373 research outputs found

    RELEASE: A High-level Paradigm for Reliable Large-scale Server Software

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    Erlang is a functional language with a much-emulated model for building reliable distributed systems. This paper outlines the RELEASE project, and describes the progress in the first six months. The project aim is to scale the Erlang’s radical concurrency-oriented programming paradigm to build reliable general-purpose software, such as server-based systems, on massively parallel machines. Currently Erlang has inherently scalable computation and reliability models, but in practice scalability is constrained by aspects of the language and virtual machine. We are working at three levels to address these challenges: evolving the Erlang virtual machine so that it can work effectively on large scale multicore systems; evolving the language to Scalable Distributed (SD) Erlang; developing a scalable Erlang infrastructure to integrate multiple, heterogeneous clusters. We are also developing state of the art tools that allow programmers to understand the behaviour of massively parallel SD Erlang programs. We will demonstrate the effectiveness of the RELEASE approach using demonstrators and two large case studies on a Blue Gene

    Crossing the gap from imperative to functional programming through refactoring

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    What Java Developers Know About Compatibility, And Why This Matters

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    Real-world programs are neither monolithic nor static -- they are constructed using platform and third party libraries, and both programs and libraries continuously evolve in response to change pressure. In case of the Java language, rules defined in the Java Language and Java Virtual Machine Specifications define when library evolution is safe. These rules distinguish between three types of compatibility - binary, source and behavioural. We claim that some of these rules are counter intuitive and not well-understood by many developers. We present the results of a survey where we quizzed developers about their understanding of the various types of compatibility. 414 developers responded to our survey. We find that while most programmers are familiar with the rules of source compatibility, they generally lack knowledge about the rules of binary and behavioural compatibility. This can be problematic when organisations switch from integration builds to technologies that require dynamic linking, such as OSGi. We have assessed the gravity of the problem by studying how often linkage-related problems are referenced in issue tracking systems, and find that they are common

    Reify Your Collection Queries for Modularity and Speed!

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    Modularity and efficiency are often contradicting requirements, such that programers have to trade one for the other. We analyze this dilemma in the context of programs operating on collections. Performance-critical code using collections need often to be hand-optimized, leading to non-modular, brittle, and redundant code. In principle, this dilemma could be avoided by automatic collection-specific optimizations, such as fusion of collection traversals, usage of indexing, or reordering of filters. Unfortunately, it is not obvious how to encode such optimizations in terms of ordinary collection APIs, because the program operating on the collections is not reified and hence cannot be analyzed. We propose SQuOpt, the Scala Query Optimizer--a deep embedding of the Scala collections API that allows such analyses and optimizations to be defined and executed within Scala, without relying on external tools or compiler extensions. SQuOpt provides the same "look and feel" (syntax and static typing guarantees) as the standard collections API. We evaluate SQuOpt by re-implementing several code analyses of the Findbugs tool using SQuOpt, show average speedups of 12x with a maximum of 12800x and hence demonstrate that SQuOpt can reconcile modularity and efficiency in real-world applications.Comment: 20 page

