4,857 research outputs found

    Element Distinctness, Frequency Moments, and Sliding Windows

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    We derive new time-space tradeoff lower bounds and algorithms for exactly computing statistics of input data, including frequency moments, element distinctness, and order statistics, that are simple to calculate for sorted data. We develop a randomized algorithm for the element distinctness problem whose time T and space S satisfy T in O (n^{3/2}/S^{1/2}), smaller than previous lower bounds for comparison-based algorithms, showing that element distinctness is strictly easier than sorting for randomized branching programs. This algorithm is based on a new time and space efficient algorithm for finding all collisions of a function f from a finite set to itself that are reachable by iterating f from a given set of starting points. We further show that our element distinctness algorithm can be extended at only a polylogarithmic factor cost to solve the element distinctness problem over sliding windows, where the task is to take an input of length 2n-1 and produce an output for each window of length n, giving n outputs in total. In contrast, we show a time-space tradeoff lower bound of T in Omega(n^2/S) for randomized branching programs to compute the number of distinct elements over sliding windows. The same lower bound holds for computing the low-order bit of F_0 and computing any frequency moment F_k, k neq 1. This shows that those frequency moments and the decision problem F_0 mod 2 are strictly harder than element distinctness. We complement this lower bound with a T in O(n^2/S) comparison-based deterministic RAM algorithm for exactly computing F_k over sliding windows, nearly matching both our lower bound for the sliding-window version and the comparison-based lower bounds for the single-window version. We further exhibit a quantum algorithm for F_0 over sliding windows with T in O(n^{3/2}/S^{1/2}). Finally, we consider the computations of order statistics over sliding windows.Comment: arXiv admin note: substantial text overlap with arXiv:1212.437

    Time-Space Tradeoffs for the Memory Game

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    A single-player game of Memory is played with nn distinct pairs of cards, with the cards in each pair bearing identical pictures. The cards are laid face-down. A move consists of revealing two cards, chosen adaptively. If these cards match, i.e., they bear the same picture, they are removed from play; otherwise, they are turned back to face down. The object of the game is to clear all cards while minimizing the number of moves. Past works have thoroughly studied the expected number of moves required, assuming optimal play by a player has that has perfect memory. In this work, we study the Memory game in a space-bounded setting. We prove two time-space tradeoff lower bounds on algorithms (strategies for the player) that clear all cards in TT moves while using at most SS bits of memory. First, in a simple model where the pictures on the cards may only be compared for equality, we prove that ST=Ω(n2logn)ST = \Omega(n^2 \log n). This is tight: it is easy to achieve ST=O(n2logn)ST = O(n^2 \log n) essentially everywhere on this tradeoff curve. Second, in a more general model that allows arbitrary computations, we prove that ST2=Ω(n3)ST^2 = \Omega(n^3). We prove this latter tradeoff by modeling strategies as branching programs and extending a classic counting argument of Borodin and Cook with a novel probabilistic argument. We conjecture that the stronger tradeoff ST=Ω~(n2)ST = \widetilde{\Omega}(n^2) in fact holds even in this general model

    Finding the Median (Obliviously) with Bounded Space

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    We prove that any oblivious algorithm using space SS to find the median of a list of nn integers from {1,...,2n}\{1,...,2n\} requires time Ω(nloglogSn)\Omega(n \log\log_S n). This bound also applies to the problem of determining whether the median is odd or even. It is nearly optimal since Chan, following Munro and Raman, has shown that there is a (randomized) selection algorithm using only ss registers, each of which can store an input value or O(logn)O(\log n)-bit counter, that makes only O(loglogsn)O(\log\log_s n) passes over the input. The bound also implies a size lower bound for read-once branching programs computing the low order bit of the median and implies the analog of PNPcoNPP \ne NP \cap coNP for length o(nloglogn)o(n \log\log n) oblivious branching programs

    Memory-Adjustable Navigation Piles with Applications to Sorting and Convex Hulls

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    We consider space-bounded computations on a random-access machine (RAM) where the input is given on a read-only random-access medium, the output is to be produced to a write-only sequential-access medium, and the available workspace allows random reads and writes but is of limited capacity. The length of the input is NN elements, the length of the output is limited by the computation, and the capacity of the workspace is O(S)O(S) bits for some predetermined parameter SS. We present a state-of-the-art priority queue---called an adjustable navigation pile---for this restricted RAM model. Under some reasonable assumptions, our priority queue supports minimum\mathit{minimum} and insert\mathit{insert} in O(1)O(1) worst-case time and extract\mathit{extract} in O(N/S+lgS)O(N/S + \lg{} S) worst-case time for any SlgNS \geq \lg{} N. We show how to use this data structure to sort NN elements and to compute the convex hull of NN points in the two-dimensional Euclidean space in O(N2/S+NlgS)O(N^2/S + N \lg{} S) worst-case time for any SlgNS \geq \lg{} N. Following a known lower bound for the space-time product of any branching program for finding unique elements, both our sorting and convex-hull algorithms are optimal. The adjustable navigation pile has turned out to be useful when designing other space-efficient algorithms, and we expect that it will find its way to yet other applications.Comment: 21 page

    Quantum and Classical Strong Direct Product Theorems and Optimal Time-Space Tradeoffs

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    A strong direct product theorem says that if we want to compute k independent instances of a function, using less than k times the resources needed for one instance, then our overall success probability will be exponentially small in k. We establish such theorems for the classical as well as quantum query complexity of the OR function. This implies slightly weaker direct product results for all total functions. We prove a similar result for quantum communication protocols computing k instances of the Disjointness function. Our direct product theorems imply a time-space tradeoff T^2*S=Omega(N^3) for sorting N items on a quantum computer, which is optimal up to polylog factors. They also give several tight time-space and communication-space tradeoffs for the problems of Boolean matrix-vector multiplication and matrix multiplication.Comment: 22 pages LaTeX. 2nd version: some parts rewritten, results are essentially the same. A shorter version will appear in IEEE FOCS 0
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