5 research outputs found

    Collaborative educational environments incorporating mixed reality technologies: a systematic mapping study

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    In this paper, we report findings from a systematic mapping study, conducted to review the existing literature on collaborative educational environments incorporating mixed reality technologies. There is increasing interest in mixed reality technologies in education, especially with the introduction of new Over Head Mounted Displays (OHMDs), such as HoloLens, Oculus Rift and HTC Vive. with the consideration of areas such as education, dynamic technology and complex environments, a research area is identified. We carried out an extensive review of the literature from 2007 to 2017 and conducted an analysis of the works on mixed reality technologies and its subcategories applied to collaborative education environments. Results highlighted the lack of research across the mixed reality spectrum, especially in the augmented virtuality subcategory, as well as technical limitations such as response time in the development of mixed reality technologies for collaborative environments. Furthermore, the difficulty of teaching professionals to replicate mixed reality experiments in real environments, due to the technical skills required, was identified. The main contribution of this article is the discussion of the current works with visualization of the present state of the area, which is aimed to encourage educators to develop mixed reality artefacts and conduct further research to support collaborative educational environments

    Collaborative educational environments incorporating mixed reality technologies: a systematic mapping study

    Get PDF
    In this paper, we report findings from a systematic mapping study, conducted to review the existing literature on collaborative educational environments incorporating mixed reality technologies. There is increasing interest in mixed reality technologies in education, especially with the introduction of new Over Head Mounted Displays (OHMDs), such as HoloLens, Oculus Rift and HTC Vive. with the consideration of areas such as education, dynamic technology and complex environments, a research area is identified. We carried out an extensive review of the literature from 2007 to 2017 and conducted an analysis of the works on mixed reality technologies and its subcategories applied to collaborative education environments. Results highlighted the lack of research across the mixed reality spectrum, especially in the augmented virtuality subcategory, as well as technical limitations such as response time in the development of mixed reality technologies for collaborative environments. Furthermore, the difficulty of teaching professionals to replicate mixed reality experiments in real environments, due to the technical skills required, was identified. The main contribution of this article is the discussion of the current works with visualization of the present state of the area, which is aimed to encourage educators to develop mixed reality artefacts and conduct further research to support collaborative educational environments

    A systematic mapping study of the current practice of Indian software engineering

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    Systematic mapping studies are an important research method and have been used in software engineering to provide an overview of a research area by a process of classification and counting of the outputs in a particular area. They have also been used to examine the outputs found in specific publication outlets. In this paper, we report on the results of a systematic mapping study conducted to review the entire publication output of the Indian Software Engineering Conference (ISEC) series. We use the outputs of the study to present visual depictions of the nature of Indian Software Engineering academic research from 2008-2015. A second contribution of the work reports on comparison of the ISEC series with that of the pre-eminent international conference in software engineering (ICSE). We contextualise the results within the wider picture of the national Indian IT community

    A systematic mapping study of the current practice of Indian software engineering

    No full text
    Systematic mapping studies are an important research method and have been used in software engineering to provide an overview of a research area by a process of classification and counting of the outputs in a particular area. They have also been used to examine the outputs found in specific pub- lication outlets. In this paper, we report on the results of a systematic mapping study conducted to review the en- tire publication output of the Indian Software Engineering Conference (ISEC) series. We use the outputs of the study to present visual depictions of the nature of Indian Software Engineering research from 2008-2015. A second contribution of the work reports on comparison of the ISEC series with that of the pre-eminent international conference in software engineering (ICSE). We contextualise the results within the wider picture of the national Indian IT community
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