8,104 research outputs found

    Mechanism Design without Money via Stable Matching

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    Mechanism design without money has a rich history in social choice literature. Due to the strong impossibility theorem by Gibbard and Satterthwaite, exploring domains in which there exist dominant strategy mechanisms is one of the central questions in the field. We propose a general framework, called the generalized packing problem (\gpp), to study the mechanism design questions without payment. The \gpp\ possesses a rich structure and comprises a number of well-studied models as special cases, including, e.g., matroid, matching, knapsack, independent set, and the generalized assignment problem. We adopt the agenda of approximate mechanism design where the objective is to design a truthful (or strategyproof) mechanism without money that can be implemented in polynomial time and yields a good approximation to the socially optimal solution. We study several special cases of \gpp, and give constant approximation mechanisms for matroid, matching, knapsack, and the generalized assignment problem. Our result for generalized assignment problem solves an open problem proposed in \cite{DG10}. Our main technical contribution is in exploitation of the approaches from stable matching, which is a fundamental solution concept in the context of matching marketplaces, in application to mechanism design. Stable matching, while conceptually simple, provides a set of powerful tools to manage and analyze self-interested behaviors of participating agents. Our mechanism uses a stable matching algorithm as a critical component and adopts other approaches like random sampling and online mechanisms. Our work also enriches the stable matching theory with a new knapsack constrained matching model

    Computational Efficiency Requires Simple Taxation

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    We characterize the communication complexity of truthful mechanisms. Our departure point is the well known taxation principle. The taxation principle asserts that every truthful mechanism can be interpreted as follows: every player is presented with a menu that consists of a price for each bundle (the prices depend only on the valuations of the other players). Each player is allocated a bundle that maximizes his profit according to this menu. We define the taxation complexity of a truthful mechanism to be the logarithm of the maximum number of menus that may be presented to a player. Our main finding is that in general the taxation complexity essentially equals the communication complexity. The proof consists of two main steps. First, we prove that for rich enough domains the taxation complexity is at most the communication complexity. We then show that the taxation complexity is much smaller than the communication complexity only in "pathological" cases and provide a formal description of these extreme cases. Next, we study mechanisms that access the valuations via value queries only. In this setting we establish that the menu complexity -- a notion that was already studied in several different contexts -- characterizes the number of value queries that the mechanism makes in exactly the same way that the taxation complexity characterizes the communication complexity. Our approach yields several applications, including strengthening the solution concept with low communication overhead, fast computation of prices, and hardness of approximation by computationally efficient truthful mechanisms

    Average-case Approximation Ratio of Scheduling without Payments

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    Apart from the principles and methodologies inherited from Economics and Game Theory, the studies in Algorithmic Mechanism Design typically employ the worst-case analysis and approximation schemes of Theoretical Computer Science. For instance, the approximation ratio, which is the canonical measure of evaluating how well an incentive-compatible mechanism approximately optimizes the objective, is defined in the worst-case sense. It compares the performance of the optimal mechanism against the performance of a truthful mechanism, for all possible inputs. In this paper, we take the average-case analysis approach, and tackle one of the primary motivating problems in Algorithmic Mechanism Design -- the scheduling problem [Nisan and Ronen 1999]. One version of this problem which includes a verification component is studied by [Koutsoupias 2014]. It was shown that the problem has a tight approximation ratio bound of (n+1)/2 for the single-task setting, where n is the number of machines. We show, however, when the costs of the machines to executing the task follow any independent and identical distribution, the average-case approximation ratio of the mechanism given in [Koutsoupias 2014] is upper bounded by a constant. This positive result asymptotically separates the average-case ratio from the worst-case ratio, and indicates that the optimal mechanism for the problem actually works well on average, although in the worst-case the expected cost of the mechanism is Theta(n) times that of the optimal cost
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