24,781 research outputs found

    On the Model-Misspecification in Reinforcement Learning

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    The success of reinforcement learning (RL) crucially depends on effective function approximation when dealing with complex ground-truth models. Existing sample-efficient RL algorithms primarily employ three approaches to function approximation: policy-based, value-based, and model-based methods. However, in the face of model misspecification (a disparity between the ground-truth and optimal function approximators), it is shown that policy-based approaches can be robust even when the policy function approximation is under a large locally-bounded misspecification error, with which the function class may exhibit a Ω(1)\Omega(1) approximation error in specific states and actions, but remains small on average within a policy-induced state distribution. Yet it remains an open question whether similar robustness can be achieved with value-based and model-based approaches, especially with general function approximation. To bridge this gap, in this paper we present a unified theoretical framework for addressing model misspecification in RL. We demonstrate that, through meticulous algorithm design and sophisticated analysis, value-based and model-based methods employing general function approximation can achieve robustness under local misspecification error bounds. In particular, they can attain a regret bound of O~(poly(dH)(K+Kζ))\widetilde{O}\left(\text{poly}(d H)(\sqrt{K} + K\zeta) \right), where dd represents the complexity of the function class, HH is the episode length, KK is the total number of episodes, and ζ\zeta denotes the local bound for misspecification error. Furthermore, we propose an algorithmic framework that can achieve the same order of regret bound without prior knowledge of ζ\zeta, thereby enhancing its practical applicability

    Learning Representations in Model-Free Hierarchical Reinforcement Learning

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    Common approaches to Reinforcement Learning (RL) are seriously challenged by large-scale applications involving huge state spaces and sparse delayed reward feedback. Hierarchical Reinforcement Learning (HRL) methods attempt to address this scalability issue by learning action selection policies at multiple levels of temporal abstraction. Abstraction can be had by identifying a relatively small set of states that are likely to be useful as subgoals, in concert with the learning of corresponding skill policies to achieve those subgoals. Many approaches to subgoal discovery in HRL depend on the analysis of a model of the environment, but the need to learn such a model introduces its own problems of scale. Once subgoals are identified, skills may be learned through intrinsic motivation, introducing an internal reward signal marking subgoal attainment. In this paper, we present a novel model-free method for subgoal discovery using incremental unsupervised learning over a small memory of the most recent experiences (trajectories) of the agent. When combined with an intrinsic motivation learning mechanism, this method learns both subgoals and skills, based on experiences in the environment. Thus, we offer an original approach to HRL that does not require the acquisition of a model of the environment, suitable for large-scale applications. We demonstrate the efficiency of our method on two RL problems with sparse delayed feedback: a variant of the rooms environment and the first screen of the ATARI 2600 Montezuma's Revenge game
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