38 research outputs found

    Reconstruction of hidden 3D shapes using diffuse reflections

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    We analyze multi-bounce propagation of light in an unknown hidden volume and demonstrate that the reflected light contains sufficient information to recover the 3D structure of the hidden scene. We formulate the forward and inverse theory of secondary and tertiary scattering reflection using ideas from energy front propagation and tomography. We show that using careful choice of approximations, such as Fresnel approximation, greatly simplifies this problem and the inversion can be achieved via a backpropagation process. We provide a theoretical analysis of the invertibility, uniqueness and choices of space-time-angle dimensions using synthetic examples. We show that a 2D streak camera can be used to discover and reconstruct hidden geometry. Using a 1D high speed time of flight camera, we show that our method can be used recover 3D shapes of objects "around the corner"

    Specular surface recovery from reflections of a planar pattern undergoing an unknown pure translation

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    LNCS v. 6493 entitled: Computer Vision – ACCV 2010: 10th Asian Conference on Computer Vision, Queenstown, New Zealand, November 8-12, 2010, Revised Selected Papers, Part 2This paper addresses the problem of specular surface recovery, and proposes a novel solution based on observing the reflections of a translating planar pattern. Previous works have demonstrated that a specular surface can be recovered from the reflections of two calibrated planar patterns. In this paper, however, only one reference planar pattern is assumed to have been calibrated against a fixed camera observing the specular surface. Instead of introducing and calibrating a second pattern, the reference pattern is allowed to undergo an unknown pure translation, and a closed form solution is derived for recovering such a motion. Unlike previous methods which estimate the shape by directly triangulating the visual rays and reflection rays, a novel method based on computing the projections of the visual rays on the translating pattern is introduced. This produces a depth range for each pixel which also provides a measure of the accuracy of the estimation. The proposed approach enables a simple auto-calibration of the translating pattern, and data redundancy resulting from the translating pattern can improve both the robustness and accuracy of the shape estimation. Experimental results on both synthetic and real data are presented to demonstrate the effectiveness of the proposed approach. © 2011 Springer-Verlag Berlin Heidelberg.postprintThe 10th Asian Conference on Computer Vision, Queenstown, New Zealand, 8-12 November 2010. In Lecture Notes in Computer Science, 2010, v. 6493, p. 137-14

    Analysis of light transport in scattering media

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    We propose a new method to analyze light transport in homogeneous scattering media. The incident light undergoes multiple bounces in translucent objects, and produces a complex light field. Our method analyzes the light transport in two steps. First, single and multiple scattering are separated by projecting high-frequency stripe patterns. Then, multiple scattering is decomposed into each bounce component based on the light transport equation. The light field for each bounce is recursively estimated. Experimental results show that light transport in scattering media can be decomposed and visualized for each bounce.Microsoft Researc

    Immersive front-projection analysis using a radiosity-based simulation method

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    International audienceVideo projectors are designed to project onto flat white diffuse screens. Over the last few years, projector-based systems have been used, in virtual reality applications, to light non-specific environments such as the walls of a room. However, in these situations, the images seen by the user are affected by several radiometric disturbances, such as interreflection. Radiometric compensa tion methods have been proposed to reduce the disturbance caused by interreflection, but nothing has been proposed for evaluating the phenomenon itself and the effectiveness of compensation methods. In this paper, we propose a radiosity-based method to simulate light transfer in immersive environments, from a projector to a camera (the camera gives the image a user would see in a real room). This enables us to evaluate the disturbances resulting from interreflection. We also consider the effectiveness of interreflection compensation and study the influence of several parameters (projected image, projection onto a small or large part of the room, reflectivity of the walls). Our results show that radiometric compensation can reduce the influence of interreflection but is severely limited if we project onto a large part of the walls around the user, or if all the walls are bright

    Diffuse reflectance imaging with astronomical applications

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    Diffuse objects generally tell us little about the surrounding lighting, since the radiance they reflect blurs together incident lighting from many directions. In this paper we discuss how occlusion geometry can help invert diffuse reflectance to recover lighting or surface albedo. Self-occlusion in the scene can be regarded as a form of coding, creating high frequencies that improve the conditioning of diffuse light transport. Our analysis builds on a basic observation that diffuse reflectors with sufficiently detailed geometry can fully resolve the incident lighting. Using a Bayesian framework, we propose a novel reconstruction method based on high-resolution photography, taking advantage of visibility changes near occlusion boundaries. We also explore the limits of single-pixel observations as the diffuse reflector (and potentially the lighting) vary over time. Diffuse reflectance imaging is particularly relevant for astronomy applications, where diffuse reflectors arise naturally but the incident lighting and camera position cannot be controlled. To test our approaches, we first study the feasibility of using the moon as a diffuse reflector to observe the earth as seen from space. Next we present a reconstruction of Mars using historical photometry measurements not previously used for this purpose. As our results suggest, diffuse reflectance imaging expands our notion of what can qualify as a camera.Natural Sciences and Engineering Research Council of Canada (NSERC) (Postdoctoral Fellowship)United States-Israel Binational Science Foundation (Grant 2008155)United States. National Geospatial-Intelligence Agency (NEGI-1582-04-0004)United States. Multidisciplinary University Research Initiative (Grant N00014-06-1-0734

    Sparkle Vision: Seeing the World through Random Specular Microfacets

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    In this paper, we study the problem of reproducing the world lighting from a single image of an object covered with random specular microfacets on the surface. We show that such reflectors can be interpreted as a randomized mapping from the lighting to the image. Such specular objects have very different optical properties from both diffuse surfaces and smooth specular objects like metals, so we design special imaging system to robustly and effectively photograph them. We present simple yet reliable algorithms to calibrate the proposed system and do the inference. We conduct experiments to verify the correctness of our model assumptions and prove the effectiveness of our pipeline
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