4 research outputs found

    A Survey of the Prior Programming Experience of Undergraduate Computing and Engineering Students in Ireland

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    It has become apparent that increasing numbers of students arriving into undergraduate computing and engineering degree programmes in Irish 3rd-level institutions have prior experience of computer programming. As the extent of this prior exposure as well as its nature, origins, and usefulness is not known beyond anecdotal evidence, an annual survey of prior programming experience of freshman undergraduates who study programming as part of their degree has been designed and administered. This paper reports on the first two years of this survey in 2015 and 2016. It found that around one third had some prior experience of programming with nearly half of that group reporting a reasonable level of fluency in one or more languages. The authors expect that the effect of proposed changes to primary and 2nd-level curricula alongside the increasing popularity of informal programming clubs will be increasingly felt in coming years and therefore plan to continue and extend the survey in order to clarify the effect of such developments. The results should be of interest to 3rd-level educators in the planning of curriculum and teaching practice

    Directing Incoming CS Students to an Appropriate Introductory Computer Science Course

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    Full Paper. Research. We discuss possible ways to direct students to right level of introductory programming. While many schools offer college preparatory or advanced placement courses in computing, there is still, unfortunately, a large part of the "college-ready" population that has no opportunity to learn computing at all before they arrive. Regulation of CS education at the state/province or national level is still rare (but growing). Thus incoming students possess a wide range of skills and knowledge. When coupled with increasing enrollments, this diversity of experience can result in courses having large numbers of both absolute beginners and seasoned coders. Such courses are difficult to teach, intimidate novice students, and bore those with more experience. This can result in low engagement and retention.Unlike mathematics and language arts, introductory courses in CS vary widely from one institution to another in both conceptual material and programming language used. A standard point of entry to college mathematics is a calculus course, with some students instead starting earlier with pre-calculus or an algebra refresher, and others starting out in the second-term calculus course. There is rarely a concern about student skill being hidden by notational or other language differences, because the language of mathematics is close to universal. Similarly, freshman language arts courses in reading and/or writing assume a certain level of skill and maturity of comprehension and expressiveness in the target language; otherwise remedial courses are provided.We investigate placement of incoming first year students into appropriate introductory computer science courses at higher education institutions where there is more than one choice of first course. The goal is to determine the best way to decide which first course would be the most helpful for each student

    The Design and Evaluation of an Educational Software Development Process for First Year Computing Undergraduates

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    First year, undergraduate computing students experience a series of well-known challenges when learning how to design and develop software solutions. These challenges, which include a failure to engage effectively with planning solutions prior to implementation ultimately impact upon the students’ competency and their retention beyond the first year of their studies. In the software industry, software development processes systematically guide the development of software solutions through iterations of analysis, design, implementation and testing. Industry-standard processes are, however, unsuitable for novice programmers as they require prior programming knowledge. This study investigates how a researcher-designed educational software development process could be created for novice undergraduate learners, and the impact of this process on their competence in learning how to develop software solutions. Based on an Action Research methodology that ran over three cycles, this research demonstrates how an educational software development methodology (termed FRESH) and its operationalised process (termed CADET which is a concrete implementation of the FRESH methodology), was designed and implemented as an educational tool for enhancing student engagement and competency in software development. Through CADET, students were reframed as software developers who understand the value in planning and developing software solutions, and not as programmers who prematurely try to implement solutions. While there remain opportunities to further enhance the technical sophistication of the process as it is implemented in practice, CADET enabled the software development steps of analysis and design to be explicit elements of developing software solutions, rather than their more typically implicit inclusion in introductory CS courses. The research contributes to the field of computing education by exploring the possibilities of – and by concretely generating – an appropriate scaffolded methodology and process; by illustrating the use of computational thinking and threshold concepts in software development; and by providing a novel evaluation framework (termed AKM-SOLO) to aid in the continuous improvement of educational processes and courses by measuring student learning experiences and competencies

    World Conference on Computers in Education 2017:Book of Abstracts

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