22,486 research outputs found

    Longitude : a privacy-preserving location sharing protocol for mobile applications

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    Location sharing services are becoming increasingly popular. Although many location sharing services allow users to set up privacy policies to control who can access their location, the use made by service providers remains a source of concern. Ideally, location sharing providers and middleware should not be able to access usersā€™ location data without their consent. In this paper, we propose a new location sharing protocol called Longitude that eases privacy concerns by making it possible to share a userā€™s location data blindly and allowing the user to control who can access her location, when and to what degree of precision. The underlying cryptographic algorithms are designed for GPS-enabled mobile phones. We describe and evaluate our implementation for the Nexus One Android mobile phone

    Technologies and solutions for location-based services in smart cities: past, present, and future

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    Location-based services (LBS) in smart cities have drastically altered the way cities operate, giving a new dimension to the life of citizens. LBS rely on location of a device, where proximity estimation remains at its core. The applications of LBS range from social networking and marketing to vehicle-toeverything communications. In many of these applications, there is an increasing need and trend to learn the physical distance between nearby devices. This paper elaborates upon the current needs of proximity estimation in LBS and compares them against the available Localization and Proximity (LP) finding technologies (LP technologies in short). These technologies are compared for their accuracies and performance based on various different parameters, including latency, energy consumption, security, complexity, and throughput. Hereafter, a classification of these technologies, based on various different smart city applications, is presented. Finally, we discuss some emerging LP technologies that enable proximity estimation in LBS and present some future research areas

    Defending against Sybil Devices in Crowdsourced Mapping Services

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    Real-time crowdsourced maps such as Waze provide timely updates on traffic, congestion, accidents and points of interest. In this paper, we demonstrate how lack of strong location authentication allows creation of software-based {\em Sybil devices} that expose crowdsourced map systems to a variety of security and privacy attacks. Our experiments show that a single Sybil device with limited resources can cause havoc on Waze, reporting false congestion and accidents and automatically rerouting user traffic. More importantly, we describe techniques to generate Sybil devices at scale, creating armies of virtual vehicles capable of remotely tracking precise movements for large user populations while avoiding detection. We propose a new approach to defend against Sybil devices based on {\em co-location edges}, authenticated records that attest to the one-time physical co-location of a pair of devices. Over time, co-location edges combine to form large {\em proximity graphs} that attest to physical interactions between devices, allowing scalable detection of virtual vehicles. We demonstrate the efficacy of this approach using large-scale simulations, and discuss how they can be used to dramatically reduce the impact of attacks against crowdsourced mapping services.Comment: Measure and integratio

    Privacy-Preserving Distance Computation and Proximity Testing on Earth, Done Right

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    In recent years, the availability of GPS-enabled smartphones have made location-based services extremely popular. A multitude of applications rely on location information to provide a wide range of services. Location information is, however, extremely sensitive and can be easily abused. In this paper, we introduce the first protocols for secure computation of distance and for proximity testing over a sphere. Our secure distance protocols allow two parties, Alice and Bob, to determine their mutual distance without disclosing any additional information about their location. Through our secure proximity testing protocols, Alice only learns if Bob is in close proximity, i.e., within some arbitrary distance. Our techniques rely on three different representations of Earth, which provide different trade-os between accuracy and performance. We show, via experiments on a prototype implementation, that our protocols are practical on resource- constrained smartphone devices. Our distance computation protocols runs, in fact, in 54 to 78 ms on a commodity Android smartphone. Similarly, our proximity tests require between 1.2 s and 2.8 s on the same platform. The imprecision introduced by our protocols is very small, i.e., between 0.1% and 3% on average, depending on the distance

    Server-Aided Privacy-Preserving Proximity Testing

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    Proximity testing is at the core of many Location-Based online Services (LBS) which we use in our daily lives to order taxis, find places of interest nearby, connect with people. Currently, most such services expect a user to submit his location to them and trust the LBS not to abuse this information, and use it only to provide the service. Existing cases of such information being misused (e.g., by the LBS employees or criminals who breached its security) motivates the search for better solutions that would ensure the privacy of user data, and give users control of how their data is being used.In this thesis, we address this problem using cryptographic techniques. We propose three cryptographic protocols that allow two users to perform proximity testing (check if they are close enough to each other) with the help of two servers.In the papers 1 and 2, the servers are introduced in order to allow users not to be online at the same time: one user may submit their location to the servers and go offline, the other user coming online later and finishing proximity testing. The drastically improves the practicality of such protocols, since the mobile devices that users usually run may not always be online. We stress that the servers in these protocols merely aid the users in performing the proximity testing, and none of the servers can independently extract the user data.In the paper 3, we use the servers to offload the users\u27 computation and communication to. The servers here pre-generate correlated random data and send it to users, who can use it to perform a secure proximity testing protocol faster. Paper 3, together with the paper 2, are highly practical: they provide strong security guarantees and are suitable to be executed on resource-constrained mobile devices. In fact, the work of clients in these protocols is close to negligible as most of the work is done by servers
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