60,161 research outputs found
A Software Product Line Approach to Ontology-based Recommendations in E-Tourism Systems
This study tackles two concerns of developers of Tourism Information Systems (TIS). First is the need for more dependable recommendation services due to the intangible nature of the tourism product where it is impossible for customers to physically evaluate the services on offer prior to practical experience. Second is the need to manage dynamic user requirements in tourism due to the advent of new technologies such as the semantic web and mobile computing such that etourism systems (TIS) can evolve proactively with emerging user needs at minimal time and
development cost without performance tradeoffs.
However, TIS have very predictable characteristics and are functionally identical in most cases with minimal variations which make them attractive for software product line development. The Software Product Line Engineering (SPLE) paradigm enables the strategic and systematic reuse
of common core assets in the development of a family of software products that share some degree of commonality in order to realise a significant improvement in the cost and time of development. Hence, this thesis introduces a novel and systematic approach, called Product Line
for Ontology-based Tourism Recommendation (PLONTOREC), a special approach focusing on the creation of variants of TIS products within a product line. PLONTOREC tackles the
aforementioned problems in an engineering-like way by hybridizing concepts from ontology engineering and software product line engineering. The approach is a systematic process model consisting of product line management, ontology engineering, domain engineering, and application engineering. The unique feature of PLONTOREC is that it allows common TIS product requirements to be defined, commonalities and differences of content in TIS product
variants to be planned and limited in advance using a conceptual model, and variant TIS products to be created according to a construction specification. We demonstrated the novelty in this approach using a case study of product line development of e-tourism systems for three countries
in the West-African Region of Africa
An ontology framework for developing platform-independent knowledge-based engineering systems in the aerospace industry
This paper presents the development of a novel knowledge-based engineering (KBE) framework for implementing platform-independent knowledge-enabled product design systems within the aerospace industry. The aim of the KBE framework is to strengthen the structure, reuse and portability of knowledge consumed within KBE systems in view of supporting the cost-effective and long-term preservation of knowledge within such systems. The proposed KBE framework uses an ontology-based approach for semantic knowledge management and adopts a model-driven architecture style from the software engineering discipline. Its phases are mainly (1) Capture knowledge required for KBE system; (2) Ontology model construct of KBE system; (3) Platform-independent model (PIM) technology selection and implementation and (4) Integration of PIM KBE knowledge with computer-aided design system. A rigorous methodology is employed which is comprised of five qualitative phases namely, requirement analysis for the KBE framework, identifying software and ontological engineering elements, integration of both elements, proof of concept prototype demonstrator and finally experts validation. A case study investigating four primitive three-dimensional geometry shapes is used to quantify the applicability of the KBE framework in the aerospace industry. Additionally, experts within the aerospace and software engineering sector validated the strengths/benefits and limitations of the KBE framework. The major benefits of the developed approach are in the reduction of man-hours required for developing KBE systems within the aerospace industry and the maintainability and abstraction of the knowledge required for developing KBE systems. This approach strengthens knowledge reuse and eliminates platform-specific approaches to developing KBE systems ensuring the preservation of KBE knowledge for the long term
A Unified Framework for Multi-Level Modeling
With the growing importance of modeling in software engineering and knowledge engineering, and the accelerating convergence of these two disciplines through the confluence of internet-based software applications, the need for a simple, unified information modeling framework fulfilling the use cases of both communities has increased significantly over recent years. These use cases include switching seamlessly between exploratory and constructive modes of modeling, representing all objects of relevance to a system using a precise engineering-oriented notation, and applying a wide range of automated checking and reasoning services to models to enhance their quality.
This thesis lays the foundation for such a framework by formalizing and extending the multi-level modeling paradigm developed by Atkinson & KĂŒhne, building a practical prototype tool based on the widely-used Eclipse EMF toolkit. This paradigm represents the best foundation for such a framework because it can capture all objects of relevance to a system, at all levels of classification (e.g. instances, types, metatypes, metametatypes etc...), in a uniform and extensible way regardless of when and how they came into existence. Multi-level models can therefore accomodate the generation and use of information from the exploration and discovery phases of a project right through to the operation and run-time execution phases, seamlessly changing the way the information is interpreted and processed as needed.
