechenleistung ab. Um einen optimalen Trade-Off zu ermöglichen, untersucht diese Arbeit einerseits die mögliche Reduktion der Mehrkörperdynamik und andererseits werden maßgeschneiderte numerische Methoden entwickelt, um die Echtzeitfähigkeit der Regelung zu realisieren. Im Rahmen dieser Arbeit werden hierfür zwei reduzierte Modelle hergeleitet: eine nichtlineare Erweiterung des linearen inversen Pendelmodells sowie eine reduzierte Modellvariante basierend auf der centroidalen Mehrkörperdynamik. Ferner wird ein Regelaufbau zur GanzkörperBewegungserzeugung vorgestellt, deren Hauptbestandteil jeweils aus einem speziell diskretisierten Problem der nichtlinearen modell-prädiktiven Regelung sowie einer maßgeschneiderter Optimierungsmethode besteht. Die Echtzeitfähigkeit des Ansatzes wird durch Experimente mit den Robotern HRP-2 und HeiCub verifiziert. Diese Arbeit schlägt eine Methode der nichtlinear modell-prädiktiven Regelung vor, die trotz der Komplexität der vollen Mehrkörperformulierung eine Berechnung der Regelungsantwort in Echtzeit ermöglicht. Dies wird durch die geschickte Kombination von linearer und nichtlinearer modell-prädiktiver Regelung auf der aktuellen beziehungsweise der letzten Linearisierung des Problems in einer parallelen Regelstrategie realisiert. Experimente mit dem humanoiden Roboter Leo zeigen, dass, im Vergleich zur nominellen Strategie, erst durch den Einsatz dieser Methode eine Bewegungserzeugung auf dem Roboter möglich ist. Neben Methoden der modell-basierten Optimalsteuerung werden auch modell-freie Methoden des verstärkenden Lernens (Reinforcement Learning) für die Bewegungserzeugung untersucht, mit dem Fokus auf den schwierig zu modellierenden Modellunsicherheiten der Roboter. Im Rahmen dieser Arbeit werden eine allgemeine vergleichende Studie sowie Leistungskennzahlen entwickelt, die es erlauben, modell-basierte und -freie Methoden quantitativ bezüglich ihres Lösungsverhaltens zu vergleichen. Die Anwendung der Studie auf ein akademisches Beispiel zeigt Unterschiede und Kompromisse sowie Break-Even-Punkte zwischen den Problemformulierungen. Diese Arbeit schlägt basierend auf dieser Grundlage zwei mögliche Kombinationen vor, deren Eigenschaften bewiesen und in Simulation untersucht werden. Außerdem wird die besser abschneidende Variante auf dem humanoiden Roboter Leo implementiert und mit einem nominellen modell-basierten Regler verglichen

    Predictive Whole-Body Control of Humanoid Robot Locomotion

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    Humanoid robots are machines built with an anthropomorphic shape. Despite decades of research into the subject, it is still challenging to tackle the robot locomotion problem from an algorithmic point of view. For example, these machines cannot achieve a constant forward body movement without exploiting contacts with the environment. The reactive forces resulting from the contacts are subject to strong limitations, complicating the design of control laws. As a consequence, the generation of humanoid motions requires to exploit fully the mathematical model of the robot in contact with the environment or to resort to approximations of it. This thesis investigates predictive and optimal control techniques for tackling humanoid robot motion tasks. They generate control input values from the system model and objectives, often transposed as cost function to minimize. In particular, this thesis tackles several aspects of the humanoid robot locomotion problem in a crescendo of complexity. First, we consider the single step push recovery problem. Namely, we aim at maintaining the upright posture with a single step after a strong external disturbance. Second, we generate and stabilize walking motions. In addition, we adopt predictive techniques to perform more dynamic motions, like large step-ups. The above-mentioned applications make use of different simplifications or assumptions to facilitate the tractability of the corresponding motion tasks. Moreover, they consider first the foot placements and only afterward how to maintain balance. We attempt to remove all these simplifications. We model the robot in contact with the environment explicitly, comparing different methods. In addition, we are able to obtain whole-body walking trajectories automatically by only specifying the desired motion velocity and a moving reference on the ground. We exploit the contacts with the walking surface to achieve these objectives while maintaining the robot balanced. Experiments are performed on real and simulated humanoid robots, like the Atlas and the iCub humanoid robots
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