3,019 research outputs found

    noteEd - A web-based lecture capture system

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    Electronic capture and playback of lectures has long been the aim of many academic projects. Synote is an application developed under MACFoB (Multimedia Annotation and Community Folksonomy Building) project to synchronise the playback of lecture materials. However, Synote provides no functionality to capture such multimedia. This project involves the creation of a system called noteEd, which will capture a range of multimedia from lectures and make them available to Synote. This report describes the evolution of the noteEd project throughout the design and implementation of the proposed system. The performance of the system was checked in a user acceptance test with the customer, which is discussed after screenshots of our solution. Finally, the project management is presented containing a final project evaluation

    Online Instructional Consultation (OICon) Model for Higher Education Institution (HEIs)

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    AbstractVirtual discussion between students and lecturers nowadays become easier and effective by using computer-mediated communication (CMC) tools. The issue on geographical distance is no longer a problem but there are some aspects that need attention, such as the consultation documentation, record log and the ability to see the records of these virtual relationships. Most current virtual communications software is focused on the communication and less on the process of before and after the virtual communication. In order to enhance the virtual communication process, we have designed and developed an Online Instructional Consultation (OICon) model to facilitate student-lecturer consultation for higher education mentor-mentee system in Malaysia. The model consists of 5 interrelated domains that are personalization, consultation processes and task involved, features and multimedia components, consultation content and consultation document. It provides alternative means on delivery of the contents and services as well as provides participants a range of option. By this way, students and lecturer can involve actively through online consultation at remote places, not just between lecturer and students but also on post-session discussion among peers. Point of correspondence includes implementation of CMC tools to facilitate online consultation processes for academic advisory purpose. OICon model was then transformed into a prototype system to verify the model. Based on the evaluation conducted, we found that users are relatively positive towards implementation of multimedia communication tools for consultation in higher education and they agreed that the OICon model is crucial for enhance and promote interactivity for consultation among students and lecturers

    Distributed multimedia systems

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    A distributed multimedia system (DMS) is an integrated communication, computing, and information system that enables the processing, management, delivery, and presentation of synchronized multimedia information with quality-of-service guarantees. Multimedia information may include discrete media data, such as text, data, and images, and continuous media data, such as video and audio. Such a system enhances human communications by exploiting both visual and aural senses and provides the ultimate flexibility in work and entertainment, allowing one to collaborate with remote participants, view movies on demand, access on-line digital libraries from the desktop, and so forth. In this paper, we present a technical survey of a DMS. We give an overview of distributed multimedia systems, examine the fundamental concept of digital media, identify the applications, and survey the important enabling technologies.published_or_final_versio

    Spoken content retrieval: A survey of techniques and technologies

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    Speech media, that is, digital audio and video containing spoken content, has blossomed in recent years. Large collections are accruing on the Internet as well as in private and enterprise settings. This growth has motivated extensive research on techniques and technologies that facilitate reliable indexing and retrieval. Spoken content retrieval (SCR) requires the combination of audio and speech processing technologies with methods from information retrieval (IR). SCR research initially investigated planned speech structured in document-like units, but has subsequently shifted focus to more informal spoken content produced spontaneously, outside of the studio and in conversational settings. This survey provides an overview of the field of SCR encompassing component technologies, the relationship of SCR to text IR and automatic speech recognition and user interaction issues. It is aimed at researchers with backgrounds in speech technology or IR who are seeking deeper insight on how these fields are integrated to support research and development, thus addressing the core challenges of SCR

    Synchronizing Web Documents with Style

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    In this paper we report on our efforts to define a set of document extensions to Cascading Style Sheets (CSS) that allow for structured timing and synchronization of elements within a Web page. Our work considers the scenario in which the temporal structure can be decoupled from the content of the Web page in a similar way that CSS does with the layout, colors and fonts. Based on the SMIL (Synchronized Multimedia Integration Language) temporal model we propose CSS document extensions and discuss the design and implementation of a proof of concept that realizes our contributions. As HTML5 seems to move away from technologies like Flash and XML (eXtensible Markup Language), we believe our approach provides a flexible declarative solution to specify rich media experiences that is more aligned with current Web practices

    Content-based access to digital video: the FĂ­schlĂĄr system and the TREC video track

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    This short paper presents an overview of the FĂ­schlĂĄr system - an operational digital library of several hundred hours of video content at Dublin City University which is used by over 1,000 users daily, for a variety of applications. The paper describes how FĂ­schlĂĄr operates and the services that it provides for users. Following that, the second part of the paper gives an outline of the TREC Video Retrieval track, a benchmarking exercise for information retrieval from video content currently in operation, summarising the operational details of how the benchmarking exercise is operating

    A network transparent, retained mode multimedia processing framework for the Linux operating system environment

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    Die Arbeit prĂ€sentiert ein Multimedia-Framework fĂŒr Linux, das im Unterschied zu frĂŒheren Arbeiten auf den Ideen "retained-mode processing" und "lazy evaluation" basiert: Statt Transformationen unmittelbar auszufĂŒhren, wird eine abstrakte ReprĂ€sentation aller Medienelemente aufgebaut. "renderer"-Treiber fungieren als Übersetzer, die diese Darstellung zur Laufzeit in konkrete Operationen umsetzen, wobei das Datenmodell zahlreiche Optimierungen zur Reduktion der Anzahl der Schritte oder der Minimierung von Kommunikation erlaubt. Dies erlaubt ein stark vereinfachtes Programmiermodell bei gleichzeitiger Effizienzsteigerung. "renderer"-Treiber können zur AusfĂŒhrung von Transformationen den lokalen Prozessor verwenden, oder können die Operationen delegieren. In der Arbeit wird eine Erweiterung des X Window Systems um Mechanismen zur Medienverarbeitung vorgestellt, sowie ein "renderer"-Treiber, der diese zur Delegation der Verarbeitung nutzt

    Workflow support for live object-based broadcasting

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    This paper examines the document aspects of object-based broadcasting. Object-based broadcasting augments traditional video and audio broadcast content with additional (temporally-constrained) media objects. The content of these objects - as well as their temporal validity - are determined by the broadcast source, but the actual rendering and placement of these objects can be customized to the needs/constraints of the content viewer(s). The use of object-based broadcasting enables a more tailored end-user experience than the one-size-fits-all of traditional broadcasts: the viewer may be able to selectively turn off overlay graphics (such as statistics) during a sports game, or selectively render them on a secondary device. Object-based broadcasting also holds the potential for supporting presentation adaptivity for accessibility or for device heterogeneity.From a technology perspective, object-based broadcasting resembles a traditional IP media stream, accompanied by a structured multimedia document that contains timed rendering instructions. Unfortunately, the use of object-based broadcasting is severely limited because of the problems it poses for the traditional television production workflow (and in particular, for use in live television production). The traditional workflow places graphics, effects and replays as immutable components in the main audio/video feed originating from, for example, a production truck outside a sports stadium. This single feed is then delivered near-live to the homes of all viewers. In order to effectively support dynamic object-based broadcasting, the production workflow will need to retain a familiar creative interface to the production staff, but also allow the insertion and delivery of a differentiated set of objects for selective use at the receiving end.In this paper we present a model and implementation of a dynamic system for supporting object-based broadcasting in the context of a motor sport application. We define a new multimedia document format that supports dynamic modifications during playback; this allows editing decisions by the producer to be activated by agents at the receiving end of the content. We describe a prototype system to allow playback of these broadcasts and a production system that allows live object-based control within the production workflow. We conclude with an evaluation of a trial using near-live deployment of the environment, using content from our partners, in a sport environment.</p
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