The developed framework and tool (Multi-level modeling and ontology engineering Environment, Melanie) encompasses all the typical ingredients of a model-driven development environment: a (meta) model (the Pan Level Model, PLM), a concrete syntax (The Level-agnostic Modeling Language, LML) and a formal semantics based on set theory. In addition, the framework supports the full range of model querying, checking and evolution services supported by standard software engineering and knowledge engineering tools. This includes full support for the constructive generation of instances from types and the exploratory discovery of new information based on existing model content (e.g. subsumption). To demonstrate the practical usability of the technology, the approach is applied to two well known examples from the software engineering and knowledge engineering communities -- The Pizza ontology from the Protégé documentation and the Royal & Loyal example from the OCL documentation
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Enterprise application reuse: Semantic discovery of business grid services
Web services have emerged as a prominent paradigm for the development of distributed software systems as they provide the potential for software to be modularized in a way that functionality can be described, discovered and deployed in a platform independent manner over a network (e.g., intranets, extranets and the Internet). This paper examines an extension of this paradigm to encompass âGrid Servicesâ, which enables software capabilities to be recast with an operational focus and support a heterogeneous mix of business software and data, termed a Business Grid - "the grid of semantic services". The current industrial representation of services is predominantly syntactic however, lacking the fundamental semantic underpinnings required to fulfill the goals of any semantically-oriented Grid. Consequently, the use of semantic technology in support of business software heterogeneity is investigated as a likely tool to support a diverse and distributed software inventory and user. Service discovery architecture is therefore developed that is (a) distributed in form, (2) supports distributed service knowledge and (3) automatically extends service knowledge (as greater descriptive precision is inferred from the operating application system). This discovery engine is used to execute several real-word scenarios in order to develop and test a framework for engineering such grid service knowledge. The examples presented comprise software components taken from a group of Investment Banking systems. Resulting from the research is a framework for engineering servic
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An ontological approach for recovering legacy business content
Legacy Information Systems (LIS) pose a challenge for many organizations. On one hand, LIS are viewed as aging systems needing replacement; on the other hand, years of accumulated business knowledge have made these systems mission-critical. Current approaches however are often criticized for being overtly dependent on technology and ignoring the business knowledge which resides within LIS. In this light, this paper proposes a means of capturing the business knowledge in a technology agnostic manner and transforming it in a way that reaps the benefits of clear semantic expression - this transformation is achieved via the careful use of ontology. The approach called Content Sophistication (CS) aims to provide a model of the business that more closely adheres to the semantics and relationships of objects existing in the real world. The approach is illustrated via an example taken from a case study concerning the renovation of a large financial system and the outcome of the approach results in technology agnostic models that show improvements along several dimensions
Practical applications of multi-agent systems in electric power systems
The transformation of energy networks from passive to active systems requires the embedding of intelligence within the network. One suitable approach to integrating distributed intelligent systems is multi-agent systems technology, where components of functionality run as autonomous agents capable of interaction through messaging. This provides loose coupling between components that can benefit the complex systems envisioned for the smart grid. This paper reviews the key milestones of demonstrated agent systems in the power industry and considers which aspects of agent design must still be addressed for widespread application of agent technology to occur
A framework for deriving semantic web services
Web service-based development represents an emerging approach for the development of distributed information systems. Web services have been mainly applied by software practitioners as a means to modularize system functionality that can be offered across a network (e.g., intranet and/or the Internet). Although web services have been
predominantly developed as a technical solution for integrating software systems, there is a more business-oriented aspect that developers and enterprises need to deal with in order to benefit from the full potential of web services in an electronic market. This âignoredâ aspect is the representation of the semantics underlying the services themselves as well as the âthingsâ that the services manage. Currently languages like the Web Services Description Language (WSDL) provide the syntactic means to describe web services, but
lack in providing a semantic underpinning. In order to harvest all the benefits of web services technology, a framework has been developed for deriving business semantics from syntactic descriptions of web services. The benefits of such a framework are two-fold. Firstly, the framework provides a way to gradually construct domain ontologies from previously defined technical services. Secondly, the framework enables the
migration of syntactically defined web services toward semantic web services. The study follows a design research approach which (1) identifies the problem area and its relevance from an industrial case study and previous research, (2) develops the
framework as a design artifact and (3) evaluates the application of the framework through a relevant scenario
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OntoEng: A design method for ontology engineering in information systems
This paper addresses the design problem relating to ontology engineering in the discipline of information systems. Ontology engineering is a realm that covers issues related to ontology development and use throughout its life span. Nowadays, ontology as a new innovation promises to improve the design, semantic integration, and utilization of information systems. Ontologies are the backbone of knowledge-based systems. In addition, they establish sharable and reusable common understanding of specific domains amongst people, information systems, and software agents. Notwithstanding, the ontology engineering literature does not provide adequate guidance on how to build, evaluate, and maintain ontologies. On the basis of the
gathered experience during the development of V4 Telecoms Business Model Ontology as well as the conducted integration of the related literature from the design science paradigm, this paper introduces OntoEng and its application as a novel systematic design
method for ontology engineering
Informaticology: combining Computer Science, Data Science, and Fiction Science
Motivated by an intention to remedy current complications with Dutch
terminology concerning informatics, the term informaticology is positioned to
denote an academic counterpart of informatics where informatics is conceived of
as a container for a coherent family of practical disciplines ranging from
computer engineering and software engineering to network technology, data
center management, information technology, and information management in a
broad sense.
Informaticology escapes from the limitations of instrumental objectives and
the perspective of usage that both restrict the scope of informatics. That is
achieved by including fiction science in informaticology and by ranking fiction
science on equal terms with computer science and data science, and framing (the
study of) game design, evelopment, assessment and distribution, ranging from
serious gaming to entertainment gaming, as a chapter of fiction science. A
suggestion for the scope of fiction science is specified in some detail.
In order to illustrate the coherence of informaticology thus conceived, a
potential application of fiction to the ontology of instruction sequences and
to software quality assessment is sketched, thereby highlighting a possible
role of fiction (science) within informaticology but outside gaming
A Pattern Based Approach for Re-engineering Non-Ontological Resources into Ontologies
With the goal of speeding up the ontology development process, ontology engineers are starting to reuse as much as possible available ontologies and non-ontological resources such as classiïŹcation schemes, thesauri, lexicons and folksonomies, that already have some degree of consensus. The reuse of such non-ontological resources necessarily involves their re-engineering into ontologies. Non-ontological resources are highly heterogeneous in their data model and contents: they encode different types of knowledge, and they can be modeled and implemented in diïŹerent ways. In this paper we present (1) a typology for non-ontological resources, (2) a pattern based approach for re-engineering non-ontological resources into ontologies, and (3) a use case of the proposed approach
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