18,397 research outputs found
Neural Translation of Musical Style
Music is an expressive form of communication often used to convey emotion in
scenarios where "words are not enough". Part of this information lies in the
musical composition where well-defined language exists. However, a significant
amount of information is added during a performance as the musician interprets
the composition. The performer injects expressiveness into the written score
through variations of different musical properties such as dynamics and tempo.
In this paper, we describe a model that can learn to perform sheet music. Our
research concludes that the generated performances are indistinguishable from a
human performance, thereby passing a test in the spirit of a "musical Turing
test"
Mandarin Singing Voice Synthesis Based on Harmonic Plus Noise Model and Singing Expression Analysis
The purpose of this study is to investigate how humans interpret musical
scores expressively, and then design machines that sing like humans. We
consider six factors that have a strong influence on the expression of human
singing. The factors are related to the acoustic, phonetic, and musical
features of a real singing signal. Given real singing voices recorded following
the MIDI scores and lyrics, our analysis module can extract the expression
parameters from the real singing signals semi-automatically. The expression
parameters are used to control the singing voice synthesis (SVS) system for
Mandarin Chinese, which is based on the harmonic plus noise model (HNM). The
results of perceptual experiments show that integrating the expression factors
into the SVS system yields a notable improvement in perceptual naturalness,
clearness, and expressiveness. By one-to-one mapping of the real singing signal
and expression controls to the synthesizer, our SVS system can simulate the
interpretation of a real singer with the timbre of a speaker.Comment: 8 pages, technical repor
Deep Learning Techniques for Music Generation -- A Survey
This paper is a survey and an analysis of different ways of using deep
learning (deep artificial neural networks) to generate musical content. We
propose a methodology based on five dimensions for our analysis:
Objective - What musical content is to be generated? Examples are: melody,
polyphony, accompaniment or counterpoint. - For what destination and for what
use? To be performed by a human(s) (in the case of a musical score), or by a
machine (in the case of an audio file).
Representation - What are the concepts to be manipulated? Examples are:
waveform, spectrogram, note, chord, meter and beat. - What format is to be
used? Examples are: MIDI, piano roll or text. - How will the representation be
encoded? Examples are: scalar, one-hot or many-hot.
Architecture - What type(s) of deep neural network is (are) to be used?
Examples are: feedforward network, recurrent network, autoencoder or generative
adversarial networks.
Challenge - What are the limitations and open challenges? Examples are:
variability, interactivity and creativity.
Strategy - How do we model and control the process of generation? Examples
are: single-step feedforward, iterative feedforward, sampling or input
manipulation.
For each dimension, we conduct a comparative analysis of various models and
techniques and we propose some tentative multidimensional typology. This
typology is bottom-up, based on the analysis of many existing deep-learning
based systems for music generation selected from the relevant literature. These
systems are described and are used to exemplify the various choices of
objective, representation, architecture, challenge and strategy. The last
section includes some discussion and some prospects.Comment: 209 pages. This paper is a simplified version of the book: J.-P.
Briot, G. Hadjeres and F.-D. Pachet, Deep Learning Techniques for Music
Generation, Computational Synthesis and Creative Systems, Springer, 201
Sensing and mapping for interactive performance
This paper describes a trans-domain mapping (TDM) framework for translating meaningful activities from one creative domain onto another. The multi-disciplinary framework is designed to facilitate an intuitive and non-intrusive interactive multimedia performance interface that offers the users or performers real-time control of multimedia events using their physical movements. It is intended to be a highly dynamic real-time performance tool, sensing and tracking activities and changes, in order to provide interactive multimedia performances.
From a straightforward definition of the TDM framework, this paper reports several implementations and multi-disciplinary collaborative projects using the proposed framework, including a motion and colour-sensitive system, a sensor-based system for triggering musical events, and a distributed multimedia server for audio mapping of a real-time face tracker, and discusses different aspects of mapping strategies in their context.
Plausible future directions, developments and exploration with the proposed framework, including stage augmenta tion, virtual and augmented reality, which involve sensing and mapping of physical and non-physical changes onto multimedia control events, are discussed
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