4 research outputs found

    Tracking a table tennis ball for umpiring purposes

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    This study investigates tracking a table-tennis ball rapidly from video captured using low-cost equipment for umpiring purposes. A number of highly efficient algorithms have been developed for this purpose. The proposed system was tested using sequences capture from real match scenes. The preliminary results of experiments show that accurate and rapid tracking can be achieved even under challenging conditions, including occlusion and colour merging. This work can contribute to the development of an automatic umpiring system and also has the potential to provide amateur users open access to a detection tool for fast-moving, small, round objects

    A BADMINTON ROBOT -SERVING OPERATION DESIGN

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    ABSTRACT Building a sport robot that can defeat human players in sport activities is the aim of many researchers and engineers in robotic related fields. This paper presents a design of a mobile badminton robot that can serve a shuttlecock as a human player in a standard badminton court. A transporting shuttlecock system was designed to preload six shuttlecocks. A serving mechanism was designed to swing a standard badminton racquet to hit a dropping shuttlecock timely. The challenges and the proposed solutions that involved during the development of the shuttlecock serving system and serving mechanism are discussed. Findings indicate that the proposed design is able to preload and serve six shuttlecocks continuously with a success serving rate of 89% in a standard badminton court when the time between swinging the racquet and dropping a shuttlecock was optimized

    A Robot Referee for Robot Soccer

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    The aim of this paper is to propose a robot referee for robot soccer. This idea is implemented using a service robot that moves along one of the field sides, uses its own cameras to analyze the game, and communicates its decisions to the human spectators using speech, and to the robot players using wireless communication. The robot uses a video-based game analysis toolbox that is able to analyze the actions at up to 20fps. This toolbox includes robots, ball, landmarks, and lines detection and tracking, as well as refereeing decisionmaking. This robot system is validated and characterized in real game situations with humanoid robot players.This research was partially supported by FONDECYT (Chile) under Project Number 1061158
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