1,949 research outputs found

    Performance and scalability of indexed subgraph query processing methods

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    Graph data management systems have become very popular as graphs are the natural data model for many applications. One of the main problems addressed by these systems is subgraph query processing; i.e., given a query graph, return all graphs that contain the query. The naive method for processing such queries is to perform a subgraph isomorphism test against each graph in the dataset. This obviously does not scale, as subgraph isomorphism is NP-Complete. Thus, many indexing methods have been proposed to reduce the number of candidate graphs that have to underpass the subgraph isomorphism test. In this paper, we identify a set of key factors-parameters, that influence the performance of related methods: namely, the number of nodes per graph, the graph density, the number of distinct labels, the number of graphs in the dataset, and the query graph size. We then conduct comprehensive and systematic experiments that analyze the sensitivity of the various methods on the values of the key parameters. Our aims are twofold: first to derive conclusions about the algorithms’ relative performance, and, second, to stress-test all algorithms, deriving insights as to their scalability, and highlight how both performance and scalability depend on the above factors. We choose six wellestablished indexing methods, namely Grapes, CT-Index, GraphGrepSX, gIndex, Tree+∆, and gCode, as representative approaches of the overall design space, including the most recent and best performing methods. We report on their index construction time and index size, and on query processing performance in terms of time and false positive ratio. We employ both real and synthetic datasets. Specifi- cally, four real datasets of different characteristics are used: AIDS, PDBS, PCM, and PPI. In addition, we generate a large number of synthetic graph datasets, empowering us to systematically study the algorithms’ performance and scalability versus the aforementioned key parameters

    Soft Seeded SSL Graphs for Unsupervised Semantic Similarity-based Retrieval

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    Semantic similarity based retrieval is playing an increasingly important role in many IR systems such as modern web search, question-answering, similar document retrieval etc. Improvements in retrieval of semantically similar content are very significant to applications like Quora, Stack Overflow, Siri etc. We propose a novel unsupervised model for semantic similarity based content retrieval, where we construct semantic flow graphs for each query, and introduce the concept of "soft seeding" in graph based semi-supervised learning (SSL) to convert this into an unsupervised model. We demonstrate the effectiveness of our model on an equivalent question retrieval problem on the Stack Exchange QA dataset, where our unsupervised approach significantly outperforms the state-of-the-art unsupervised models, and produces comparable results to the best supervised models. Our research provides a method to tackle semantic similarity based retrieval without any training data, and allows seamless extension to different domain QA communities, as well as to other semantic equivalence tasks.Comment: Published in Proceedings of the 2017 ACM Conference on Information and Knowledge Management (CIKM '17

    Search Efficient Binary Network Embedding

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    Traditional network embedding primarily focuses on learning a dense vector representation for each node, which encodes network structure and/or node content information, such that off-the-shelf machine learning algorithms can be easily applied to the vector-format node representations for network analysis. However, the learned dense vector representations are inefficient for large-scale similarity search, which requires to find the nearest neighbor measured by Euclidean distance in a continuous vector space. In this paper, we propose a search efficient binary network embedding algorithm called BinaryNE to learn a sparse binary code for each node, by simultaneously modeling node context relations and node attribute relations through a three-layer neural network. BinaryNE learns binary node representations efficiently through a stochastic gradient descent based online learning algorithm. The learned binary encoding not only reduces memory usage to represent each node, but also allows fast bit-wise comparisons to support much quicker network node search compared to Euclidean distance or other distance measures. Our experiments and comparisons show that BinaryNE not only delivers more than 23 times faster search speed, but also provides comparable or better search quality than traditional continuous vector based network embedding methods

    Sequence queries on temporal graphs

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    Graphs that evolve over time are called temporal graphs. They can be used to describe and represent real-world networks, including transportation networks, social networks, and communication networks, with higher fidelity and accuracy. However, research is still limited on how to manage large scale temporal graphs and execute queries over these graphs efficiently and effectively. This thesis investigates the problems of temporal graph data management related to node and edge sequence queries. In temporal graphs, nodes and edges can evolve over time. Therefore, sequence queries on nodes and edges can be key components in managing temporal graphs. In this thesis, the node sequence query decomposes into two parts: graph node similarity and subsequence matching. For node similarity, this thesis proposes a modified tree edit distance that is metric and polynomially computable and has a natural, intuitive interpretation. Note that the proposed node similarity works even for inter-graph nodes and therefore can be used for graph de-anonymization, network transfer learning, and cross-network mining, among other tasks. The subsequence matching query proposed in this thesis is a framework that can be adopted to index generic sequence and time-series data, including trajectory data and even DNA sequences for subsequence retrieval. For edge sequence queries, this thesis proposes an efficient storage and optimized indexing technique that allows for efficient retrieval of temporal subgraphs that satisfy certain temporal predicates. For this problem, this thesis develops a lightweight data management engine prototype that can support time-sensitive temporal graph analytics efficiently even on a single PC

    Exploring Communities in Large Profiled Graphs

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    Given a graph GG and a vertex q∈Gq\in G, the community search (CS) problem aims to efficiently find a subgraph of GG whose vertices are closely related to qq. Communities are prevalent in social and biological networks, and can be used in product advertisement and social event recommendation. In this paper, we study profiled community search (PCS), where CS is performed on a profiled graph. This is a graph in which each vertex has labels arranged in a hierarchical manner. Extensive experiments show that PCS can identify communities with themes that are common to their vertices, and is more effective than existing CS approaches. As a naive solution for PCS is highly expensive, we have also developed a tree index, which facilitate efficient and online solutions for PCS

    GSI: GPU-friendly Subgraph Isomorphism

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    Subgraph isomorphism is a well-known NP-hard problem that is widely used in many applications, such as social network analysis and query over the knowledge graph. Due to the inherent hardness, its performance is often a bottleneck in various real-world applications. Therefore, we address this by designing an efficient subgraph isomorphism algorithm leveraging features of GPU architecture, such as massive parallelism and memory hierarchy. Existing GPU-based solutions adopt a two-step output scheme, performing the same join process twice in order to write intermediate results concurrently. They also lack GPU architecture-aware optimizations that allow scaling to large graphs. In this paper, we propose a GPU-friendly subgraph isomorphism algorithm, GSI. Different from existing edge join-based GPU solutions, we propose a Prealloc-Combine strategy based on the vertex-oriented framework, which avoids joining-twice in existing solutions. Also, a GPU-friendly data structure (called PCSR) is proposed to represent an edge-labeled graph. Extensive experiments on both synthetic and real graphs show that GSI outperforms the state-of-the-art algorithms by up to several orders of magnitude and has good scalability with graph size scaling to hundreds of millions of edges.Comment: 15 pages, 17 figures, conferenc
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