26,010 research outputs found

    The Lock-free kk-LSM Relaxed Priority Queue

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    Priority queues are data structures which store keys in an ordered fashion to allow efficient access to the minimal (maximal) key. Priority queues are essential for many applications, e.g., Dijkstra's single-source shortest path algorithm, branch-and-bound algorithms, and prioritized schedulers. Efficient multiprocessor computing requires implementations of basic data structures that can be used concurrently and scale to large numbers of threads and cores. Lock-free data structures promise superior scalability by avoiding blocking synchronization primitives, but the \emph{delete-min} operation is an inherent scalability bottleneck in concurrent priority queues. Recent work has focused on alleviating this obstacle either by batching operations, or by relaxing the requirements to the \emph{delete-min} operation. We present a new, lock-free priority queue that relaxes the \emph{delete-min} operation so that it is allowed to delete \emph{any} of the ρ+1\rho+1 smallest keys, where ρ\rho is a runtime configurable parameter. Additionally, the behavior is identical to a non-relaxed priority queue for items added and removed by the same thread. The priority queue is built from a logarithmic number of sorted arrays in a way similar to log-structured merge-trees. We experimentally compare our priority queue to recent state-of-the-art lock-free priority queues, both with relaxed and non-relaxed semantics, showing high performance and good scalability of our approach.Comment: Short version as ACM PPoPP'15 poste

    A Non-Blocking Priority Queue for the Pending Event Set

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    The large diffusion of shared-memory multi-core machines has impacted the way Parallel Discrete Event Simulation (PDES) engines are built. While they were originally conceived as data-partitioned platforms, where each thread is in charge of managing a subset of simulation objects, nowadays the trend is to shift towards share-everything settings. In this scenario, any thread can (in principle) take care of CPU-dispatching pending events bound to whichever simulation object, which helps to fully share the load across the available CPU-cores. Hence, a fundamental aspect to be tackled is to provide an efficient globally-shared pending events’ set from which multiple worker threads can concurrently extract events to be processed, and into which they can concurrently insert new produced events to be processed in the future. To cope with this aspect, we present the design and implementation of a concurrent non-blocking pending events’ set data structure, which can be seen as a variant of a classical calendar queue. Early experimental data collected with a synthetic stress test are reported, showing excellent scalability of our proposal on a machine equipped with 32 CPU-cores

    Non-blocking Priority Queue based on Skiplists with Relaxed Semantics

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    Priority queues are data structures that store information in an orderly fashion. They are of tremendous importance because they are an integral part of many applications, like Dijkstra’s shortest path algorithm, MST algorithms, priority schedulers, and so on. Since priority queues by nature have high contention on the delete_min operation, the design of an efficient priority queue should involve an intelligent choice of the data structure as well as relaxation bounds on the data structure. Lock-free data structures provide higher scalability as well as progress guarantee than a lock-based data structure. That is another factor to be considered in the priority queue design. We present a relaxed non-blocking priority queue based on skiplists. We address all the design issues mentioned above in our priority queue. Use of skiplists allows multiple threads to concurrently access different parts of the skiplist quickly, whereas relaxing the priority queue delete_min operation distributes contention over the skiplist instead of just at the front. Furthermore, a non-blocking implementation guarantees that the system will make progress even when some process fails. Our priority queue is internally composed of several priority queues, one for each thread and one shared priority queue common to all threads. Each thread selects the best value from its local priority queue and the shared priority queue and returns the value. In case a thread is unable to delete an item, it tries to spy items from other threads\u27 local priority queues. We experimentally and theoretically show the correctness of our data structure. We also compare the performance of our data structure with other variations like priority queues based on coarse-grained skiplists for both relaxed and non-relaxed semantics

    A Conflict-Resilient Lock-Free Calendar Queue for Scalable Share-Everything PDES Platforms

