324,515 research outputs found

    Life of occam-Pi

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    This paper considers some questions prompted by a brief review of the history of computing. Why is programming so hard? Why is concurrency considered an “advanced” subject? What’s the matter with Objects? Where did all the Maths go? In searching for answers, the paper looks at some concerns over fundamental ideas within object orientation (as represented by modern programming languages), before focussing on the concurrency model of communicating processes and its particular expression in the occam family of languages. In that focus, it looks at the history of occam, its underlying philosophy (Ockham’s Razor), its semantic foundation on Hoare’s CSP, its principles of process oriented design and its development over almost three decades into occam-? (which blends in the concurrency dynamics of Milner’s ?-calculus). Also presented will be an urgent need for rationalisation – occam-? is an experiment that has demonstrated significant results, but now needs time to be spent on careful review and implementing the conclusions of that review. Finally, the future is considered. In particular, is there a future

    Guidelines For Pursuing and Revealing Data Abstractions

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    Many data abstraction types, such as networks or set relationships, remain unfamiliar to data workers beyond the visualization research community. We conduct a survey and series of interviews about how people describe their data, either directly or indirectly. We refer to the latter as latent data abstractions. We conduct a Grounded Theory analysis that (1) interprets the extent to which latent data abstractions exist, (2) reveals the far-reaching effects that the interventionist pursuit of such abstractions can have on data workers, (3) describes why and when data workers may resist such explorations, and (4) suggests how to take advantage of opportunities and mitigate risks through transparency about visualization research perspectives and agendas. We then use the themes and codes discovered in the Grounded Theory analysis to develop guidelines for data abstraction in visualization projects. To continue the discussion, we make our dataset open along with a visual interface for further exploration

    A Formulation of the Potential for Communication Condition using C2KA

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    An integral part of safeguarding systems of communicating agents from covert channel communication is having the ability to identify when a covert channel may exist in a given system and which agents are more prone to covert channels than others. In this paper, we propose a formulation of one of the necessary conditions for the existence of covert channels: the potential for communication condition. Then, we discuss when the potential for communication is preserved after the modification of system agents in a potential communication path. Our approach is based on the mathematical framework of Communicating Concurrent Kleene Algebra (C2KA). While existing approaches only consider the potential for communication via shared environments, the approach proposed in this paper also considers the potential for communication via external stimuli.Comment: In Proceedings GandALF 2014, arXiv:1408.556

    Safe and Verifiable Design of Concurrent Java Programs

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    The design of concurrent programs has a reputation for being difficult, and thus potentially dangerous in safetycritical real-time and embedded systems. The recent appearance of Java, whilst cleaning up many insecure aspects of OO programming endemic in C++, suffers from a deceptively simple threads model that is an insecure variant of ideas that are over 25 years old [1]. Consequently, we cannot directly exploit a range of new CASE tools -- based upon modern developments in parallel computing theory -- that can verify and check the design of concurrent systems for a variety of dangers\ud such as deadlock and livelock that otherwise plague us during testing and maintenance and, more seriously, cause catastrophic failure in service. \ud Our approach uses recently developed Java class\ud libraries based on Hoare's Communicating Sequential Processes (CSP); the use of CSP greatly simplifies the design of concurrent systems and, in many cases, a parallel approach often significantly simplifies systems originally approached sequentially. New CSP CASE tools permit designs to be verified against formal specifications\ud and checked for deadlock and livelock. Below we introduce CSP and its implementation in Java and develop a small concurrent application. The formal CSP description of the application is provided, as well as that of an equivalent sequential version. FDR is used to verify the correctness of both implementations, their\ud equivalence, and their freedom from deadlock and livelock

    A distributed Real-Time Java system based on CSP

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    CSP is a fundamental concept for developing software for distributed real time systems. The CSP paradigm constitutes a natural addition to object orientation and offers higher order multithreading constructs. The CSP channel concept that has been implemented in Java deals with single- and multi-processor environments and also takes care of the real time priority scheduling requirements. For this, the notion of priority and scheduling has been carefully examined and as a result it was reasoned that priority scheduling should be attached to the communicating channels rather than to the processes. In association with channels, a priority based parallel construct is developed for composing processes: hiding threads and priority indexing from the user. This approach simplifies the use of priorities for the object oriented paradigm. Moreover, in the proposed system, the notion of scheduling is no longer connected to the operating system but has become part of the application instead

    How software engineering research aligns with design science: A review

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    Background: Assessing and communicating software engineering research can be challenging. Design science is recognized as an appropriate research paradigm for applied research but is seldom referred to in software engineering. Applying the design science lens to software engineering research may improve the assessment and communication of research contributions. Aim: The aim of this study is 1) to understand whether the design science lens helps summarize and assess software engineering research contributions, and 2) to characterize different types of design science contributions in the software engineering literature. Method: In previous research, we developed a visual abstract template, summarizing the core constructs of the design science paradigm. In this study, we use this template in a review of a set of 38 top software engineering publications to extract and analyze their design science contributions. Results: We identified five clusters of papers, classifying them according to their alignment with the design science paradigm. Conclusions: The design science lens helps emphasize the theoretical contribution of research output---in terms of technological rules---and reflect on the practical relevance, novelty, and rigor of the rules proposed by the research.Comment: 32 pages, 10 figure

    Building Blocks for Control System Software

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    Software implementation of control laws for industrial systems seem straightforward, but is not. The computer code stemming from the control laws is mostly not more than 10 to 30% of the total. A building-block approach for embedded control system development is advocated to enable a fast and efficient software design process.\ud We have developed the CTJ library, Communicating Threads for JavaÂż,\ud resulting in fundamental elements for creating building blocks to implement communication using channels. Due to the simulate-ability, our building block method is suitable for a concurrent engineering design approach. Furthermore, via a stepwise refinement process, using verification by simulation, the implementation trajectory can be done efficiently

    gCSP: A Graphical Tool for Designing CSP systems

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    For broad acceptance of an engineering paradigm, a graphical notation and a supporting design tool seem necessary. This paper discusses certain issues of developing a design environment for building systems based on CSP. Some of the issues discussed depend specifically on the underlying theory of CSP, while a number of them are common for any graphical notation and supporting tools, such as provisions for complexity management and design overview
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