15 research outputs found

    Noisy Submodular Maximization via Adaptive Sampling with Applications to Crowdsourced Image Collection Summarization

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    We address the problem of maximizing an unknown submodular function that can only be accessed via noisy evaluations. Our work is motivated by the task of summarizing content, e.g., image collections, by leveraging users' feedback in form of clicks or ratings. For summarization tasks with the goal of maximizing coverage and diversity, submodular set functions are a natural choice. When the underlying submodular function is unknown, users' feedback can provide noisy evaluations of the function that we seek to maximize. We provide a generic algorithm -- \submM{} -- for maximizing an unknown submodular function under cardinality constraints. This algorithm makes use of a novel exploration module -- \blbox{} -- that proposes good elements based on adaptively sampling noisy function evaluations. \blbox{} is able to accommodate different kinds of observation models such as value queries and pairwise comparisons. We provide PAC-style guarantees on the quality and sampling cost of the solution obtained by \submM{}. We demonstrate the effectiveness of our approach in an interactive, crowdsourced image collection summarization application.Comment: Extended version of AAAI'16 pape

    A Relative Exponential Weighing Algorithm for Adversarial Utility-based Dueling Bandits

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    We study the K-armed dueling bandit problem which is a variation of the classical Multi-Armed Bandit (MAB) problem in which the learner receives only relative feedback about the selected pairs of arms. We propose a new algorithm called Relative Exponential-weight algorithm for Exploration and Exploitation (REX3) to handle the adversarial utility-based formulation of this problem. This algorithm is a non-trivial extension of the Exponential-weight algorithm for Exploration and Exploitation (EXP3) algorithm. We prove a finite time expected regret upper bound of order O(sqrt(K ln(K)T)) for this algorithm and a general lower bound of order omega(sqrt(KT)). At the end, we provide experimental results using real data from information retrieval applications

    Preference-Based Monte Carlo Tree Search

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    Monte Carlo tree search (MCTS) is a popular choice for solving sequential anytime problems. However, it depends on a numeric feedback signal, which can be difficult to define. Real-time MCTS is a variant which may only rarely encounter states with an explicit, extrinsic reward. To deal with such cases, the experimenter has to supply an additional numeric feedback signal in the form of a heuristic, which intrinsically guides the agent. Recent work has shown evidence that in different areas the underlying structure is ordinal and not numerical. Hence erroneous and biased heuristics are inevitable, especially in such domains. In this paper, we propose a MCTS variant which only depends on qualitative feedback, and therefore opens up new applications for MCTS. We also find indications that translating absolute into ordinal feedback may be beneficial. Using a puzzle domain, we show that our preference-based MCTS variant, wich only receives qualitative feedback, is able to reach a performance level comparable to a regular MCTS baseline, which obtains quantitative feedback.Comment: To be publishe

    Copeland Dueling Bandits

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    A version of the dueling bandit problem is addressed in which a Condorcet winner may not exist. Two algorithms are proposed that instead seek to minimize regret with respect to the Copeland winner, which, unlike the Condorcet winner, is guaranteed to exist. The first, Copeland Confidence Bound (CCB), is designed for small numbers of arms, while the second, Scalable Copeland Bandits (SCB), works better for large-scale problems. We provide theoretical results bounding the regret accumulated by CCB and SCB, both substantially improving existing results. Such existing results either offer bounds of the form O(KlogT)O(K \log T) but require restrictive assumptions, or offer bounds of the form O(K2logT)O(K^2 \log T) without requiring such assumptions. Our results offer the best of both worlds: O(KlogT)O(K \log T) bounds without restrictive assumptions.Comment: 33 pages, 8 figure

    MergeDTS: A Method for Effective Large-Scale Online Ranker Evaluation

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    Online ranker evaluation is one of the key challenges in information retrieval. While the preferences of rankers can be inferred by interleaving methods, the problem of how to effectively choose the ranker pair that generates the interleaved list without degrading the user experience too much is still challenging. On the one hand, if two rankers have not been compared enough, the inferred preference can be noisy and inaccurate. On the other, if two rankers are compared too many times, the interleaving process inevitably hurts the user experience too much. This dilemma is known as the exploration versus exploitation tradeoff. It is captured by the KK-armed dueling bandit problem, which is a variant of the KK-armed bandit problem, where the feedback comes in the form of pairwise preferences. Today's deployed search systems can evaluate a large number of rankers concurrently, and scaling effectively in the presence of numerous rankers is a critical aspect of KK-armed dueling bandit problems. In this paper, we focus on solving the large-scale online ranker evaluation problem under the so-called Condorcet assumption, where there exists an optimal ranker that is preferred to all other rankers. We propose Merge Double Thompson Sampling (MergeDTS), which first utilizes a divide-and-conquer strategy that localizes the comparisons carried out by the algorithm to small batches of rankers, and then employs Thompson Sampling (TS) to reduce the comparisons between suboptimal rankers inside these small batches. The effectiveness (regret) and efficiency (time complexity) of MergeDTS are extensively evaluated using examples from the domain of online evaluation for web search. Our main finding is that for large-scale Condorcet ranker evaluation problems, MergeDTS outperforms the state-of-the-art dueling bandit algorithms.Comment: Accepted at TOI
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