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    Emerging share-everything Parallel Discrete Event Simulation (PDES) platforms rely on worker threads fully sharing the workload of events to be processed. These platforms require efficient event pool data structures enabling high concurrency of extraction/insertion operations. Non-blocking event pool algorithms are raising as promising solutions for this problem. However, the classical non-blocking paradigm leads concurrent conflicting operations, acting on a same portion of the event pool data structure, to abort and then retry. In this article we present a conflict-resilient non-blocking calendar queue that enables conflicting dequeue operations, concurrently attempting to extract the minimum element, to survive, thus improving the level of scalability of accesses to the hot portion of the data structure---namely the bucket to which the current locality of the events to be processed is bound. We have integrated our solution within an open source share-everything PDES platform and report the results of an experimental analysis of the proposed concurrent data structure compared to some literature solutions

    A load-sharing architecture for high performance optimistic simulations on multi-core machines

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    In Parallel Discrete Event Simulation (PDES), the simulation model is partitioned into a set of distinct Logical Processes (LPs) which are allowed to concurrently execute simulation events. In this work we present an innovative approach to load-sharing on multi-core/multiprocessor machines, targeted at the optimistic PDES paradigm, where LPs are speculatively allowed to process simulation events with no preventive verification of causal consistency, and actual consistency violations (if any) are recovered via rollback techniques. In our approach, each simulation kernel instance, in charge of hosting and executing a specific set of LPs, runs a set of worker threads, which can be dynamically activated/deactivated on the basis of a distributed algorithm. The latter relies in turn on an analytical model that provides indications on how to reassign processor/core usage across the kernels in order to handle the simulation workload as efficiently as possible. We also present a real implementation of our load-sharing architecture within the ROme OpTimistic Simulator (ROOT-Sim), namely an open-source C-based simulation platform implemented according to the PDES paradigm and the optimistic synchronization approach. Experimental results for an assessment of the validity of our proposal are presented as well

    The Power of Choice in Priority Scheduling

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    Consider the following random process: we are given nn queues, into which elements of increasing labels are inserted uniformly at random. To remove an element, we pick two queues at random, and remove the element of lower label (higher priority) among the two. The cost of a removal is the rank of the label removed, among labels still present in any of the queues, that is, the distance from the optimal choice at each step. Variants of this strategy are prevalent in state-of-the-art concurrent priority queue implementations. Nonetheless, it is not known whether such implementations provide any rank guarantees, even in a sequential model. We answer this question, showing that this strategy provides surprisingly strong guarantees: Although the single-choice process, where we always insert and remove from a single randomly chosen queue, has degrading cost, going to infinity as we increase the number of steps, in the two choice process, the expected rank of a removed element is O(n)O( n ) while the expected worst-case cost is O(nlog⁥n)O( n \log n ). These bounds are tight, and hold irrespective of the number of steps for which we run the process. The argument is based on a new technical connection between "heavily loaded" balls-into-bins processes and priority scheduling. Our analytic results inspire a new concurrent priority queue implementation, which improves upon the state of the art in terms of practical performance

    The Adaptive Priority Queue with Elimination and Combining

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    Priority queues are fundamental abstract data structures, often used to manage limited resources in parallel programming. Several proposed parallel priority queue implementations are based on skiplists, harnessing the potential for parallelism of the add() operations. In addition, methods such as Flat Combining have been proposed to reduce contention by batching together multiple operations to be executed by a single thread. While this technique can decrease lock-switching overhead and the number of pointer changes required by the removeMin() operations in the priority queue, it can also create a sequential bottleneck and limit parallelism, especially for non-conflicting add() operations. In this paper, we describe a novel priority queue design, harnessing the scalability of parallel insertions in conjunction with the efficiency of batched removals. Moreover, we present a new elimination algorithm suitable for a priority queue, which further increases concurrency on balanced workloads with similar numbers of add() and removeMin() operations. We implement and evaluate our design using a variety of techniques including locking, atomic operations, hardware transactional memory, as well as employing adaptive heuristics given the workload.Comment: Accepted at DISC'14 - this is the full version with appendices, including more algorithm
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