6 research outputs found

    Interaction with the 3D reactive widgets for musical performance.

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    International audienceWhile virtual reality and 3D interaction provide new possibilities for musical applications, the existing immersive virtual instruments are limited to single process instruments or musical navigation tools. In this paper we present the 3D reactive widgets. These graphical elements enable simultaneous control and visualization of musical processes in 3D immersive environments. They also rely on the live-looping technique, allowing to build complex musical sequences. We describe the interaction techniques that we have designed and implemented to manipulate these widgets, including a virtual ray and tunnels. After having expressed the lack of expressivity and efficiency of the existing input devices for sound production gestures, we finally set the requirements for an appropriate device for musical interaction in 3D immersive environments

    Interacting with 3D Reactive Widgets for Musical Performance

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    International audienceWhile virtual reality and 3D interaction open new prospects for musical performance, existing immersive virtual instruments are often limited to single process instruments or musical navigation tools. We believe that immersive virtual environments may be used to design expressive and efficient multi-process instruments. In this paper we present the 3D reactive widgets. These graphical elements enable efficient and simultaneous control and visualization of musical processes. Then we describe Piivert, a novel input device that we have developed to manipulate these widgets, and several techniques for 3D musical interaction

    Sonic Interactions in Virtual Environments

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    This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments

    Sonic Interactions in Virtual Environments

    Get PDF
    This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments

    A VR Interface for Collaborative 3D Audio Performance

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    This paper presents a novel interaction paradigm to support musical performance using spatial audio. This method reduces the interface bottleneck between artistic intent and spatial sound rendering and allows dynamic positioning of sounds in space. The system supports collaborative performance, allowing multiple artists to simultaneously control the audio spatialization. The interface prototype is built upon standard virtual reality software and user interface technology. Tracked data gloves are used to manipulate audio objects and stereoscopic projection to display the virtual 3D sound stage
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