    Subtyping with Generics: A Unified Approach

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    Reusable software increases programmers\u27 productivity and reduces repetitive code and software bugs. Variance is a key programming language mechanism for writing reusable software. Variance is concerned with the interplay of parametric polymorphism (i.e., templates, generics) and subtype (inclusion) polymorphism. Parametric polymorphism enables programmers to write abstract types and is known to enhance the readability, maintainability, and reliability of programs. Subtyping promotes software reuse by allowing code to be applied to a larger set of terms. Integrating parametric and subtype polymorphism while maintaining type safety is a difficult problem. Existing variance mechanisms enable greater subtyping between parametric types, but they suffer from severe deficiencies. They are unable to express several common type abstractions. They can cause a proliferation of types and redundant code. They are difficult for programmers to use due to its inherent complexity. This dissertation aims to improve variance mechanisms in programming languages supporting parametric polymorphism. To address the shortcomings of current mechanisms, I will combine two popular approaches, definition-site variance and use-site variance, in a single programming language. I have developed formal languages or calculi for reasoning about variance. The calculi are example languages supporting both notions of definition-site and use-site variance. They enable stating precise properties that can be proved rigorously. The VarLang calculus demonstrates fundamental issues in variance from a language neutral perspective. The VarJ calculus illustrates realistic complications by modeling a mainstream programming language, Java. VarJ not only supports both notions of use-site and definition-site variance but also language features with complex interactions with variance such as F-bounded polymorphism and wildcard capture. A mapping from Java to VarLang was implemented in software that infers definition-site variance for Java. Large, standard Java libraries (e.g. Oracle\u27s JDK 1.6) were analyzed using the software to compute metrics measuring the benefits of adding definition-site variance to Java, which only supports use-site variance. Applying this technique to six Java generic libraries shows that 21-47% (depending on the library) of generic definitions are inferred to have single-variance; 7-29% of method signatures can be relaxed through this inference, and up to 100% of existing wildcard annotations are unnecessary and can be elided. Although the VarJ calculus proposes how to extend Java with definition-site variance, no mainstream language currently supports both definition-site and use-site variance. To assist programmers with utilizing both notions with existing technology, I developed a refactoring tool that refactors Java code by inferring definition-site variance and adding wildcard annotations. This tool is practical and immediately applicable: It assumes no changes to the Java type system, while taking into account all its intricacies. This system allows users to select declarations (variables, method parameters, return types, etc.) to generalize and considers declarations not declared in available source code. I evaluated our technique on six Java generic libraries. I found that 34% of available declarations of variant type signatures can be generalized-i.e., relaxed with more general wildcard types. On average, 146 other declarations need to be updated when a declaration is generalized, showing that this refactoring would be too tedious and error-prone to perform manually. The result of applying this refactoring is a more general interface that supports greater software reuse

    Matching objects without language extension

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    Pattern matching is a powerful programming concept which has proven its merits in declarative programming. The absence of pattern-matching in object-oriented programming languages is felt especially when tackling source code processing problems. But existing proposals for pattern matching in such languages rely on language extension, which makes their adoption overly intrusive. We propose an approach to support pattern matching in mainstream object-oriented languages without language extension. In this approach, a pattern is a first-class entity, which can be created, be passed as argument, and receive method invocations, just like any other object. We demonstrate how our approach can be used in conjunction with existing parser generators to perform pattern matching on various kinds of abstract syntax representation. We elaborate our approach to include concrete syntax patterns, and mixing of patterns and visitors for the construction of sophisticated syntax tree traversals.Thanks to Rob van der Leek of the Software Improvement Group for valuable feedback regarding this paper and the MatchO library. The author is recipient of a research grant from the Fundacao para a Ciencia e a Tecnologia, under grant number SFRH/BPD/11609/2002

    Multitudes of Objects: First Implementation and Case Study for Java

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    In object-oriented programs, the relationship of an object to many objects is usually implemented using indirection through a collection. This is in contrast to a relationship to one object, which is usually implemented directly. However, using collections for relationships to many objects does not only mean that accessing the related objects always requires accessing the collection first, it also presents a lurking maintenance problem that manifests itself when a relationship needs to be changed from to-one to to-many or vice versa. Continuing our prior work on fixing this problem, we show how we have extended the Java 7 programming language with multiplicities, that is, with expressions that evaluate to a number of objects not wrapped in a container, and report on the experience we have gathered using these multiplicities in a case study

    Classbox/J: Controlling the Scope of Change in Java

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    International audienceUnanticipated changes to complex software systems can introduce anomalies such as duplicated code, suboptimal inheritance rela- tionships and a proliferation of run-time downcasts. Refactoring to eliminate these anomalies may not be an option, at least in certain stages of software evolution. Classboxes are modules that restrict the visibility of changes to selected clients only, thereby offering more freedom in the way unanticipated changes may be imple- mented, and thus reducing the need for convoluted design anoma- lies. In this paper we demonstrate how classboxes can be imple- mented in statically-typed languages like Java. We also present an extended case study of Swing, a Java GUI package built on top of AWT, and we document the ensuing anomalies that Swing intro- duces. We show how Classbox/J, a prototype implementation of classboxes for Java, is used to provide a cleaner implementation of Swing using local refinement rather than subclassing
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