14,308 research outputs found
Développement d’un système intelligent de reconnaissance automatisée pour la caractérisation des états de surface de la chaussée en temps réel par une approche multicapteurs
Le rôle d’un service dédié à l’analyse de la météo routière est d’émettre des prévisions et des avertissements aux usagers quant à l’état de la chaussée, permettant ainsi d’anticiper les conditions de circulations dangereuses, notamment en période hivernale. Il est donc important de définir l’état de chaussée en tout temps. L’objectif de ce projet est donc de développer un système de détection multicapteurs automatisée pour la caractérisation en temps réel des états de surface de la chaussée (neige, glace, humide, sec). Ce mémoire se focalise donc sur le développement d’une méthode de fusion de données images et sons par apprentissage profond basée sur la théorie de Dempster-Shafer. Les mesures directes pour l’acquisition des données qui ont servi à l’entrainement du modèle de fusion ont été effectuées à l’aide de deux capteurs à faible coût disponibles dans le commerce. Le premier capteur est une caméra pour enregistrer des vidéos de la surface de la route. Le second capteur est un microphone pour enregistrer le bruit de l’interaction pneu-chaussée qui caractérise chaque état de surface. La finalité de ce système est de pouvoir fonctionner sur un nano-ordinateur pour l’acquisition, le traitement et la diffusion de l’information en temps réel afin d’avertir les services d’entretien routier ainsi que les usagers de la route. De façon précise, le système se présente comme suit :1) une architecture d’apprentissage profond classifiant chaque état de surface à partir des images issues de la vidéo sous forme de probabilités ; 2) une architecture d’apprentissage profond classifiant chaque état de surface à partir du son sous forme de probabilités ; 3) les probabilités issues de chaque architecture ont été ensuite introduites dans le modèle de fusion pour obtenir la décision finale. Afin que le système soit léger et moins coûteux, il a été développé à partir d’architectures alliant légèreté et précision à savoir Squeeznet pour les images et M5 pour le son. Lors de la validation, le système a démontré une bonne performance pour la détection des états surface avec notamment 87,9 % pour la glace noire et 97 % pour la neige fondante
Gamification in E-Learning: game factors to strengthen specific English pronunciation features in undergraduate students at UPTC Sogamoso
Appendix A Characterization survey (104), Appendix B. EFL Students’ questionnaire (109), Appendix C. Characterization survey: data treatment question (113), Appendix D. Informed consent letter, English version (114), Appendix E. Carta de consentimiento informado, versión en español (117), Appendix F. Time Schedule (120), Appendix G. Sample Challenges at Moodle (126), Appendix H. Participants’ questionnaire results (128).La gamificación es un término que suele denotar el uso de componentes del juego en situaciones no relacionadas con el juego en sà para crear experiencias de aprendizaje agradables, divertidas y motivadoras para los estudiantes (Werbach y Hunter, 2012). Por lo tanto, el análisis de los factores básicos de los juegos se convierte en algo esencial a la hora de definir y utilizar la gamificación como estrategia de mediación del inglés como lengua extranjera para fortalecer rasgos especÃficos de pronunciación en los estudiantes de pregrado de la UPTC Sogamoso.
El procedimiento de estudio se basa en la investigación acción mediante la implementación de la estrategia de gamificación para la mediación en la pronunciación del inglés, orientada a treinta estudiantes de diferentes programas de ingenierÃa, administración y tecnologÃa con niveles heterogéneos de dominio del inglés. Las actividades se centran principalmente en la producción de sonidos, el ritmo, el acento y la entonación, los rasgos de pronunciación segmental y suprasegmental.
Los resultados arrojaron una evidente mejora en las caracterÃsticas segméntales y suprasegmentales de la percepción en la pronunciación de los participantes asà como la contribución del objetivo de los juegos a la instrucción fonética y fonológica, la sensación en el juego a la motivación para mejorar la pronunciación, el reto establecido en los juegos a la actitud positiva de los participantes, y la sociabilidad a la exposición practica de la pronunciación inglesa.Gamification is a relatively new term that often denotes the use of game components in situations unrelated to the game itself to create enjoyable, fun, and motivating learning experiences for students (Werbach and Hunter, 2012). Therefore, analyzing the games' basic factors becomes essential when defining and using gamification as a strategy for English as Foreign Language mediation to strengthen specific pronunciation features in UPTC Sogamoso undergraduate students.
