29,550 research outputs found

    Spread spectrum-based video watermarking algorithms for copyright protection

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    Merged with duplicate record 10026.1/2263 on 14.03.2017 by CS (TIS)Digital technologies know an unprecedented expansion in the last years. The consumer can now benefit from hardware and software which was considered state-of-the-art several years ago. The advantages offered by the digital technologies are major but the same digital technology opens the door for unlimited piracy. Copying an analogue VCR tape was certainly possible and relatively easy, in spite of various forms of protection, but due to the analogue environment, the subsequent copies had an inherent loss in quality. This was a natural way of limiting the multiple copying of a video material. With digital technology, this barrier disappears, being possible to make as many copies as desired, without any loss in quality whatsoever. Digital watermarking is one of the best available tools for fighting this threat. The aim of the present work was to develop a digital watermarking system compliant with the recommendations drawn by the EBU, for video broadcast monitoring. Since the watermark can be inserted in either spatial domain or transform domain, this aspect was investigated and led to the conclusion that wavelet transform is one of the best solutions available. Since watermarking is not an easy task, especially considering the robustness under various attacks several techniques were employed in order to increase the capacity/robustness of the system: spread-spectrum and modulation techniques to cast the watermark, powerful error correction to protect the mark, human visual models to insert a robust mark and to ensure its invisibility. The combination of these methods led to a major improvement, but yet the system wasn't robust to several important geometrical attacks. In order to achieve this last milestone, the system uses two distinct watermarks: a spatial domain reference watermark and the main watermark embedded in the wavelet domain. By using this reference watermark and techniques specific to image registration, the system is able to determine the parameters of the attack and revert it. Once the attack was reverted, the main watermark is recovered. The final result is a high capacity, blind DWr-based video watermarking system, robust to a wide range of attacks.BBC Research & Developmen

    Tolerating Correlated Failures in Massively Parallel Stream Processing Engines

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    Fault-tolerance techniques for stream processing engines can be categorized into passive and active approaches. A typical passive approach periodically checkpoints a processing task's runtime states and can recover a failed task by restoring its runtime state using its latest checkpoint. On the other hand, an active approach usually employs backup nodes to run replicated tasks. Upon failure, the active replica can take over the processing of the failed task with minimal latency. However, both approaches have their own inadequacies in Massively Parallel Stream Processing Engines (MPSPE). The passive approach incurs a long recovery latency especially when a number of correlated nodes fail simultaneously, while the active approach requires extra replication resources. In this paper, we propose a new fault-tolerance framework, which is Passive and Partially Active (PPA). In a PPA scheme, the passive approach is applied to all tasks while only a selected set of tasks will be actively replicated. The number of actively replicated tasks depends on the available resources. If tasks without active replicas fail, tentative outputs will be generated before the completion of the recovery process. We also propose effective and efficient algorithms to optimize a partially active replication plan to maximize the quality of tentative outputs. We implemented PPA on top of Storm, an open-source MPSPE and conducted extensive experiments using both real and synthetic datasets to verify the effectiveness of our approach

    Transformations of High-Level Synthesis Codes for High-Performance Computing

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    Specialized hardware architectures promise a major step in performance and energy efficiency over the traditional load/store devices currently employed in large scale computing systems. The adoption of high-level synthesis (HLS) from languages such as C/C++ and OpenCL has greatly increased programmer productivity when designing for such platforms. While this has enabled a wider audience to target specialized hardware, the optimization principles known from traditional software design are no longer sufficient to implement high-performance codes. Fast and efficient codes for reconfigurable platforms are thus still challenging to design. To alleviate this, we present a set of optimizing transformations for HLS, targeting scalable and efficient architectures for high-performance computing (HPC) applications. Our work provides a toolbox for developers, where we systematically identify classes of transformations, the characteristics of their effect on the HLS code and the resulting hardware (e.g., increases data reuse or resource consumption), and the objectives that each transformation can target (e.g., resolve interface contention, or increase parallelism). We show how these can be used to efficiently exploit pipelining, on-chip distributed fast memory, and on-chip streaming dataflow, allowing for massively parallel architectures. To quantify the effect of our transformations, we use them to optimize a set of throughput-oriented FPGA kernels, demonstrating that our enhancements are sufficient to scale up parallelism within the hardware constraints. With the transformations covered, we hope to establish a common framework for performance engineers, compiler developers, and hardware developers, to tap into the performance potential offered by specialized hardware architectures using HLS

    GPUs as Storage System Accelerators

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    Massively multicore processors, such as Graphics Processing Units (GPUs), provide, at a comparable price, a one order of magnitude higher peak performance than traditional CPUs. This drop in the cost of computation, as any order-of-magnitude drop in the cost per unit of performance for a class of system components, triggers the opportunity to redesign systems and to explore new ways to engineer them to recalibrate the cost-to-performance relation. This project explores the feasibility of harnessing GPUs' computational power to improve the performance, reliability, or security of distributed storage systems. In this context, we present the design of a storage system prototype that uses GPU offloading to accelerate a number of computationally intensive primitives based on hashing, and introduce techniques to efficiently leverage the processing power of GPUs. We evaluate the performance of this prototype under two configurations: as a content addressable storage system that facilitates online similarity detection between successive versions of the same file and as a traditional system that uses hashing to preserve data integrity. Further, we evaluate the impact of offloading to the GPU on competing applications' performance. Our results show that this technique can bring tangible performance gains without negatively impacting the performance of concurrently running applications.Comment: IEEE Transactions on Parallel and Distributed Systems, 201

    Efficient Action Detection in Untrimmed Videos via Multi-Task Learning

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    This paper studies the joint learning of action recognition and temporal localization in long, untrimmed videos. We employ a multi-task learning framework that performs the three highly related steps of action proposal, action recognition, and action localization refinement in parallel instead of the standard sequential pipeline that performs the steps in order. We develop a novel temporal actionness regression module that estimates what proportion of a clip contains action. We use it for temporal localization but it could have other applications like video retrieval, surveillance, summarization, etc. We also introduce random shear augmentation during training to simulate viewpoint change. We evaluate our framework on three popular video benchmarks. Results demonstrate that our joint model is efficient in terms of storage and computation in that we do not need to compute and cache dense trajectory features, and that it is several times faster than its sequential ConvNets counterpart. Yet, despite being more efficient, it outperforms state-of-the-art methods with respect to accuracy.Comment: WACV 2017 camera ready, minor updates about test time efficienc
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