7,471 research outputs found
Improved multimedia server I/O subsystems
This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder.---- Copyright IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.The main function of a continuous media server is to concurrently stream data from storage to multiple clients over a network. The resulting streams will congest the host CPU bus, reducing access to the system's main memory, which degrades CPU performance. The purpose of this paper is to investigate ways of improving I/O subsystems of continuous media sewers. Several improved I/O subsystem architectures are presented and their performances evaluated. The proposed architectures use an existing device, namely the Intel i960RP processor. The objective of using an I/O processor is to move the stream and its control from the host processor and the main memory. The ultimate aim is to identify the requirements for an integrated I/O subsystem for a high performance scalable media-on-demand server
iTeleScope: Intelligent Video Telemetry and Classification in Real-Time using Software Defined Networking
Video continues to dominate network traffic, yet operators today have poor
visibility into the number, duration, and resolutions of the video streams
traversing their domain. Current approaches are inaccurate, expensive, or
unscalable, as they rely on statistical sampling, middle-box hardware, or
packet inspection software. We present {\em iTelescope}, the first intelligent,
inexpensive, and scalable SDN-based solution for identifying and classifying
video flows in real-time. Our solution is novel in combining dynamic flow rules
with telemetry and machine learning, and is built on commodity OpenFlow
switches and open-source software. We develop a fully functional system, train
it in the lab using multiple machine learning algorithms, and validate its
performance to show over 95\% accuracy in identifying and classifying video
streams from many providers including Youtube and Netflix. Lastly, we conduct
tests to demonstrate its scalability to tens of thousands of concurrent
streams, and deploy it live on a campus network serving several hundred real
users. Our system gives unprecedented fine-grained real-time visibility of
video streaming performance to operators of enterprise and carrier networks at
very low cost.Comment: 12 pages, 16 figure
E-HOME, A LIFESTYLE AND COMFORTABLE TECHNOLOGY
Technology has become an essential part of our homes, which are places that should be easy and peaceful to live in. That’s why I imagine a concept that take all the technology necessary in your home, integrate it and make it simple and easy to use for everybody. This concept is based on idea that eliminates remote controls or something like this. Also this concept should propose you a lot of possible decision that you could take. These decisions refers on easy living in a normal home, such as climate, water temperature, lightning, multimedia, such as TV’s, VCR’s, DVD’s, but also decisions about eating, paying taxes, investments, interfaces with public institutions and so on. This concept I name it e-Home. I imagine this concept with many modules, refers on easy living in such a home, referring on what do you eat, calories consume, food storage and clothes and about possible decision to take in matter of paying and investments of your family.technology, interfaces, neural network, software, artificial intelligence
Services surround you:physical-virtual linkage with contextual bookmarks
Our daily life is pervaded by digital information and devices, not least the common mobile phone. However, a seamless connection between our physical world, such as a movie trailer on a screen in the main rail station and its digital counterparts, such as an online ticket service, remains difficult. In this paper, we present contextual bookmarks that enable users to capture information of interest with a mobile camera phone. Depending on the user’s context, the snapshot is mapped to a digital service such as ordering tickets for a movie theater close by or a link to the upcoming movie’s Web page
Analysis and implementation of the Large Scale Video-on-Demand System
Next Generation Network (NGN) provides multimedia services over broadband
based networks, which supports high definition TV (HDTV), and DVD quality
video-on-demand content. The video services are thus seen as merging mainly
three areas such as computing, communication, and broadcasting. It has numerous
advantages and more exploration for the large-scale deployment of
video-on-demand system is still needed. This is due to its economic and design
constraints. It's need significant initial investments for full service
provision. This paper presents different estimation for the different
topologies and it require efficient planning for a VOD system network. The
methodology investigates the network bandwidth requirements of a VOD system
based on centralized servers, and distributed local proxies. Network traffic
models are developed to evaluate the VOD system's operational bandwidth
requirements for these two network architectures. This paper present an
efficient estimation of the of the bandwidth requirement for the different
architectures.Comment: 9 pages, 8 figure
Orchestrating Service Migration for Low Power MEC-Enabled IoT Devices
Multi-Access Edge Computing (MEC) is a key enabling technology for Fifth
Generation (5G) mobile networks. MEC facilitates distributed cloud computing
capabilities and information technology service environment for applications
and services at the edges of mobile networks. This architectural modification
serves to reduce congestion, latency, and improve the performance of such edge
colocated applications and devices. In this paper, we demonstrate how reactive
service migration can be orchestrated for low-power MEC-enabled Internet of
Things (IoT) devices. Here, we use open-source Kubernetes as container
orchestration system. Our demo is based on traditional client-server system
from user equipment (UE) over Long Term Evolution (LTE) to the MEC server. As
the use case scenario, we post-process live video received over web real-time
communication (WebRTC). Next, we integrate orchestration by Kubernetes with S1
handovers, demonstrating MEC-based software defined network (SDN). Now, edge
applications may reactively follow the UE within the radio access network
(RAN), expediting low-latency. The collected data is used to analyze the
benefits of the low-power MEC-enabled IoT device scheme, in which end-to-end
(E2E) latency and power requirements of the UE are improved. We further discuss
the challenges of implementing such schemes and future research directions
therein
Flexi-WVSNP-DASH: A Wireless Video Sensor Network Platform for the Internet of Things
abstract: Video capture, storage, and distribution in wireless video sensor networks
(WVSNs) critically depends on the resources of the nodes forming the sensor
networks. In the era of big data, Internet of Things (IoT), and distributed
demand and solutions, there is a need for multi-dimensional data to be part of
the Sensor Network data that is easily accessible and consumable by humanity as
well as machinery. Images and video are expected to become as ubiquitous as is
the scalar data in traditional sensor networks. The inception of video-streaming
over the Internet, heralded a relentless research for effective ways of
distributing video in a scalable and cost effective way. There has been novel
implementation attempts across several network layers. Due to the inherent
complications of backward compatibility and need for standardization across
network layers, there has been a refocused attention to address most of the
video distribution over the application layer. As a result, a few video
streaming solutions over the Hypertext Transfer Protocol (HTTP) have been
proposed. Most notable are Apple’s HTTP Live Streaming (HLS) and the Motion
Picture Experts Groups Dynamic Adaptive Streaming over HTTP (MPEG-DASH). These
frameworks, do not address the typical and future WVSN use cases. A highly
flexible Wireless Video Sensor Network Platform and compatible DASH (WVSNP-DASH)
are introduced. The platform's goal is to usher video as a data element that
can be integrated into traditional and non-Internet networks. A low cost,
scalable node is built from the ground up to be fully compatible with the
Internet of Things Machine to Machine (M2M) concept, as well as the ability to
be easily re-targeted to new applications in a short time. Flexi-WVSNP design
includes a multi-radio node, a middle-ware for sensor operation and
communication, a cross platform client facing data retriever/player framework,
scalable security as well as a cohesive but decoupled hardware and software
design.Dissertation/ThesisDoctoral Dissertation Electrical Engineering 201
- …