The study procedure is based on action research by implementing the gamification strategy for mediation in English pronunciation, oriented to thirty students from different engineering, management, and technology programs at heterogeneous levels of English proficiency. The activities mainly focus on sound production, rhythm, stress, and intonation, segmental and suprasegmental pronunciation features.
The results showed an evident improvement in the segmental and suprasegmental features of the participants' pronunciation perception as well as the contribution of game goals to phonetics and phonological instruction, the game sensation to the motivation for pronunciation improvement, the game challenge to the participants' positive attitude, and the sociality to the English pronunciation exposure practice
Supporting girls and young women victims of sexual harassment in schools : "me and you and everyone we know"
This article highlights an innovative project, across three European countries (Italy, Sweden and Romania), that used a pictorial co-design educational tool to empower young women to counter sexual harassment and abuse. Data is very hard to obtain on levels of sexual harassment and the project revealed that there was a need to educate female and male students, as well as professionals of its long-term impact. The co-designed cards generated discussion and comments both with the young participants and educational professionals. Focus groups were organised in the three countries with students using the co-design tool. What emerged from those focus groups are different
attitudes towards sexual harassment and how this may affect girls and young women in the three participating countries. This article reflects upon the use of a transnational co-design tool to prevent sexual harassment and abuse in schools. The main aim was to promote a dialogue with young people on the complexity of issues surrounding this topic in order to promote change in this area. Findings from this project revealed that there was much variation between the three countries in a number of important areas, such as the support and knowledge base on the issue
Building body identities - exploring the world of female bodybuilders
This thesis explores how female bodybuilders seek to develop and maintain a viable sense of self despite being stigmatized by the gendered foundations of what Erving Goffman (1983) refers to as the 'interaction order'; the unavoidable presentational context in which identities are forged during the course of social life. Placed in the context of an overview of the historical treatment of women's bodies, and a concern with the development of bodybuilding as a specific form of body modification, the research draws upon a unique two year ethnographic study based in the South of England, complemented by interviews with twenty-six female bodybuilders, all of whom live in the U.K. By mapping these extraordinary women's lives, the research illuminates the pivotal spaces and essential lived experiences that make up the female bodybuilder. Whilst the women appear to be embarking on an 'empowering' radical body project for themselves, the consequences of their activity remains culturally ambivalent. This research exposes the 'Janus-faced' nature of female bodybuilding, exploring the ways in which the women negotiate, accommodate and resist pressures to engage in more orthodox and feminine activities and appearances
Exploring environmental concerns on digital platforms through big data: the effect of online consumers’ environmental discourse on online review ratings
By deploying big data analytical techniques to retrieve and analyze a large volume of more than 2.7 million reviews, this work sheds light on how environmental concerns expressed by tourists on digital platforms, in the guise of online reviews, influence their satisfaction with tourism and hospitality services. More specifically, we conduct a multi-platform study of Tripadvisor.com and Booking.com online reviews (ORs) pertaining to hotel services across eight leading tourism destination cities in America and Europe over the period 2017–2018. By adopting multivariate regression analyses, we show that OR ratings are positively influenced by both the presence and depth of environmental discourse on these platforms. Theoretical and managerial contributions, and implications for digital platforms, big data analytics (BDA), electronic word-of-mouth (eWOM) and environmental research within the tourism and hospitality domain are examined, with a view to capturing, empirically, the effect of environmental discourse presence and depth on customer satisfaction proxied through online ratings
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Co-design As Healing: Exploring The Experiences Of Participants Facing Mental Health Problems
This thesis is an exploration of the healing role of co-design in mental health. Although co-design projects conducted within mental health settings are rising, existing literature tends to focus on the object of design and its outcomes while the experiences of participants per se remain largely unexplored. The guiding research question of this study is not how we design things that improve mental health, but how co-designing, as an act, might do so.
