17,619 research outputs found

    SAT Modulo Monotonic Theories

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    We define the concept of a monotonic theory and show how to build efficient SMT (SAT Modulo Theory) solvers, including effective theory propagation and clause learning, for such theories. We present examples showing that monotonic theories arise from many common problems, e.g., graph properties such as reachability, shortest paths, connected components, minimum spanning tree, and max-flow/min-cut, and then demonstrate our framework by building SMT solvers for each of these theories. We apply these solvers to procedural content generation problems, demonstrating major speed-ups over state-of-the-art approaches based on SAT or Answer Set Programming, and easily solving several instances that were previously impractical to solve

    Spanning trees with many leaves: new extremal results and an improved FPT algorithm

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    We present two lower bounds for the maximum number of leaves in a spanning tree of a graph. For connected graphs without triangles, with minimum degree at least three, we show that a spanning tree with at least (n+4)/3 leaves exists, where n is the number of vertices of the graph. For connected graphs with minimum degree at least three, that contain D diamonds induced by vertices of degree three (a diamond is a K4 minus one edge), we show that a spanning tree exists with at least (2n-D+12)/7 leaves. The proofs use the fact that spanning trees with many leaves correspond to small connected dominating sets. Both of these bounds are best possible for their respective graph classes. For both bounds simple polynomial time algorithms are given that find spanning trees satisfying the bounds. \ud \ud The second bound is used to find a new fastest FPT algorithm for the Max-Leaf Spanning Tree problem. This problem asks whether a graph G on n vertices has a spanning tree with at least k leaves. The time complexity of our algorithm is f(k)g(n), where g(n) is a polynomial, and f(k) Î O(8.12k).\ud \ud \u

    Fast reoptimization for the minimum spanning tree problem

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    AbstractWe study reoptimization versions of the minimum spanning tree problem. The reoptimization setting can generally be formulated as follows: given an instance of the problem for which we already know some optimal solution, and given some “small” perturbations on this instance, is it possible to compute a new (optimal or at least near-optimal) solution for the modified instance without ex nihilo computation? We focus on two kinds of modifications: node-insertions and node-deletions. When k new nodes are inserted together with their incident edges, we mainly propose a fast strategy with complexity O(kn) which provides a max{2,3−(2/(k−1))}-approximation ratio, in complete metric graphs and another one that is optimal with complexity O(nlogn). On the other hand, when k nodes are deleted, we devise a strategy which in O(n) achieves approximation ratio bounded above by 2⌈|Lmax|/2⌉ in complete metric graphs, where Lmax is the longest deleted path and |Lmax| is the number of its edges. For any of the approximation strategies, we also provide lower bounds on their approximation ratios

    Morphing of Triangular Meshes in Shape Space

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    We present a novel approach to morph between two isometric poses of the same non-rigid object given as triangular meshes. We model the morphs as linear interpolations in a suitable shape space S\mathcal{S}. For triangulated 3D polygons, we prove that interpolating linearly in this shape space corresponds to the most isometric morph in R3\mathbb{R}^3. We then extend this shape space to arbitrary triangulations in 3D using a heuristic approach and show the practical use of the approach using experiments. Furthermore, we discuss a modified shape space that is useful for isometric skeleton morphing. All of the newly presented approaches solve the morphing problem without the need to solve a minimization problem.Comment: Improved experimental result
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