10,769 research outputs found

    Into the Wide – Into the Deep: Manuscript Research in the Digital Age. Introduction

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    Manuscript research is a wide field of scholarship which is integrated in core disciplines such as history, philology, or library science. Yet manuscript research is also crucial in other fields such as archaeology, history of arts, musicology or Egyptology, to name but a few. For all these disciplines, manuscripts are fundamental sources. There are different approaches to different types of manuscripts, but questions and perspectives, methodologies and tools are often quite similar. Innovations and new research strategies from one discipline can be transferred to and adopted by others. This article is an introduction to the second volume of the anthology "Codicology and Palaeography in the Digital Age" and gives an overview of current aspects in the field of manuscript studies in both theory and practice by showing the relatedness of the contributions to the volume at hand as well as its predecessor. The texts are roughly assigned to five interrelated areas of manuscript research: (I) the photographic capturing of the manuscript surface, (II) the description of the manuscript for a catalogue, (III) the scientific examination of material aspects, (IV) the analysis of the script and (V) the deep encoding of the text itself

    Tagging time in prolog : the temporality effect project

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    This article combines a brief introduction into a particular philosophical theory of "time" with a demonstration of how this theory has been implemented in a Literary Studies oriented Humanities Computing project. The aim of the project was to create a model of text-based time cognition and design customized markup and text analysis tools that help to understand ‘‘how time works’’: more precisely, how narratively organised and communicated information motivates readers to generate the mental image of a chronologically organized world. The approach presented is based on the unitary model of time originally proposed by McTaggart, who distinguished between two perspectives onto time, the so-called A- and B-series. The first step towards a functional Humanities Computing implementation of this theoretical approach was the development of TempusMarker—a software tool providing automatic and semi-automatic markup routines for the tagging of temporal expressions in natural language texts. In the second step we discuss the principals underlying TempusParser—an analytical tool that can reconstruct temporal order in events by way of an algorithm-driven process of analysis and recombination of textual segments during which the "time stamp" of each segment as indicated by the temporal tags is interpreted

    A Narrative Sentence Planner and Structurer for Domain Independent, Parameterizable Storytelling

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    Storytelling is an integral part of daily life and a key part of how we share information and connect with others. The ability to use Natural Language Generation (NLG) to produce stories that are tailored and adapted to the individual reader could have large impact in many different applications. However, one reason that this has not become a reality to date is the NLG story gap, a disconnect between the plan-type representations that story generation engines produce, and the linguistic representations needed by NLG engines. Here we describe Fabula Tales, a storytelling system supporting both story generation and NLG. With manual annotation of texts from existing stories using an intuitive user interface, Fabula Tales automatically extracts the underlying story representation and its accompanying syntactically grounded representation. Narratological and sentence planning parameters are applied to these structures to generate different versions of the story. We show how our storytelling system can alter the story at the sentence level, as well as the discourse level. We also show that our approach can be applied to different kinds of stories by testing our approach on both Aesop’s Fables and first-person blogs posted on social media. The content and genre of such stories varies widely, supporting our claim that our approach is general and domain independent. We then conduct several user studies to evaluate the generated story variations and show that Fabula Tales’ automatically produced variations are perceived as more immediate, interesting, and correct, and are preferred to a baseline generation system that does not use narrative parameters

    Report on first selection of resources

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    The central objective of the Metanet4u project is to contribute to the establishment of a pan-European digital platform that makes available language resources and services, encompassing both datasets and software tools, for speech and language processing, and supports a new generation of exchange facilities for them.Peer ReviewedPreprin
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