The thesis presents two projects that were organized in collaboration with the mental health charity Islington Mind and the Psychosis Therapy Project (PTP) in London.
The project at Islington Mind used a structured design process inviting participants to design for wellbeing. A case study analysis provides insights on how participants were impacted, summarizing key challenges and opportunities.
The design at PTP worked towards creating a collective brief in an emergent fashion, finally culminating in a board game. The experiences of participants were explored through Interpretative Phenomenological Analysis (IPA), using semi-structured interview data. The analysis served to identify key themes characterising the experience of co-design such as contributing, connecting, thinking and intentioning. In addition, a mixed-methods analysis of questionnaires and interview data exploring participants' wellbeing, showed that all participants who engaged fairly consistently in the project improved after the project ended, although some participants' scores returned to baseline six months later.
Reflecting on both projects, an approach to facilitation within mental health is outlined, detailing how the dimensions of weaving and layered participation, nurturing mattering and facilitating attitudes interlace. This contribution raises awareness of tacit dimensions in the practice of facilitation, articulating the nuances of how to encourage and sustain meaningful and ethical engagement and offering insights into a range of tools. It highlights the importance of remaining reflexive in relation to attitudes and emotions and discusses practical methodological and ethical challenges and ways to resolve them which can be of benefit to researchers embarking on a similar journey.
The thesis also offers detailed insights on how methodologies from different fields were integrated into a whole, arguing for transparency and reflexivity about epistemological assumptions, and how underlying paradigms shift in an interdisciplinary context.
Based on the overall findings, the thesis makes a case for considering design as healing (or a designerly way of healing), highlighting implications at a systems, social and individual level. It makes an original contribution to our understanding of design, highlighting its healing character, and proposes a new way to support mental health. The participants in this study not only had increased their own wellbeing through co-designing, but were also empowered and contributed towards healing the world. Hence, the thesis argues for a unique, holistic perspective of design and mental health, recognizing the interconnectedness of the individual, social and systemic dimensions of the healing processes that are ignited
Embodying entrepreneurship: everyday practices, processes and routines in a technology incubator
The growing interest in the processes and practices of entrepreneurship has
been dominated by a consideration of temporality. Through a thirty-six-month
ethnography of a technology incubator, this thesis contributes to extant
understanding by exploring the effect of space. The first paper explores how
class structures from the surrounding city have appropriated entrepreneurship
within the incubator. The second paper adopts a more explicitly spatial analysis
to reveal how the use of space influences a common understanding of
entrepreneurship. The final paper looks more closely at the entrepreneurs within
the incubator and how they use visual symbols to develop their identity. Taken
together, the three papers reject the notion of entrepreneurship as a primarily
economic endeavour as articulated through commonly understood language and
propose entrepreneuring as an enigmatic attractor that is accessed through the
ambiguity of the non-verbal to develop the ‘new’. The thesis therefore contributes
to the understanding of entrepreneurship and proposes a distinct role for the non-verbal in that understanding
Detection of Hyperpartisan news articles using natural language processing techniques
Yellow journalism has increased the spread of hyperpartisan news on the internet. It is very difficult for online news article readers to distinguish hyperpartisan news articles from mainstream news articles. There is a need for an automated model that can detect hyperpartisan news on the internet and tag them as hyperpartisan so that it is very easy for readers to avoid that news. A hyperpartisan news detection article was developed by using three different natural language processing techniques named BERT, ELMo, and Word2vec. This research used the bi-article dataset published at SEMEVAL-2019. The ELMo word embeddings which are trained on a Random forest classifier has got an accuracy of 0.88, which is much better than other state of art models. The BERT and Word2vec models have got the same accuracy of 0.83. This research tried different sentence input lengths to BERT and proved that BERT can extract context from local words. Evidenced from the described ML models, this study will assist the governments, news’ readers, and other political stakeholders to detect any hyperpartisan news, and also helps policy to track, and regulate, misinformation about the political parties and their leaders
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