4 research outputs found

    Bidirectional Rendering of Vector Light Transport

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    On the foundations of many rendering algorithms it is the symmetry between the path traversed by light and its adjoint path starting from the camera. However, several effects, including polarization or ¿uorescence, break that symmetry, and are de¿ned only on the direction of light propagation. This reduces the applicability of bidirectional methods that exploit this symmetry for simulating effectively light transport. In this work, we focus on how to include these non-symmetric effects within a bidirectional rendering algorithm. We generalize the path integral to support the constraints imposed by non-symmetric light transport. Based on this theoretical framework, we propose modi¿cations on two bidirectional methods, namely bidirectional path tracing and photon mapping, extending them to support polarization and ¿uorescence, in both steady and transient stat
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