13,513 research outputs found

    Mixed reality participants in smart meeting rooms and smart home enviroments

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    Human–computer interaction requires modeling of the user. A user profile typically contains preferences, interests, characteristics, and interaction behavior. However, in its multimodal interaction with a smart environment the user displays characteristics that show how the user, not necessarily consciously, verbally and nonverbally provides the smart environment with useful input and feedback. Especially in ambient intelligence environments we encounter situations where the environment supports interaction between the environment, smart objects (e.g., mobile robots, smart furniture) and human participants in the environment. Therefore it is useful for the profile to contain a physical representation of the user obtained by multi-modal capturing techniques. We discuss the modeling and simulation of interacting participants in a virtual meeting room, we discuss how remote meeting participants can take part in meeting activities and they have some observations on translating research results to smart home environments

    Unconstrained video monitoring of breathing behavior and application to diagnosis of sleep apnea

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    This paper presents a new real-time automated infrared video monitoring technique for detection of breathing anomalies, and its application in the diagnosis of obstructive sleep apnea. We introduce a novel motion model to detect subtle, cyclical breathing signals from video, a new 3-D unsupervised self-adaptive breathing template to learn individuals' normal breathing patterns online, and a robust action classification method to recognize abnormal breathing activities and limb movements. This technique avoids imposing positional constraints on the patient, allowing patients to sleep on their back or side, with or without facing the camera, fully or partially occluded by the bed clothes. Moreover, shallow and abdominal breathing patterns do not adversely affect the performance of the method, and it is insensitive to environmental settings such as infrared lighting levels and camera view angles. The experimental results show that the technique achieves high accuracy (94% for the clinical data) in recognizing apnea episodes and body movements and is robust to various occlusion levels, body poses, body movements (i.e., minor head movement, limb movement, body rotation, and slight torso movement), and breathing behavior (e.g., shallow versus heavy breathing, mouth breathing, chest breathing, and abdominal breathing). © 2013 IEEE

    Perception and manipulation for robot-assisted dressing

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    Assistive robots have the potential to provide tremendous support for disabled and elderly people in their daily dressing activities. This thesis presents a series of perception and manipulation algorithms for robot-assisted dressing, including: garment perception and grasping prior to robot-assisted dressing, real-time user posture tracking during robot-assisted dressing for (simulated) impaired users with limited upper-body movement capability, and finally a pipeline for robot-assisted dressing for (simulated) paralyzed users who have lost the ability to move their limbs. First, the thesis explores learning suitable grasping points on a garment prior to robot-assisted dressing. Robots should be endowed with the ability to autonomously recognize the garment state, grasp and hand the garment to the user and subsequently complete the dressing process. This is addressed by introducing a supervised deep neural network to locate grasping points. To reduce the amount of real data required, which is costly to collect, the power of simulation is leveraged to produce large amounts of labeled data. Unexpected user movements should be taken into account during dressing when planning robot dressing trajectories. Tracking such user movements with vision sensors is challenging due to severe visual occlusions created by the robot and clothes. A probabilistic real-time tracking method is proposed using Bayesian networks in latent spaces, which fuses multi-modal sensor information. The latent spaces are created before dressing by modeling the user movements, taking the user's movement limitations and preferences into account. The tracking method is then combined with hierarchical multi-task control to minimize the force between the user and the robot. The proposed method enables the Baxter robot to provide personalized dressing assistance for users with (simulated) upper-body impairments. Finally, a pipeline for dressing (simulated) paralyzed patients using a mobile dual-armed robot is presented. The robot grasps a hospital gown naturally hung on a rail, and moves around the bed to finish the upper-body dressing of a hospital training manikin. To further improve simulations for garment grasping, this thesis proposes to update more realistic physical properties values for the simulated garment. This is achieved by measuring physical similarity in the latent space using contrastive loss, which maps physically similar examples to nearby points.Open Acces

    Is movement better? Comparing sedentary and motion-based game controls for older adults

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    Providing cognitive and physical stimulation for older adults is critical for their well-being. Video games offer the opportunity of engaging seniors, and research has shown a variety of positive effects of motion-based video games for older adults. However, little is known about the suitability of motion-based game controls for older adults and how their use is affected by age-related changes. In this paper, we present a study evaluating sedentary and motion-based game controls with a focus on differences between younger and older adults. Our results show that older adults can apply motion-based game controls efficiently, and that they enjoy motion-based interaction. We present design implications based on our study, and demonstrate how our findings can be applied both to motion-based game design and to general interaction design for older adults. Copyright held by authors

    The intelligent room for elderly care

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    Daily life assistance for elderly is one of the most promising and interesting scenarios for advanced technologies in the present and near future. Improving the quality of life of elderly is also some of the first priorities in modern countries and societies where the percentage of elder people is rapidly increasing due mainly to great improvements in medicine during the last decades. In this paper, we present an overview of our informationally structured room that supports daily life activities of elderly. Our environment contains different distributed sensors including a floor sensing system and several intelligent cabinets. Sensor information is sent to a centralized management system which processes the data and makes it available to a service robot which assists the people in the room. One important restriction in our intelligent environment is to maintain a small number of sensors to avoid interfering with the daily activities of people and to reduce as much as possible the invasion of their privacy. In addition we discuss some experiments using our real environment and robot
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