55,774 research outputs found
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A multi-agent architecture for electronic payment
The Internet has brought about innumerable changes to the way enterprises do business. An essential problem to be solved before the widespread commercial use of the Internet is to provide a trustworthy solution for electronic payment. We propose a multi-agent mediated electronic payment architecture in this paper. It is aimed at providing an agent-based approach to accommodate multiple e-payment schemes. Through a layered design of the payment structure and a well-defined uniform payment interface, the architecture shows good scalability. When a new e-payment scheme or implementation is available, it can be plugged into the framework easily. In addition, we construct a framework allowing multiple agents to work cooperatively to realize automation of electronic payment. A prototype has been built to illustrate the functionality of this design. Finally we discuss the security issues
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A modularized electronic payment system for agent-based e-commerce
With the explosive growth of the Internet, electronic-commerce (e-commerce) is an increasingly important segment of commercial activities on the web. The Secure Agent Fabrication, Evolution & Roaming (SAFER) architecture was proposed to further facilitate e-commerce using agent technology. In this paper, the electronic payment aspect of SAFER will be explored. The Secure Electronic Transaction (SET) protocol and E-Cash were selected as the bases for the electronic payment system implementation. The various modules of the payment system and how they interface with each other are shown. An extensible implementation done using JavaTM will also be elaborated. This application incorporates agent roaming functionality and the ability to conduct e-commerce transactions and carry out intelligent e-payment procedures
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MAS platforms as an enabler of enterprise mobilisation: The state of the art
One of the main application areas for multi-agent systems technology is enterprise mobilization, wherein the main business process actors are nomadic workers. An agent's autonomy, sociality and intelligence are highly prized features when it comes to supporting those mobile workers who are geographically isolated from the main knowledge source (i.e. the corporate Intranet) and are frequently moving from one location to another. Based on experience gained from two field trials of applications (built using for multi-agent systems technology and running on lightweight handheld devices) that support mobile business processes for telecommunications service provisioning and maintenance, this paper proposes desirable metrics for any multi-agent systems platform intended for enterprise mobilisation use. These metrics are then used to compare a number of existing multi-agent systems platforms, and based on the results, this paper identifies some areas for improvement
Guide to the Networked Minds Social Presence Inventory v. 1.2
This document introduces the Networked\ud
Minds Social Presence Inventory. The\ud
inventory is a self-report measure of social\ud
presence, which is commonly defined as the\ud
sense of being together with another in a\ud
mediated environment. The guidelines\ud
provide background on the use of the social\ud
presence scales in studies of usersâ social\ud
communication and interaction with other\ud
humans or with artificially intelligent agents\ud
in virtual environments
A Semantic Grid Oriented to E-Tourism
With increasing complexity of tourism business models and tasks, there is a
clear need of the next generation e-Tourism infrastructure to support flexible
automation, integration, computation, storage, and collaboration. Currently
several enabling technologies such as semantic Web, Web service, agent and grid
computing have been applied in the different e-Tourism applications, however
there is no a unified framework to be able to integrate all of them. So this
paper presents a promising e-Tourism framework based on emerging semantic grid,
in which a number of key design issues are discussed including architecture,
ontologies structure, semantic reconciliation, service and resource discovery,
role based authorization and intelligent agent. The paper finally provides the
implementation of the framework.Comment: 12 PAGES, 7 Figure
Player agency in interactive narrative: audience, actor & author
The question motivating this review paper is, how can
computer-based interactive narrative be used as a constructivist learn-
ing activity? The paper proposes that player agency can be used to
link interactive narrative to learner agency in constructivist theory,
and to classify approaches to interactive narrative. The traditional
question driving research in interactive narrative is, âhow can an in-
teractive narrative deal with a high degree of player agency, while
maintaining a coherent and well-formed narrative?â This question
derives from an Aristotelian approach to interactive narrative that,
as the question shows, is inherently antagonistic to player agency.
Within this approach, player agency must be restricted and manip-
ulated to maintain the narrative. Two alternative approaches based
on Brechtâs Epic Theatre and Boalâs Theatre of the Oppressed are
reviewed. If a Boalian approach to interactive narrative is taken the
conflict between narrative and player agency dissolves. The question
that emerges from this approach is quite different from the traditional
question above, and presents a more useful approach to applying in-
teractive narrative as a constructivist learning activity
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